StingingVelvet: If it makes anyone feel better about Mass Effect and Dragon Age 2 Bioware did recently say on their forums that they have "sunset plans" for all their games, should the company ever go under the DRM would be removed. Not a legally binding agreement though.
Much as I like BioWare, and as much as they're one of the few companies whose word I'd usually trust implicitly, this kind of thing I don't trust from anyone until it's proven. It's all too easy to placate the masses by saying "Oh yeah, we have plans somewhere in the nebulous future", but when it comes down to it, does anyone really believe that a company that's in the throes of folding is going to put patching the DRM out of their old games anywhere on their priority list? I certainly don't.
StingingVelvet: I honestly have never had a problem with DRM, other than Steam not letting you revert to previous patch versions. As far as it working, the games running and all that... no issues.
I have a few times, which is why I hate it. For one example, I was locked out of BioShock due to adding a hard drive and changing RAM (this burned up the two allowable activations they gave you when the game was first released). Couldn't fire up the game for months after that, despite the fact they upped the activation limit and provided a revoke tool. This was my first run-in with DRM of this type. I was completely oblivious to the whole thing before this happened. I was also bitten by the SecuROM "Let's make Windows Explorer crash if you right-click on an .exe file" update on one of the NWN2 patches. Of course, for quite some time, SonyDADC denied it had anything to do with the copy protection, only to quietly release an update days later that fixed the problem. Those are two examples of why I have a burning hatred for DRM.
Kurina: No doubt I would prefer no DRM be used at all. However, we cannot honestly expect that in this day and age. PC gaming has a terrible stigma attached to it, and DRM is becoming a necessary evil whether it works or not. Pirates do exist, and investors want to believe their product is safe (even if we know it is not).
DarrkPhoenix: Regardless of how irrational some developers and publishers insist on being, that irrationality should still be pointed out whenever it comes up for discussion. Humoring such foolishness doesn't help anyone.
Kurina: As much as i want a DRM free experience, I would rather encourage older methods such as SecuROM compared to methods where all rights to a game are completely lost.
DarrkPhoenix: I'd rather not encourage
any methods that provide a poor customer experience. Personally I think you're trying to look at and influence the situation on too large of a scale; I'd say the best thing to do is actually look at everything from a fairly selfish perspective. When I see games come out, and read reviews that enumerate various issues, my typical thought process is "I can buy this now for $50 and potentially have to deal with many of these issues, or I can wait 6 months to a year and buy it for $20 with most of these problems fixed." Regardless of what other people do I get what I consider a good deal for my money, and if enough other people also happen to be of a similar mindset then publishers will also have to take notice and change (or die). On the other hand, we've seen again and again if try to compromise by changing our idea of what kind of DRM is "acceptable" then the only thing that happens is a push towards even more restrictive DRM. Thus I'd say to people to not try to encourage some overall direction in the industry, but rather to simply act in your own interests- play by the rules (don't pirate), but be selfish, and let things develop on their own from there.
A big +1 for DP's post here.