Some feedback, typing this as I'm playing. Sorry if it's been mentioned before! :)
- I like the narrator's voice. As I always do with Sierra adventure games, I find myself examining and trying to interact with everything just to see what kind of responses I get. The narrator's responses don't disappoint. Two thumbs up here. (edit: actually, scratch that, five hundred thousand thumbs up. I lol'd so hard when I examined the gravestones.)
- Roehm's voice is sort of weak in the beginning. It gets better later, but he's just sort of indifferent, or bored.
- Udo just sounds disinterested. I like that he's a cross-dressing little weirdo, but the VO doesn't display any personality that one would expect from him.
- Voices and lip syncing don't match, though you probably know this already.
- The crows' cawing sound makes me jump. Everytime. Maybe reduce the volume on that? It's come to the point where it's annoying lol.
- Is it possible to have the walk cursor change to an exit cursor in a scene, when placed over an exit point? It's not a big issue, but I find myself walking around possible exit points just to see if they really are. Most are, but some aren't.
- Seriously, give the narrator an Oscar.
- Kurdt's VO could be better. It sounds like he's talking across the room. Same with Brattle.
- Kit's alright, but she sounds like she's talking through a hollow. Could add more personality to her voice too.
More to come as I continue playing. I'm liking the overall feel of it so far! If I'm critiquing the VO too much, it's because that's the only thing I have to critique lol.
Also, did anyone try breaking down Rayford's door? That was a very nice touch :)
If this project doesn't get funded, I'll make sure heads roll in the Public Square.
Post edited June 17, 2012 by lowyhong