StingingVelvet: Can respawning enemies every work for you?
Far Cry 2, and other GTA-like games I guess.
The enemies in checkpoints and bases seem to respawn whenever you finish a mission, and start another (so they don't respawn while you are on a mission, only afterwards). I've seen some complaints about that, and at first I was annoyed as well... until I realized that if they didn't respawn, quite soon I'd be driving on a vast barren area without any enemies or encounters at all. That probably wouldn't be so much fun either. So after awhile I didn't mind the respawning at all, especially since usually it was quite simple to avoid the "random encounters" (just drive through the checkpoints at full speed, or avoid the checkpoints altogether by driving off-road).
Also in Far Cry 2 you have to take into account that the checkpoints usually had some goodies for you, like more ammo and health. So if the enemies on those checkpoints wouldn't respawn, I presume neither would those goodies? So it kinda made sense that if you wanted to get the respawning goodies from the checkpoints, first you'd always have to get rid of the enemies at that checkpoint (or try to sneak in without them noticing you).
And I guess in some CRPGs they make sense too from the leveling and loot gathering point of view, at least the random encounters. Diablo 2?
But, if we are strictly talking about only linear games where you don't mostly backtrack but move on to new levels, I can't think of cases where I'd prefer respawning enemies on one spot (ie. I can't simply kill them all before advancing, but have to run through them or something).
Oh yeah, that annoyed me in that one GTA: Vice City mission where you were supposed to storm the enemy ship and kill certain person on it. First I stayed put trying to kill all the incoming security guards and such, but quite soon I realized they would just keep coming through those doors. Weak! So the only way to pass that was try to run past the enemy guards to your objective when there were not too many around, timing it right.
As for the respawning police in GTA games, it is easier to accept that they just won't stop coming by shooting them all. That seems kinda realistic, I'd think they will always just call more and more police forces on the spot, if you start killing them. (At least I don't believe GTA games ever run out of angry policemen, do they?)