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A strange planet. High-tech weapons. Alien-shooting, head-bashing Space Marines.

Infested Planet, a game in which you take command of a squad of 5 weathered Space Marines who share one mission: to relentlessly push back wave after wave of chitin-covered aliens and ultimately destroy them, is available 25% off on GOG.com. That's only $11.24* for the first week!

Many a time during the lengthy campaign you may find yourself having to pull back and regroup, but fear not - with some tactical skill, your men will find a way to beat the onslaught, distract the alien bugs and attack their hive-like strongholds before the enemies evolve into an even more dangerous breed. Infested Planet has lengthy campaigns, mutating aliens, real-time tactics in play and multiple upgrades for you to unlock as you progress through the game to better fend off the blue scourge.

As Rocket Bear Games, creators of Infested Planet, say themselves: “it's all about striking hard and killing lots of squishy alien bugs” - and few things sound better than that. For just $11.24 we can thoroughly recommend it for many an evening of world-saving and alien-slaying. The 25% off special release discount lasts until Thursday, November 13, at 10:59AM GMT.

**$11.24 is the price for this title in the US. Other prices will apply in different countries. If you end up paying more than than the US price, we will reimburse the difference from our own pocket, giving it back to you in store credit (this is what we call the "Fair Price Package").
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Telika: Is that creeper world ?
No.not at all, it plays completely different. From the original trailer I also thought it had some similarities with the CW games, but they are very different.
No big deal, but I'm in the US and the price is showing as $11.29 for me, not $11.24. Am I reading something wrong?
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rodrolliv: So how many more until Insanely Twisted Shadow Planet?
Heh, that's what I misread the news feed as, and I was all excited until I looked at the actual post and realized it wasn't that.

But this is still one that I was looking at on that other service, but which is now moved to my GOG wishlist :-)
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Wishbone: 2. Why did you give GOG a trailer meant for another distributor?
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RocketBearGames: It's the only trailer I have. I don't have the resources to hire the voice actor again, and I didn't think to have them say "GOG" and "Humble Store" when I did the original trailer.

That said, I was going to ask my trailer guy to cut off the end of the trailer. GOG told me that they didn't need me to do that, since they had in-house experts on it.
You make the trailer for the biggest distributor, it just makes the most sense. The cost of making multiples outweighs the benefit most of the time. Art is expensive, yo.
Good release.
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RocketBearGames: It's the only trailer I have. I don't have the resources to hire the voice actor again, and I didn't think to have them say "GOG" and "Humble Store" when I did the original trailer.

That said, I was going to ask my trailer guy to cut off the end of the trailer. GOG told me that they didn't need me to do that, since they had in-house experts on it.
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RPGelephant: You make the trailer for the biggest distributor, it just makes the most sense. The cost of making multiples outweighs the benefit most of the time. Art is expensive, yo.
My point wasn't so much that they should make individual trailers for each distributor, more that they should make one generic trailer that each distributor could add their own logo to at the end, rather than being forced to cut the end off of the trailer they received because it was made specifically for someone else. This would of course require that the voice actor doesn't actually mention any distributors by name.
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RPGelephant: You make the trailer for the biggest distributor, it just makes the most sense. The cost of making multiples outweighs the benefit most of the time. Art is expensive, yo.
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Wishbone: My point wasn't so much that they should make individual trailers for each distributor, more that they should make one generic trailer that each distributor could add their own logo to at the end, rather than being forced to cut the end off of the trailer they received because it was made specifically for someone else. This would of course require that the voice actor doesn't actually mention any distributors by name.
If I can borrow your time machine and travel back to when the trailer was being made, I'd do it this way. At the time, I was super-freaking out about the launch and foresight was in short supply.
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Wishbone: My point wasn't so much that they should make individual trailers for each distributor, more that they should make one generic trailer that each distributor could add their own logo to at the end, rather than being forced to cut the end off of the trailer they received because it was made specifically for someone else. This would of course require that the voice actor doesn't actually mention any distributors by name.
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RocketBearGames: If I can borrow your time machine and travel back to when the trailer was being made, I'd do it this way. At the time, I was super-freaking out about the launch and foresight was in short supply.
Hehe, don't sweat it. Consider it feedback to use for your next game. I don't expect you to retroactively change the trailer you already made ;-)
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drewpants: Oh Gawd damn it... Don't mention Space Marines GOG, I'd hate to see some evil company set its legal hounds on you. You know the scum-bags of which I speak...
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skeecher: Ah! You speak of Games Workshop (it's okay, you can name them). But they can't do anything about a game that uses the term "space marines" not after the "Spot of the Space Marines" fiasco, where a writer used the term for her book and GW got all shirty and had it removed from Amazon. This led to an outcry against GW with many pointing out that they didn't have a legal leg to stand on because the term had first been used in the 1920s in pulp sci-fi books and so was a part of general sci-fi lore.
Yeah I dig, I just couldn't resist a dig at Games Workshop... ain't I a stinker? ;-)