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generalripper: It would wait for you to slip up, then, if you survived the immediate aftermath, call in all its armored friends.
I know, that's so awesome, right? I wish more games would be relentless like that. I like relaxed games as well, but I think there's a market for tougher games which can be fulfilled.

And you know, I absolutely loathe when a developer thinks the definition for "tough" is requiring the player to grind or making the enemy into a damage sponge.

I would prefer enemies on harder modes of a game to become more skillful, adaptive, or responsive; so basically, they should be smarter.
Of games I've played recently, Metro 2033 is one which I found fairly brutal in parts, when it auto saves at a bad part where you've already been spotted. You die so fast and the enemies are so precise.

Alan Wake I found quite rough too occasionally.

Edit: Both games were only on normal too. I tried Alan Wake briefly on nightmare though, Metro I found hard enough on just normal.

Edit edit: I found American Nightmare much much easier, and the combat/controls much better in general.
Post edited July 08, 2013 by Goatbrush
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227: Fire Emblem: Radiant Dawn (Wii) on the hardest setting would probably qualify as sadistic to most people. There are hour-long maps that you have to get through without the normal difficulty's in-map save, and every character you use is subject to permadeath if you make a stupid mistake. Great game, especially since you can send annoying characters to their deaths to silence them forever. Good times.

The original Red Faction can be sadistic because of the rail driver. All of a sudden in the middle of the game everyone has the ability to shoot through walls for a one-hit kill, because science apparently created a gun specifically for douchebags.

Jet Force Gemini for the N64 is probably the most sadistic game ever made, though. You're armed with a ton of explosives that make things explode, and levels are littered with these adorable little bear-alien things who you're supposed to save. Shooting them with rockets makes them explode into red goo, though, and it's impossible to not do this. Repeatedly. Problem is, you have to save every single one in every single level to actually finish the game. Sure, they come back to life if you restart the level, but you'll just end up shooting them again, laughing maniacally all the while. I'm not even kidding. Anyone who claims to have beaten JFG is a dirty liar.
honestly, it's always kind of baffled me how people could have trouble finding all the tribals when most of them were in plain sight. I think I got most of them first time through the levels, with the obvious exceptions of levels that required the jetpacks.

now, getting the medals for Floyd's levels is pretty ridiculous, getting the earplugs is a more understandable road block to completing the game.

and the mantis twins / mizar 2 were pretty rough.
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CrowTRobo: I have to agree with this one. I don't know anyone who has beaten the game without the 30-lives code. If someone claims they beat it without the code, I would need video proof to believe them.
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cosminm: I beat Contra 3 or 4 months ago. Not so hard once you know the levels. It was waaaaay harder for me to beat Battletoads. Took me months of training.
I was going to ask if you felt like doing it again and recording it, heh. But I found a video on youtube of the game being completed without a code or save state. It only took 20 minutes. I forgot how short the levels were.
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mrcrispy83: honestly, it's always kind of baffled me how people could have trouble finding all the tribals when most of them were in plain sight. I think I got most of them first time through the levels, with the obvious exceptions of levels that required the jetpacks.
They were pretty easy to kill by accident, though, which was my main gripe with the little buggers. I even got some of them wasted right in front of me by careless enemies. There's also the fact that their importance was unclear until around halfway through the game, so I had to play through a metric fuckton of stuff that I had already done, just because I thought that they would unlock some optional multiplayer shite or whatever.
The game has already been mentioned, but Dark Souls is the only console game I've taken out of the tray and snapped in half. Beyond infuriating game mechanics.

Deuteros on the Amiga was brilliant but brutal, since you could never out-research the enemies and their numbers always increased with each attack. I suspect few people finished it without the "incomplete outer base" glitch that stopped the enemy from attacking that star system.