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I remember my brother bought battlefield 1942 for pc but our pc but I was very young back than so I did not Fully experiance the game and we did not have internet back then.


To any long-time fans or people who grew up with battlefield 1942 to 2142.

Were the old battlefields massivly different compared to now or not that major, besides the obvious lack of mod support?
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Elmofongo: I remember my brother bought battlefield 1942 for pc but our pc but I was very young back than so I did not Fully experiance the game and we did not have internet back then. To any long-time fans or people who grew up with battlefield 1942 to 2142. Were the old battlefields massivly different compared to now or not that major, besides the obvious lack of mod support?
BF1942 was the multiplayer shooter of its day, arguably. While it wasn't the first to bring vehicular combat into online multiplayer FPS, I think it was one of the first to popularize combined arms and teamplay as important elements for online multiplayer FPS.

And BF1942 was definitely moddable; there's a list of some of the more popular ones here. IIRC, one of the more popular mods, Galactic Conquest (which was a Star Wars mods for BF1942) ended up being the genesis for Star Wars: Battlefront (which was, well, essentially BF1942 set in the Star Wars universe).
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Elmofongo: I remember my brother bought battlefield 1942 for pc but our pc but I was very young back than so I did not Fully experiance the game and we did not have internet back then. To any long-time fans or people who grew up with battlefield 1942 to 2142. Were the old battlefields massivly different compared to now or not that major, besides the obvious lack of mod support?
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rampancy: BF1942 was the multiplayer shooter of its day, arguably. While it wasn't the first to bring vehicular combat into online multiplayer FPS, I think it was one of the first to popularize combined arms and teamplay as important elements for online multiplayer FPS. And BF1942 was definitely moddable; there's a list of some of the more popular ones here. IIRC, one of the more popular mods, Galactic Conquest (which was a Star Wars mods for BF1942) ended up being the genesis for Star Wars: Battlefront (which was, well, essentially BF1942 set in the Star Wars universe).
So how different was BF 1942, 2,and 2142 compared to 3 gameplay wise?
Battlefield... noobs! Codename Eagle! That was the thing!
https://www.youtube.com/watch?v=lKTESdZ_izg

It was actually developed by some of the people who made the BF series (up to BF2 the engine was actually based on CE). We played it a little on LAN, mostly goofing around because there was no way playing it seriously without huge amounts of players (and the netcode was so screwed up that it was apparently unplayable online, didn't bother trying). But it was fun. Also: its single player campaign beats that of any Battlefield game. :P
I guess the biggest differences are that Battlefield 3 costs a whole lot more than a normal game if you want to play competitively, the progression system, origin & the battlelog, no modding, no LAN or bot matches, and the way (mostly infantry) combat feels.

So (for the US any way) the base game costs roughly $30, now it's a complete and finished game but to play competitively you will need to spend another $50 for all four of its expansions.

Now if you just buy the base game and sort the server browser so it's just the base maps, you will still fight against/with people who have weapons you can't own; That might not sound very major, but those people will always have an edge over you even if the new weapons were perfectly balanced (which they aren't) due to the additional options they have.

Ever since Battlefield 2, the Battlefield series has had a progression system, this may or may not be a bad thing to you. In this particular game it's a standard progression system for the most part:
get xp for playing
get new weapons/gear by leveling

though for the vehicles many of the new things you unlock are straight upgrades in the beginning ex. jets start without a secondary weapon nor flares to evade lock-on missiles.

To play Battlefield 3 you need to install Origin and the battlelog plugin for your browser. Origin is EA's answer to Steam, if you have ever used Steam before it's much like that. The only problem with the browser plugin is that you have to log in and select the server you wish to play on from your browser, you also can't change any options (video, controls, audio) until you're in a match.

In previous Battlefield games excluding the Bad Company line, it was possible and fairly easy to mod the games see: Project Reality Battlefield 1918, where in Battlefield 3 it's a bannable offense to use something as simple as a mod that changes the tint of the maps.

There is no LAN or bot match mode where you can mess around/learn the vehicles and maps, so you are forced to learn as you go.

The most important change to the game itself is way infantry combat works, it's either very close quarters and like a two way meat-grinder, or who ever sees the other person first shoots and wins. It's more practical to use a vehicle like in the other Battlefield games when possible, but vehicles are usually a means of transport due to how quickly they get destroyed, excluding jets, helicopters, anti-air tank, and sometimes tank.

Sorry for the long post, but I wanted to give a relatively detailed list.
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Arkenbon: I guess the biggest differences are that Battlefield 3 costs a whole lot more than a normal game if you want to play competitively, the progression system, origin & the battlelog, no modding, no LAN or bot matches, and the way (mostly infantry) combat feels. So (for the US any way) the base game costs roughly $30, now it's a complete and finished game but to play competitively you will need to spend another $50 for all four of its expansions. Now if you just buy the base game and sort the server browser so it's just the base maps, you will still fight against/with people who have weapons you can't own; That might not sound very major, but those people will always have an edge over you even if the new weapons were perfectly balanced (which they aren't) due to the additional options they have. Ever since Battlefield 2, the Battlefield series has had a progression system, this may or may not be a bad thing to you. In this particular game it's a standard progression system for the most part: get xp for playing get new weapons/gear by leveling though for the vehicles many of the new things you unlock are straight upgrades in the beginning ex. jets start without a secondary weapon nor flares to evade lock-on missiles. To play Battlefield 3 you need to install Origin and the battlelog plugin for your browser. Origin is EA's answer to Steam, if you have ever used Steam before it's much like that. The only problem with the browser plugin is that you have to log in and select the server you wish to play on from your browser, you also can't change any options (video, controls, audio) until you're in a match. In previous Battlefield games excluding the Bad Company line, it was possible and fairly easy to mod the games see: Project Reality Battlefield 1918, where in Battlefield 3 it's a bannable offense to use something as simple as a mod that changes the tint of the maps. There is no LAN or bot match mode where you can mess around/learn the vehicles and maps, so you are forced to learn as you go. The most important change to the game itself is way infantry combat works, it's either very close quarters and like a two way meat-grinder, or who ever sees the other person first shoots and wins. It's more practical to use a vehicle like in the other Battlefield games when possible, but vehicles are usually a means of transport due to how quickly they get destroyed, excluding jets, helicopters, anti-air tank, and sometimes tank. Sorry for the long post, but I wanted to give a relatively detailed list.
ah i forgot to reply to you sorry for the wait.

so basically besides obvious and minor changes, battlefield has been somewhat the same from 1942 to battlefield 3?
Post edited October 17, 2012 by Elmofongo
If you really need an opinion of the game, I'd highly recommend TotalBiscuit's WTF Is videos on BF3.
They were all great, but BF Vietnam and BF2 hold a special place in my heart.

BF Vietnam for the atmosphere and epic helicopter battles.

BF2 for the commander position and the ability to target and knock out enemy intel sites. Sneaking behind enemy lines and bringing down their satellite system was very rewarding and it knocked out the commander's ability to tell the squad leaders where your team was congregating.

The older BFs lacked the "3d map" -- which is what they called the icons that tell you where flags are. BF Vietnam was the first to add that feature. I need it b/c I'm directionally challenged.