Posted December 11, 2008
moonfear: example one:
1) i buy the game
2) i dont like the game, but friend of mine do
3) i sell the game to him
then I should pay to distributor of the game if I understand you
example two
1) friend of mine wants game, but he doesn't have money and time at the moment
2) I buy this game and try if to see if I should buy it too
3) I give it to my friend and he gives me money he owns me for this game
Now, where is the difference ? Both examples was the same situation, but different point of view
Fluofish: The main difference between you trading with your friend is that there is not a third party making a profit of it. 1) i buy the game
2) i dont like the game, but friend of mine do
3) i sell the game to him
then I should pay to distributor of the game if I understand you
example two
1) friend of mine wants game, but he doesn't have money and time at the moment
2) I buy this game and try if to see if I should buy it too
3) I give it to my friend and he gives me money he owns me for this game
Now, where is the difference ? Both examples was the same situation, but different point of view
This thread has turned into a right or wrong thread. All i wondered is whether publishers have a valid point when they say that large scale second hand sales of new games is hampering the amount of profit they'd have.
Also watch out with the believe that what you buy you own. If you'd buy a flag with an EA logo on it, you might own the flag, but the logo on the flag is still the property of EA.
As a more specific example I'd like to take rental and public performance of music and videos. I dunno if you ever noticed, but although you buy a DVD, you are not automatically allowed to rent it out, nor are you always allowed to use it for a public performance. Same goes for audio.
In many cases you buy the right have and use something. This is completely different from owning something. I wouldn't be surprised if games had the same legal status
this is so cliche..
"Not in America!!"
hahaa..
...
No, you're right to a certain degree, Mr. Belgium (how's the waffles?), people don't always own the content after they've bought something, but there are a few exceptions.
For example, most valve games come with an SDK that allow you to do with, as you please, most of the material. Of course they don't want you distributing material that they created themselves to people who didn't purchase it, however you can still make a mod, complete from scratch, and as long as that person owns one source based game and have access to the SDKbase, they can play your mod.
:)
Also, it has been said in here, that second hand sales, is protected by the U.S. goberment, on U.S. soil.