shaddim: Came just to my mind, not every market has used sales... think on food. ;)
Maybe we should start to perceive a GOG game as "consumed" (like food) after downloaded and played.
Pheace: That would certainly be one of my arguments against some examples they tend to come up with, like the horrible car analogy. How many people use a car for a few weeks and then have it sit there for years? Games are mostly consumables, games you play on and on and on for years are a rarity at best. And there's also games well worth being games that are designed to be one or two playthrough max games.
Here's a new thought. How about we think of digital games as tattoos?
That short singleplayer game which was excellent but has no replay value, is the hilarious tattoo reading "All your base are belong to us", which you don't show off anymore, because it really isn't as funny in the long term as you thought it was when you had it made.
That one game you really regret purchasing because it turned out to be completely different from what you expected, is that tattoo of a couple of Chinese characters which you thought meant "eternal bravery", but later turned out to actually mean "chicken soup".
That game you keep going back to over and over again because it's just so awesome is the tattoo of the name and birth date of your child, adorning your upper arm.
Regardless, you won't be able to resell any of them, or for that matter lend them to others (Ouch!).