It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
So rollercoaster tycoon. I have owned the game for absolute ages - won it in a giveaway no less - and only ever played it for couple of minutes as I've not been in a mood for a tycoon-styled game back then. And then I sort of ... Forgot about it (which is also the time I stopped participating in giveaways as I felt kinda sorry for not playing it properly straight away).

Story's a bit longer than that tho, I could have bought it many times over even before - but I didn't. I always thought that it's going to be really clunky, difficult to get into and ... To be honest, neither of those would stop me, but the thought of constructing a theme park has never quite excited me as much as the thought of constructing, say, a transport network. And now I have to say: Boy was I wrong.

The game is absolutely brilliant. Obviously, it does have its problems, like I wouldn't mind tooltips and some in-game help, but I suppose this kind of stuff is improved upon in the sequels. And that's the first weird thing - aside from sequels, I don't know of any game quite like this! There have been some attempts to knock if off, but apparently, they all ended up ... Not that great. Anyway, I'm rambling, I created this thread to talk about Rollercoaster Tycoon.

So first of all... The gameplay is absolutely amazing. When you learn the UI, planning and constructing the park is pretty damn easy, surprisingly so for a game this old. The game is very good at conveying important information to you, and everything you ever need to know is just a couple of clicks away. On top of that, the game doesn't really rely on you automatically finding everything out by yourself - if there's a persisting problem that you have failed to notice, the game will tell you. If there's something you should do and don't know about it, the game will tell you. Simply put, it's very good at conveying information, it's generally very polished in spite of its age, and it does all of that without sacrificing any of its complexity.

And that's the awesome thing about it - it's very complex, but relatively easy to pick up and learn, and you're free to go and discover the different layers of complexity at your own pace. To pile on top of that, I do love how the game doesn't hold your hand at all. Now it is absolutely possible to fail an objective and lose, but even when you do, the game doesn't end and you're absolutely free to carry on and find out what you did wrong. And even when you decide to restart, monotony does not come - you have so many options at any given time to construct a completely different park every single time that I don't give a crap about repeating the same level over and over, repetition just means that I can build more awesome attractions! The biggest issue I've had with StarTopia was that it was limiting me far too much for far too long, until I have lost interest. Doesn't apply to this game. I can build whatever, whenever, whereever, so no matter how many times I play a map, I do something entirely different. Awesome.

And now, for the thing that has amazed me the most... Graphical presentation. The game looks amazing. Graphics are dated, obviously - but it does right something else entirely, something that vast majority of tycoon games almost never get right - feeling that you're actually working on a living, breathing place. The game's just so awesome in this department - every single visitor has his own unique needs, goals, personality (inventory, even!), and it shows on how does the entire place run. They pick attractions based on what they have visited and what have they came for, they are believably picky at what they do and what they don't want to try out, even turning around at too high prices or too exciting ride, which then leads them to seek other based on their previous experiences - and all of that plays role in park layout and design! As I said previously, so complex, but there's so little you actually need to actively worry about at any given time - yet, it gives you enough things to worry about to constantly keep you occupied.

I... All right, I suppose that's enough praise. I fell in love with that game. It just works so bloody well. I ... I don't know what else to say. I don't think I need to say anything else after that wall of text. Now excuse me, there are customers to please!
avatar
Fenixp:
If you get #2 you can add a patch to put all of the coasters/parks from #1 onto #2.
always wanted to play those games but haven't been able to get one yet.
...and of course the real thrill of the games......DEATH!!!! XD
http://www.youtube.com/watch?v=V4Rb7NioliY
Plus, the first's the only one where you can be a jew and charge an entrance fee as well as charge for the rides.

Muhahahahahahahahaha!!!
I had a Rollercoaster Tycoon demo, back when it came out, and even that was loads of fun. Eventually I got the full game in a video gaming magazine, though I don't know what happened to that disc.

I'm not a fan of sim/managerial games, but I remember having an amazing time with RCT, I particularly enjoyed naming guests after people I knew in real life -- mainly girlfriends and girls I fancied -- and following them around, trying to please them or make their lives miserable, depending on how I was feeling. I never invested much in creating intricate and physics-defying roller coasters, but I played with it a lot.

Fond memories of a game I wouldn't mind playing again. :)
avatar
groze: ...
Yeah, the game just ... Kind of ... Allows you to toy around with it. You know, to play with it. To have fun. Do whatever. It's great :D
avatar
groze: ...
avatar
Fenixp: Yeah, the game just ... Kind of ... Allows you to toy around with it. You know, to play with it. To have fun. Do whatever. It's great :D
Have you seen <span class="bold">this</span>? :P
I own it! The platinum edition, and on disk even... and I've never unwrapped it! I played Zoo Tycoon for so many years that I just figured that I might as well play ZT! However, I can see that I definitely to break this one out and finally give it a try. :D
Awesome game!

I have one complaint about this game, but only one. Pathfinding on large maps. When I feel like building a massive park it usually happens. Somewhere on the walkways the visitors get stuck indefinitely. There would be like 4/5 squares or so on which they choose to do an infinite loop. There they would get dehydrated, hungry, fatigued and extremely mad :P
avatar
Fenixp: Yeah, the game just ... Kind of ... Allows you to toy around with it. You know, to play with it. To have fun. Do whatever. It's great :D
avatar
groze: Have you seen <span class="bold">this</span>? :P
I think I have to try the sadist...
Post edited April 21, 2014 by s23021536
I would be partial to the executioner.
Many hours of fun have been had causing "accidents". I always liked the original best, despite some of the improvements in 2. 3 wasn't great in my opinion, except you could ride the rides. There's just some indefinable charm to the first one that isn't there in the others, at least for me.
avatar
pimpmonkey2382: I would be partial to the executioner.
We all went down that dark path. It starts with "I wonder what would happen if I take this out" all through "Let's see how far can I make it fly" and ends with "Oh go oh god oh god what have I become, a quick death is too good for me BANG".
avatar
groze: I particularly enjoyed naming guests after people I knew in real life -- mainly girlfriends and girls I fancied -- and following them around, trying to please them or make their lives miserable, depending on how I was feeling.
That't the most creepy thing I've read today! +1

We used to do the same thing with our teachers names when playing Worms in hot seat multiplayer. That way, I could trick my opponents into killing my worms with the most hated teachers names first while I plotted victory with my other more dangerous worms that were named after chill teachers.
We sometimes played on the school computer. (only one PC was able to run modern games)
And now let's wait for a Theme Park review....After all, a lot of the RCT gameplay comes from that one.