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It's Full of Vice!

Hotline Miami, a brutal 2D top-down shooter set in the neon '80s, is available for pre-order with a 10% discount for the next two weeks.

***Warning: this game is for adults only***

Every shot is deadly. Keep your composure, be lightning fast. Kill without mercy. Crush their skulls, gut them, decapitate, blow up, cut them in half. You will find yourself pushed beyond the limits of humanity. Wear your mask. Don't forgive. They're scum--the worst kind you can find in 1989 Miami. Will the bloodshed ever end? You tell me.

Hotline Miami is a as-gory-as-pixels-can-be high-octane action game set in alternative 1989 Miami. The top-down stealth shooter mixes lead pipe or katana-driven close combat and intense semi-automatic or shotgun-pumped gunplay. The game is extremely brutal and unforgiving; both in terms of what the masked antagonist is doing on screen and difficulty level. Make one mistake and it's your brain on the wall. Make no mistake and the satisfaction from completing yet another level is huge. Rarely you find a game that packs so much heat and delivers so much joy.

Dozens of weapons, battles with Miami's underground bosses, animal masks, neon corridors, pumping soundtrack, and fantastic visual style--all that and more in Hotline Miami, available for pre-order for only $8.99 until October 23 at 9:59 AM GMT.
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tfishell: For all the hate you're getting, it's good that you have a line. :) (Seriously) Obviously it's not very popular to take a stance like this, but I'm glad you have the guts to do so.
Are you a Bad enough Dude to be the Party Pooper?
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MischiefMaker: I know that all of us have a line that should not be crossed for violence in video games, and for me that line is drawn when a game is designed to incentivize and reward extremely brutal/visceral actions
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tfishell: For all the hate you're getting, it's good that you have a line. :) (Seriously) Obviously it's not very popular to take a stance like this, but I'm glad you have the guts to do so.
There is a lot more violent than killing people. He's not drawing a line on violence, he's drawing a line on graphic depiction of it. It's a lot more perverse to dress violence in a nice form instead of showing it in all its brutality.
Post edited October 11, 2012 by Emualynk
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tfishell: For all the hate you're getting, it's good that you have a line. :) (Seriously) Obviously it's not very popular to take a stance like this, but I'm glad you have the guts to do so.
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MischiefMaker: Are you a Bad enough Dude to be the Party Pooper?
Ha ha, I was like, "Fsck it, I know that if I was in that position, I'd be depressed - even on an online forum - over trying to say the 'right thing'."
One of most anticipated game of this year :)
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Fuzzyfireball: Ever since DOOM, I went out and bought a shotgun. I blow away anybody that has green hair and tomatoes terrify me.
Ever since Thief, I would hide in the shadows and wait for people to pass by, just because I can. Occasionally I will knock them in the head with a sack full of metal bearings and toss their unconscious forms into shadowy recesses.
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BeorntheBear: I know that all of us have a line that should not be crossed for violence in video games, and for me that line is drawn when a game is designed to incentivize and reward extremely brutal/visceral actions
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MischiefMaker: It's true. There is a line and it must not be crossed, not even by fictional entertainment. I remember when I was a little kid and was exposed to Mortal Kombat. The violence in Space Invaders was nothing like this! Being an innocent little kid, I emulated what I saw on the screen, and learned a severe lesson. You can just imagine the look of disappointment on the teacher's face when she caught me running around the playground swinging another kid's severed head around by its spinal cord shouting, "FLAWLESS VICTORY!" Clearly only steam users and other gamers who can handle DRM are mature enough for a game like this.
LOL. Thanks for your sarcasm. I think I've exhausted my serious follow-up comments on this topic, but I do appreciate light hearted responses that are intended to provide a broader perspective on the topic.
A big part of the problem is that it's almost impossible to say where a line is. It's like a gradient between colors: You know when you're in green, you know when you're in yellow, but there's a hazy area in between where you can't really tell where one ends and the other begins.

I think it's important that people be able to set their own limits and say "I'm not going to go there," no matter how much guff they may get for it.
Here's a quote from Cactus about the level of violence in this game:
"I've had some concerns with games that try to portray violence as a clean act that doesn't really have that much of an impact on the player," says Söderström. "I feel that in a way it's a little bit irresponsible to portray it as something stylish, cool, or funny when it's really not. So we tried our best to make it look discomforting."
So if you're icked out by the violence and think it's crossing the line... that's entirely intentional.
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MischiefMaker: Here's a quote from Cactus about the level of violence in this game (...) So if you're icked out by the violence and think it's crossing the line... that's entirely intentional.
I absolutely agree. I even gave a talk on cartoon violence at a parenting conference (I've been invited by a friend as an expert on "new and emerging media").
Post edited October 18, 2012 by Starmaker
"The role of violence is actually a big part of Hotline Miami thematically - will be interesting to see reactions to the game's ending(s)."

An interesting message from Hotline Miami's official Twitter. Very good to know there is more than one ending.
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MischiefMaker: Here's a quote from Cactus about the level of violence in this game:
"I've had some concerns with games that try to portray violence as a clean act that doesn't really have that much of an impact on the player," says Söderström. "I feel that in a way it's a little bit irresponsible to portray it as something stylish, cool, or funny when it's really not. So we tried our best to make it look discomforting."
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MischiefMaker: So if you're icked out by the violence and think it's crossing the line... that's entirely intentional.
Exactly what I was saying a few lines above.
"I've had some concerns with games that try to portray violence as a clean act that doesn't really have that much of an impact on the player," says Söderström. "I feel that in a way it's a little bit irresponsible to portray it as something stylish, cool, or funny when it's really not. So we tried our best to make it look discomforting."
Sooo, if he has any concern at all about it, why is making a game out of it, with the intention of people playing it for fun, any better? It's not like he's trying to tell people "Don't be violent, folks!" or anything.
He never said he was against violence in video games, just dislikes the way it's usually portrayed in them.

As I said before, violence is thematically important to the game's plot, but it's too early to say much about that before actually getting to play and finish the game. I'm pleased to know the violence is not there just for the sake of violence, even if I do find the way it's portrayed to be entertaining and interesting.

Kinda reminds me of the way Natural Born Killers handled it. The movie was shockingly violent, but not just because "violence is cool". That didn't stop idiots thinking that it's some kind of a pro-violence splatter movie without any deeper meaning behind it though.
"I've had some concerns with games that try to portray violence as a clean act that doesn't really have that much of an impact on the player," says Söderström. "I feel that in a way it's a little bit irresponsible to portray it as something stylish, cool, or funny when it's really not. So we tried our best to make it look discomforting."
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mkell_226: Sooo, if he has any concern at all about it, why is making a game out of it, with the intention of people playing it for fun, any better? It's not like he's trying to tell people "Don't be violent, folks!" or anything.
He's not responsible of the intention people have when playing his games.
I just don't buy his reasoning.