Posted September 24, 2012
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And I always prefer Daggerfall and I am glad I am not the only one, Arena looks too dated imo where daggerfall looks as the though its more modern for the better.
A main attraction of Ultima (and Quest for Glory) is every town, every character, every NPC, every dialog, every quest, every scene was individually crafted with care and attention to details. Everything was varied, different and interesting in its own way. Ultima and Quest for Glory are the antitheses of Daggerfall. The character stats in Ultima and Quest for Glory were very simplified and mostly non-consequential.
Daggerfall was more of the "everything is generic and the same with everything else in the game, but we give you shitloads of the same things over and over again in a huge world;" it is basically an expanded, glorified dungeon crawler. The fun of Daggerfall is purely in developing and raising stats for the main character, through combat, looting and leveling. Daggerfall is a very stats-heavy game. I call it a "spreadheet management" or "stats min-maxing" game. Some people like that. I do not. Might and Magic is mostly about combat, looting, leveling and building stats like Daggerfall, so you'd like it better than Ultima.
Post edited September 24, 2012 by ktchong