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This quest is for Exile (Landeril) so please leave him to it, if you don't mind. :)

Interested in joining? Create a character on the Character Creation Thread

And our Guild Thread is here.

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It's a busy, moon-lit night in the city of Endirum. The wind is still but the streets are bustling. On this night, you find yourself imbibing drinks at the Imp's Flagon, an unimpressive tavern that caters mostly to the local dock workers. Fishermen and the denizens of the night line the walls---good, hardworking people, but also drenched in as much dirt and sweat as you would expect.

You are seated at the bar, cradling an empty mug when you detect a hand on your shoulder. You turn, expecting to see a drunken fisherman that wants to fight you for your seat. Instead you are greeted with the beautiful smile of a young woman with long, flowing brown hair, keen green eyes and a dagger on her hip.

"Exile" she says soothingly, "of the Adventurer's Guild? You are just the man I've been looking for."

"Here, have a drink on me," she adds, handing you a mug that's filled to the brim, "we need to talk."
Post edited June 25, 2014 by stoicsentry
The Elf stared at the woman first, then the mug in her hands, before indicating the seat beside him "We'll see if you speak the right words, Girl." The Mage stated, turning his eyes back to the drink, and taking a long sip, "And yes. You have the right person. I am Exile, of the Adventurers Guild. What may I do for you?" Despite the darkness of the tavern, he could see her with the easiness known only to his race, her features sharp in the low light, and settling his back against the bar, he waited for her to speak.
(BTW if at any point you want me to do something that could be helped by a roll for one of your cliches, let me know)
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Landeril: <>
The woman identifies herself as Marov. She tells you that she is a cook from Northport that recently took a job on a merchant ship that is offloading goods here in Endirum. She has fled her home in fear of an ex-lover, a minor sorcerer that stalks her to this day. As you are aware, though, even a small time sorcerer can be quite deadly. She requests that you join her on the ship back to Northport.

"He talks big," she says, "but if he knows that a man of your talents is in my corner, perhaps he will never bother me again. I don't have much to pay you with, but I have inherited several artifacts with ancient markings from my grandfather. I believe that they might be of interest to you. At the very least, you should be able to sell them for some coin. Please! Will you help rid me of this beast?"
Post edited June 27, 2014 by stoicsentry
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stoicsentry: (BTW if at any point you want me to do something that could be helped by a roll for one of your cliches, let me know)
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Landeril: <>
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stoicsentry: The woman identifies herself as Marov. She tells you that she is a cook from Northport that recently took a job on a merchant ship that is offloading goods here in Endirum. She has fled her home in fear of an ex-lover, a minor sorcerer that stalks her to this day. As you are aware, though, even a small time sorcerer can be quite deadly. She requests that you join her on the ship back to Northport.

"He talks big," she says, "but if he knows that a man of your talents is in my corner, perhaps he will never bother me again. I don't have much to pay you with, but I have inherited several artifacts with ancient markings from my grandfather. I believe that they might be of interest to you. At the very least, you should be able to sell them for some coin. Please! Will you help rid me of this beast?"
Exile took a moment of silence, passing the thoughts through his head. Northport, it was a travel for sure, but what could it hurt? Not like he had anything else to do. Turning his emerald eyes towards Marov, he nods, "Aye. I'll travel with you to Northport and deal with this sorcerer of yours. I can't guarantee he will survive the experience whole." The Elf mentioned, shrugging as he pats the longsword which hung from his side, before turning to the female again, "When do we leave? And the artifacts are fine, perhaps someone at the Guild can figure out what they do."