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A Triumphant Return of Wonderful Storytelling

Dreamfall, the sequel to The Longest Journey, is a beautiful third-person adventure game for only $14.99 on GOG.com.

The Longest Journey, with its epic story and fantastically portrayed world and characters, was easily one of the best adventure games ever made. Dreamfall, a long-awaited sequel, never fails to deliver a similarly fantastic experience. Taking you a journey through another 13 chapters across the twinned worlds of Stark and Arcadia. However, Dreamfall breaks the expectations with brilliant visual style, breathtaking soundtrack, great voice acting, and challenging game mechanics that require you to think outside the box to complete difficult--but not frustrating--challenges and puzzles. The game offers much less 'action' than most of today's games, but satisfies with mature and intelligent dialogues, gripping story, and and characters who elicit authentic emotions to fascinate and engage any adventure connoisseur.

Dreamfall: The Longest Journey follows three adventurers: Zoë Castillo, a 20-year-old resident of Casablanca in 2219, April Ryan, the main protagonist in the original game (and now the Rebel leader), and Kian Alvane, an Azadi soldier and skilled swordsman in two parallel worlds: the technologically advanced Stark and magical Arcadia. An international conspiracy to introduce lucid dream-inducing technology that could be potentially used to brainwash and control the whole population of Stark needs to be stopped, and it falls upon Zoë, April, and Kian to wright the world’s wrongs.

Dreamfall is a multi-threaded, believable, and engaging adventure with amazing presentation and unique attention to details, and is available now on GOG.com for only $14.99 with wallpapers, avatars, the soundtrack, and 30 gorgeous pieces of digital art.
I have already bought games on GOG I already have otherwise, simply to get rid of the DRM.
While I have no interest in this particular game, I am glad, even at a slightly higher price, more games are available here which would only be available at DRM infested solutions, or in some cases, retail packaging without DRM but very high price.
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Heartsib: Heh. I'm only so-so on the game, but I really want the soundtrack. Wishlisted for when the next good sale comes along.
You would not be the first to purchase a game just for the soundtrack :p I've certainly done that a couple of times myself. If you ask me, adding soundtracks as "extras" was quite possibly one of the best things GOG has done.
Not the kind of game I'd buy (not an old classic dirt-cheap), but the graphics look really great.
Dreamfall, German subtitles, no DRM?
Thank you gog! From the very first day I made an account here I was waiting for it!

My horrendous german DVD-Version won't (really) work on Windows 7 due to Starforce.
Anyone looked at the sountrack yet ?

Are the 4 tracks by Magnet in there or is it the 22 tracks Original Score only ?
If only it had a self-contained story like The Longest Journey. Sure, the latter had an open ending, but it didn't end up on a cliffhanger like the second game. Unfortunately, the supposed trilogy fell victim to adventure games not being that popular anymore, so I don't expect Funcom to ever finish this storyline. *le sigh*

That said, Dreamfall wasn't that great a game to me. It felt much more like an interactive storybook than anything else.
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mistermumbles: the supposed trilogy fell victim to adventure games not being that popular anymore, so I don't expect Funcom to ever finish this storyline. *le sigh*
I think the sad part is that adventure games still sell... they just aren't typically your lowest-common-denominator blockbusters. Look at kickstarter (since we like to do that now ;) ).

Jane jenson got 400k, schafer got 3million+ for just a chance for a game. I politely call BULL when publishers claim adventure games aren't selling. People aren't foaming at the mouth to drop down cash for a game without heart and so they blame the fans. Make a game worth buying and people will line up (see above kickstarter references) ;)
Personally, I hadn't yet bought the soundtrack, so I basically re-bought for the soundtrack. If you're really only interested in the game, though, I can see just wishlisting for now.

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Namur: Are the 4 tracks by Magnet in there or is it the 22 tracks Original Score only ?
It's 22 tracks.
Post edited May 22, 2012 by Kloreep
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Kloreep: It's 22 tracks.
Ah, bummer. I guess Funcom are stil holding that EP for themselves then. No deal breaker for me though, i'm getting it anyway.

Thanks mate ;)
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hucklebarry: I politely call BULL when publishers claim adventure games aren't selling.
They did not sell. The genre was kinda dead in mid 00s when Dreamfall was released. Adventure game became popular and profitable only in past few years. I think it started with sam and max making money but most importantly, digital downloads allowed to sell games to hundreds of thousands of people from around the world while before those people would simply not be able to buy it, no matter what.

We will definitely get a new TLJ, there is simply too many people demanding it for it not to be made. The problem is when. Funcom is quite busy with other projects so still we have to wait.
OK story, but not great, especially when it comes to integration. Gorgeous graphics and nice music. Very atmospheric. I hate the fighting and especially the timed scenes with a passion. the assassin character feels tacked on, The UI is special, but ultimately annoying and console-like. Some mindless courier tasks that seem a bit out of place, but not so many that it becomes grating.The main character has her charm, but is so naïve that I'm surprised that she ever survived to become a teenager. Wishlisted for now, but I'll be patient until this goes on sale. ***
Post edited May 22, 2012 by jorlin
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hucklebarry: I politely call BULL when publishers claim adventure games aren't selling.
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lukaszthegreat: They did not sell.
From the wicki, I know, but... "According to Funcom's annual 2006 report, the sales for the PC version were "satisfactory""

Adventure games have always "SOLD". The variation with which they sell are directly related to the quality and advertisement of the game. This game, for example added combat, and had a relatively horrible ending. The fact that it sold LESS than TLJ has nothing to do with adventure gaming numbers... it has to do with it being an inferior product.

I'm not arguing with you directly... but I don't take the word of a publisher that didn't put forth any effort to make a great game. I highly suspect most if not all of the complaints about fans not buying adventure games are from companies that are too greedy to market in the niche, or released garbage games that did not sell because they were garbage games. We have too many successful games from all time periods to really believe the fan base went on vacation, don't we?
Wishlisted for now. Great release though.
Post edited May 22, 2012 by cymrean
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jorlin: The main character has her charm, but is so naïve that I'm surprised that she ever survived to become a teenager.
She can be pretty naïve at times. It was a nice though to have a lead character clearly suffering from serious (well characterized) depression, who managed to push on despite that for the sake of someone she loved. In that sense I felt that she was a unique character, and Zoe unexpectedly ended up becoming one of my favorite female protagonists from recent years.

As a side note: I do agree about the badly integrated fighting and timed sequences. There are a couple places in the game (one in particular you probably can guess if you've played) that makes me want to throw the game out the window. I've only gotten past that one part by complete chance in the past.
Post edited May 22, 2012 by photoleia
About adventure games not selling, I think the standout title marking the decline was Grim Fandango going into the 2000s which was a clear example of a high quality product that underperformed. However, besides a few decent titles, TLJ being one of them, most adventure games released in 2000s were fairly poor. A lot of shovelware, and a lot of the great devs of old moving into other game types or moving away from games altogether. If adventure games had stayed consistent in quality, I don't think the market would have shrunk as much as it did, although it was clear that the market for other genres was growing much faster.

A big problem with adventure games from a marketing standpoint, is that for the most part the innovation potential is nil. There was a lot of experimentation to get to that point, but really, there's not a whole lot of ways to add new features that excite people and make them desperate to buy the next game. And generally, when they try to add new features, like Dreamfall did with the combat, it tends to make it worse instead of better. FPS can keep adding new little gimmicks that sell titles.

Also, yes, Dreamfall is too old for 14.99. I love the game and would want it in my collection, but I will never buy it at this price. There are newer games on here at 9.99 so I am unsure of the reasoning.