noliveking: But in terms of why I like Gothic 4 the most (not including its expansion which I did not play) is mostly down to the way things are presented. I feel as though the lack of direction for quests makes no sense in the earlier games as the quest givers sometimes appear to openly hate you and mislead you on quest locations. (...)
The early games really feel as though they don't want to be played by you it and the atmosphere really rejects the player and doesn't want them there compared to #4 where the game wants you to go out and explore and it doesn't feel as though the game hates you with quest givers who are actually helpful and seem like they want you to help them.
Hmm. I see what you mean, although these things were among those that I especially liked in the earlier titles, especially Gothic 1. There is a sense of freedom, and gritty realism, in that game that makes it special. The attitude of the other prisoners contributes to that. Basically, Gothic 1 is a game with absolutely zero handholding - you're thrown into a hostile environment, you have to prove youself, but you also have a lot freedom to do so, many opportunities, your choices matter, and starting so low makes raising high at the end all the more sweet.
I guess the "lack of direction" that you see in the first games is (in my eyes) the freedom, challenge, and realistic atmosphere that I enjoyed. It's the same thing, but viewed with different preferences. Personally, I feel a bit sad that about the way the Gothic series has developed; I think it started extremely promising, but gradually lost the things that made it special. I can understand that people with different preferences will see that differently though. :)