Posted September 14, 2008
I remember how much I played Pandora Directive (which is part of a series of games I'd LOVE to see om GOG.com * hint hint *), and how much I loved the dialogues and the fact that I could have a good or a bad ending.
It's something that I feel when I play Fallout, too: I feel like I'm part of something, like I'm helping to write a history, and not just play a role on one.
I used to love adventures SO much. From the more "serious" type, like Pandora Directive, to the "nonsense fun" of Monkey Island. Now, the recent adventures I've played are either the boring kind of "serious" or the stupid kind of nonsense fun.
There are adventure games, and games with good and bad endings, and things like that, nowadays. But they seem so... lacking, compared to some of these classics.
I LOVE some "new" games, I play Final Fantasy VII: Crisis Core, and Guitar Hero III, and Spore, and love all of them. But some kinds of games seem to have lost something.
I miss not being treated like an idiot at the beginning of every game. "Oh, you're a veteran spy, but let me explain how to move to you...". It they feel that a tutorial was necessary (Metal Gear Acid HAS a weird gameplay, after all), couldn't they make a tutorial OUTSIDE the main story? It kind of breaks the climax - "Oh, the world depends on you... but, just let me explain how to breathe in case you've forgotten"...
I don't really miss being stuck for life in a game - Sierra adventures, anyone? But I really miss not being able to do EVERYTHING in the game - "oh, you want to be the strongest, fastest, most honorable, get the girl and still learn how to cook and drive an airbus? OK, just spend enough time on the game and you will learn". I miss meaningful decisions: save the girl or the hostages?
The games seems to go so easy on the gamer nowadays... you can do everything, save everyone, get all the good equipment, if you just play long enough.
"Hardcore" games? What's that? People seem so full of pride of playing games that take them by the hand and guide them? That's not very "Macho", if you ask me.
I miss being slapped hard on the face by a game - even the plot twists of recent games are weak! "Oh, you betrayed me! But, well, I kind of expected that after you started acting all funny and weird around me... the fact that you have 'evil' eyes helped, too".
So, am I the only one to feel that? Am I playing the wrong games? Or was something really lost along the way?
It's something that I feel when I play Fallout, too: I feel like I'm part of something, like I'm helping to write a history, and not just play a role on one.
I used to love adventures SO much. From the more "serious" type, like Pandora Directive, to the "nonsense fun" of Monkey Island. Now, the recent adventures I've played are either the boring kind of "serious" or the stupid kind of nonsense fun.
There are adventure games, and games with good and bad endings, and things like that, nowadays. But they seem so... lacking, compared to some of these classics.
I LOVE some "new" games, I play Final Fantasy VII: Crisis Core, and Guitar Hero III, and Spore, and love all of them. But some kinds of games seem to have lost something.
I miss not being treated like an idiot at the beginning of every game. "Oh, you're a veteran spy, but let me explain how to move to you...". It they feel that a tutorial was necessary (Metal Gear Acid HAS a weird gameplay, after all), couldn't they make a tutorial OUTSIDE the main story? It kind of breaks the climax - "Oh, the world depends on you... but, just let me explain how to breathe in case you've forgotten"...
I don't really miss being stuck for life in a game - Sierra adventures, anyone? But I really miss not being able to do EVERYTHING in the game - "oh, you want to be the strongest, fastest, most honorable, get the girl and still learn how to cook and drive an airbus? OK, just spend enough time on the game and you will learn". I miss meaningful decisions: save the girl or the hostages?
The games seems to go so easy on the gamer nowadays... you can do everything, save everyone, get all the good equipment, if you just play long enough.
"Hardcore" games? What's that? People seem so full of pride of playing games that take them by the hand and guide them? That's not very "Macho", if you ask me.
I miss being slapped hard on the face by a game - even the plot twists of recent games are weak! "Oh, you betrayed me! But, well, I kind of expected that after you started acting all funny and weird around me... the fact that you have 'evil' eyes helped, too".
So, am I the only one to feel that? Am I playing the wrong games? Or was something really lost along the way?
Post edited September 14, 2008 by miwi