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So Simon the Sorcerer has been released on Android platform, which I think is nice thing to do. But I started to think about this particular matter on Adventuregamers forum. See, the new version of Simon boasts to have an additonal HD mode, which in this case means that the devs have slapped a scaler on the original pixel art to stretch it out. Now I've got nothing against scaler filters, but I just don't use them myself as I often find the results a bit poor and in the case of this new Simon conversion it is fully optional to use.

The question here is though, do you think it's okay to say your game is in HD, when there's no actual HD work done, like re-drawn background art or character animation? Is using a filter really enough?

Here's a link to play store, so you can check out yourself. Personally I find that filtered HD mode rather horrible. It makes the pixel art look like everything is melting.
[url=https://play.google.com/store/apps/details?id=com.mojotouch.simon ]https://play.google.com/store/apps/details?id=com.mojotouch.simon [/url]
It's not the worst filter I've seen, but I don't like scaling filters in general. It seems ok for the backgrounds, but it's bad for the sprites and atrocious for the text.

Give me integer multiple nearest neighbour any day.

I'd definitely say it's disingenuous, if not an outright lie to call this HD.
Pretty dodgy; a filter can't add any 'definition' that isn't there to begin with. I wonder what the 'remastered stereo music' is like.
I agree, I don't like this practice. Basically it looks like a company which does Android conversions. I wonder if there's any ScummVM code under this. Still, it's not bad that it's available natively on Android.