Posted November 09, 2012
Let's start with the NES problem. I already know that it has 56 colors, 25 of which can be displayed at once in eight four-color palettes (with one palette per graphic tile) and one background color.
The question is, can there be a ninth four-color palette if it consist of colors that are already used on the other palettes?
Then the EGA question. I know that it has 64 colors, 16 of which can be displayed on screen at once. How many colors can one game object or tile have? Can, for example, the player character use all 16 colors at once too? Do EGA games use the 16x16 pixels tile system like NES games?
NOTE! Some of the posts below are misinformed because I accidentally confused EGA with CGA, hence the incorrect topic title.
The question is, can there be a ninth four-color palette if it consist of colors that are already used on the other palettes?
Then the EGA question. I know that it has 64 colors, 16 of which can be displayed on screen at once. How many colors can one game object or tile have? Can, for example, the player character use all 16 colors at once too? Do EGA games use the 16x16 pixels tile system like NES games?
NOTE! Some of the posts below are misinformed because I accidentally confused EGA with CGA, hence the incorrect topic title.
Post edited November 09, 2012 by NerdKoopa
This question / problem has been solved by Barefoot_Monkey