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Lurking at the Threshold.

The Last Door: Collector's Edition, an atmospheric horror adventure game presenting a chilling story worthy of H.P. Lovecraft, 8-bit (ish) graphical style, and sensational audio tracks, is available for Windows and Mac OS X on GOG.com for $9.99.

Feel what it's truly like to be alone in the dark with this low-res, high-suspense point-and-click horror adventure, winner of multiple Best Games of the Year awards. Set in Victorian England, when Jeremiah Devitt receives a letter from his old schoolmate Anthony Beechworth with a hidden, cryptic message, he knows something is wrong. His journey to an abandoned manor is only the beginning as he starts to remember a long-buried secret from his youth, discovering things man was not meant to know, and opening doors that should have remained closed…

The Last Door: Collector's Edition contains all four terrifying episodes (complete first season) of The Last Door, a game of occult and otherworldly horror. Featuring new scenes and puzzles, enhanced graphics, unlockable bonuses, and remastered sound. Explore ancient manors, decaying tenements, and twisting underground warrens with little but a lamp and magnifying glass to guide you.

Will you dare to open The Last Door: Collector's Edition and throw yourself head-first into the pixelated world of horrors originating beyond time and space, for $9.99 on GOG.com?
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Crosmando: As a fan of pixel art, I have to say the artwork in this game looks exceptionally poor. It feels like so many of these indie developers don't "get it", they think "retro" is an excuse for poor quality photoshop jobs. When you look at adventure games of the early 90's that used pixel art done by hand, it was exceptionally detailed, every pixel in those 320x200 images had a place.
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blotunga: I agree, look at this and compare it to current "pixel art"...
One doesn't even need to go back in time either, between the recently released (and awesome) Heroine's Quest and the forthcoming (and looking great) Quest for Infamy... And even talking "8 bit-ish", there is the upcoming Paradise Lost...
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Erich_Zann: One doesn't even need to go back in time either, between the recently released (and awesome) Heroine's Quest and the forthcoming (and looking great) Quest for Infamy... And even talking "8 bit-ish", there is the upcoming Paradise Lost...
Yea, Heroine's Quest looks pretty nice (i should play it sometime, seeing that I already have it :P)...
Sounds and looks interesting. Pretty sure the original version didnt have this price point though.
Pixels big as cats!

But in truth I like the look of this. Low res graphics can really add something to a horror game's atmosphere (As with the original Alone in the Dark).

My only concern is well... when you think about it Lovecraft's stories don't really have any story to them. Just concepts stolen from other authors voiced by a talking head. No characters, no plot developments no drama and only one character arc, curious and bored to frightened and suicidal. Read one Lovecraft and you've read them all. I hope this has more to offer.
Post edited May 20, 2014 by Johnmourby
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Crosmando: As a fan of pixel art, I have to say the artwork in this game looks exceptionally poor. It feels like so many of these indie developers don't "get it", they think "retro" is an excuse for poor quality photoshop jobs. When you look at adventure games of the early 90's that used pixel art done by hand, it was exceptionally detailed, every pixel in those 320x200 images had a place.
I couldn't agree more.
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Fredd38: Don't bash me, but I think it looks pretty.
Me too... there's something about lo-fi games that just 'do it' for me.
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Johnmourby: But in truth I like the look of this. Low res graphics can really add something to a horror game's atmosphere (As with the original Alone in the Dark).
Except Alone in the Dark wasn't exactly "low-res" for a 1992 3d game.
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Crosmando: As a fan of pixel art, I have to say the artwork in this game looks exceptionally poor. It feels like so many of these indie developers don't "get it", they think "retro" is an excuse for poor quality photoshop jobs. When you look at adventure games of the early 90's that used pixel art done by hand, it was exceptionally detailed, every pixel in those 320x200 images had a place.
If you count each block as a pixel, this game is more like 60 pixels vertically, well below what 320x200 was capable of. You're not thinking retro enough. For such a low resolution, they did a good job portraying detail and mood. I can't say why they went with that resolution for this game, although the resolution's inherent vagueness goes well with the vagueness of the story. It's meant to feel like a dream or hazy memory.
Okay, I rarely do this, but I'm going to ask someone to sell me on this game.

I played all three available browser chapters and loved them, but each was short and I easily beat each chapter in forty-five minutes without hints, less for the first. So if you asked me to pay $5.99 for a collection of three chapters I already played and one I haven't, I would do so happily. But $9.99? That price point is a little high...

Can anyone tell me if the extra content is worth it? I'm a fan of the game's atmosphere and I like the puzzles, but if the extra content is just a new cutscene and puzzle per chapter then I'll pass at this price.
Insomnia drained me a little too much... wishlist for now :)
Can't shake the idea I already played a web-based version of this?
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grimgroove: Can't shake the idea I already played a web-based version of this?
http://thelastdoor.com/index.php/menu
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Johnmourby: Pixels big as cats!

But in truth I like the look of this. Low res graphics can really add something to a horror game's atmosphere (As with the original Alone in the Dark).

My only concern is well... when you think about it Lovecraft's stories don't really have any story to them. Just concepts stolen from other authors voiced by a talking head. No characters, no plot developments no drama and only one character arc, curious and bored to frightened and suicidal. Read one Lovecraft and you've read them all. I hope this has more to offer.
A valid point, Lovecraft's stories are indeed extremely weak/shallow as far as plot or character development are concerned. The majority of plots in his fiction are actually so corny that they can be enjoyed as comedy - in a "it's so bad it's funny" way. That's not what I love them for, though. For me, everything lies in the atmosphere evoked by the bizzare, baroque language (which, to be perfectly honest, is a consequence of the fact that Lovecraft was not really a good writer in the strict sense of the word - his literary technique was severely lacking). Now if the game were to somehow retain this convoluted, disorienting atmosphere, I would instantly buy it, but honestly I seriously doubt it does.
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Smannesman: Well one of the most heard of complaints for adventure games is the 'pixel hunting'.. that's not so much of a problem with this one.
Haha, totally yeah!

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Erich_Zann: What ? Was Crysis your first game ?
Certainly not. I do think the style has it's charm, which Wadjet's Eye modern adventure iterations does well. And graphics are a partial back-burner, to what I'd consider a fantastic game in my books. But seriously, for this, I'm hoping they aren't making you hunt for a coin on these grounds .

However, it doesn't mean that The Last Door is bad in any way!
Post edited May 20, 2014 by Nicole28
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Johnmourby: But in truth I like the look of this. Low res graphics can really add something to a horror game's atmosphere (As with the original Alone in the Dark).
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Erich_Zann: Except Alone in the Dark wasn't exactly "low-res" for a 1992 3d game.
I guess. That's what being late to the gaming party does to your perception I suppose. Even for the time Alone in the Dark must have looked rather cartoony with it's paper-craft monsters and bright colours. But some how it really works for a horror game. But maybe I'm wrong and back then it looked like Final Fantasy 13.

But yeah The more I think about it the more I like these graphics. Lovecraft's prose while verbose and overblown is quite minimalistic in his own way. Only ever telling you the things you need to know at quite vaguely at that (But still overblown), so I guess it's cool that the graphics reflect that instead of pandering to graphics whores and making it look like an Amnesia game when it would just waste money.
The game I'm reminded of the most visually has to be Damage: The Sadistic Butchering Of Humanity, for the Amiga I believe.