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Ever since I played 3D Ultra Lionel Train Town and the original Trainz railroad simulator, I've been a big fan of simulated railroads. However, I haven't played many railroad sims in a long time, but I've tried to get up-to-speed on the latest train sims lately. I've found that Railworks and Trainz are presently the main railroad simulators. They seem similar in feature sets, with the main difference being the approx. $1,000 USD worth of DLC and superior graphics Railworks has. As I eventually wish to buy one or the other, perhaps some folks from the GOG community could please help me decide which to buy?
This question / problem has been solved by wormholewizardsimage
Railworks is more YOU PLAY WITH TRAINS!

Trainz is more YOU PLAY WITH TRAINTRACKS!

Names seem a little bassackwards, but there ya go.
I don't know which one is better, but Railworks 3 Train Simulator 2012 is today's Daily Deal on Steam (80% off, $7.00). The sale will end in about 14 hours.
Trainz 12 on Steam is big NO. The latest update (which enable multiplayer in beta) isn't available for Steam version yet since last year. I contacted support 2 months ago, they can't confirmed the date. Trainz 12 is pretty good. They focus on train details, environment, other aesthetic stuff. The cockpit also look very detailed. Colour in Trainz look better and denser. They have hundreds or thousands fan made content which is really nice.

But for realism i think Railworks 3 has the edge. They use real world regulation, all tack and train are licensed, the UI is definitely better, the train wobble / bounce when moving at high speed. Only thing it's poorly optimized especially with multicore processor. Low frame rate at several area when running at high - max settings unless you have monster rig. The game has been patched several times to address this issue but i can't feel any difference for my old Core2Quad processor.
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wormholewizards: Trainz 12 on Steam is big NO. The latest update (which enable multiplayer in beta) isn't available for Steam version yet since last year. I contacted support 2 months ago, they can't confirmed the date.
Yeah, I remember reading on various places on the Internet that Trainz releases on Steam are terrible - so much so, I've seen people begging Auran, the game's developer, not to release it on Steam anymore! (Of course, when the majority of your potential fanbase uses Steam, even begging is pretty useless.)

Nice to read about the realism in Railworks 3, but the whole multi-core issue kind of sounds like the X series of space combat/trading/manufacturing sims. That game's developers have upgraded the underlying game engine tech very little since the very first game, way back in 1999, with the main exception being the graphics - thus resulting in a beautiful game which runs terribly on modern computers because this can only address 3.5GB of memory and only uses one CPU core! (However, in the latest X game, X: Rebirth, they've completely rebuilt the engine as a fully 64-bit, multi-core processor capable game.)

Also, since it sound like you have experience with both Trainz 12 and Railworks 3, are there any meaningful differences between the games' editors?
Post edited March 18, 2012 by Expack
I haven't tried the editor for either game. Maybe because i'm not really a type of guy who like to build his own content. But if i'm not mistaken, there are several user here who have the experience on both editor. Maybe they can give some insight. Bumping this, so they can see.