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Gundato: Actually, the entire big three have moved to it. EA has it for C&C. Activision has it for Starcraft 2. Those are just easier to swallow since they are inherently MP games.

C&C4 had pretty bad reviews so it's hard to judge the effect DRM even had on it, but Starcraft 2's DRM is not the same as UbiDRM.
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Gundato: But ignoring the "fact" that DRM is inherently bad for a moment, let's think about it:
Steam is a DRM-model. But it has revolutionized gaming, and made Valve a household name, even for people who don't like FPSs. And it has also provided one of the most accepted (and effective) DRM models. And, at the very least, I love not needing to deal with discs.
EA recently took a big risk introducing a new DRM model in the form of the DLC-based model. That seems to have suited them well. And we benefit in the form of a crapton of free DLC (yay, free samples from a drug dealer :p).

Yes, this shows that people are willing to accept a certain level of DRM as long as there are enough benefits.
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Gundato: Now, imagine Ubi actually dies because of this, and let's assume it is actually about the Ubi-DRM model. What does that tell you, as a publisher/dev? Don't try anything new. Because you can't just drop a DRM model the moment a single bit of bad publicity comes out. But if you run the risk of going out of business for making a DRM model that makes people angry, what do you do? And please don't say "no DRM", because that is clearly not an option for the big guys.

Then you make a DRM scheme that doesn't make as many people angry. Like, oh, the ones you mentioned above.
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Gundato: So we either get "Let's just pull out, we can't protect our IP", or we get "Well, Steam seems to work'. And as much as I love Steam, I am pretty sure that everyone who isn't in the USA would probably not like it if the only way to play a PC game is to use Steam.
Either way, Ubi actually falling is not a good thing.

I don't get it... if Ubi falls then they all decide to leave the market or move to Steam, but if Ubi doesn't fall then... what?
Post edited May 24, 2010 by ceemdee
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Orryyrro: He is using an analogy, saying they won't succeed if they make crap, implying that they do make crap, which is a matter of opinion.
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Delixe: And Gundato has never used an analogy to say how much he hates something? Oh wait he has done that, several times, in this thread.

I wasn't contesting that fact, but you were contesting that the person was saying that Ubisoft makes crap, which is exactly what they were implying.
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Delixe: And Gundato has never used an analogy to say how much he hates something? Oh wait he has done that, several times, in this thread.
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Orryyrro: I wasn't contesting that fact, but you were contesting that the person was saying that Ubisoft makes crap, which is exactly what they were implying.

I was explaining why people think that Ubi going bust would not result in everyone pulling out of the PC market. If a company doesn't make a product that the customer wants then it doesn't matter how great it is or how well the other companies are doing it won't sell, it will be a turd to them. The PC demographic is different, not necessarily better, just different from the console demographic, and so they need to market their games differently if they want to survive. Draconian DRM also causes resentment, which turns the customer base against them, being told they can't have horse radish on their burger will cause some people to go to the burger stand next door the next time they want one.
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Gundato: Actually, the entire big three have moved to it. EA has it for C&C. Activision has it for Starcraft 2. Those are just easier to swallow since they are inherently MP games.
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ceemdee: C&C4 had pretty bad reviews so it's hard to judge the effect DRM even had on it, but Starcraft 2's DRM is not the same as UbiDRM.
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Gundato: But ignoring the "fact" that DRM is inherently bad for a moment, let's think about it:
Steam is a DRM-model. But it has revolutionized gaming, and made Valve a household name, even for people who don't like FPSs. And it has also provided one of the most accepted (and effective) DRM models. And, at the very least, I love not needing to deal with discs.
EA recently took a big risk introducing a new DRM model in the form of the DLC-based model. That seems to have suited them well. And we benefit in the form of a crapton of free DLC (yay, free samples from a drug dealer :p).

Yes, this shows that people are willing to accept a certain level of DRM as long as there are enough benefits.
avatar
Gundato: Now, imagine Ubi actually dies because of this, and let's assume it is actually about the Ubi-DRM model. What does that tell you, as a publisher/dev? Don't try anything new. Because you can't just drop a DRM model the moment a single bit of bad publicity comes out. But if you run the risk of going out of business for making a DRM model that makes people angry, what do you do? And please don't say "no DRM", because that is clearly not an option for the big guys.

Then you make a DRM scheme that doesn't make as many people angry. Like, oh, the ones you mentioned above.
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Gundato: So we either get "Let's just pull out, we can't protect our IP", or we get "Well, Steam seems to work'. And as much as I love Steam, I am pretty sure that everyone who isn't in the USA would probably not like it if the only way to play a PC game is to use Steam.
Either way, Ubi actually falling is not a good thing.

I don't get it... if Ubi falls then they all decide to leave the market or move to Steam, but if Ubi doesn't fall then... what?

Must be nice to have perfect hindsight.
Ubi-DRM is a bit hard to stomach. But Activation-Model-Securom really had a lot in common with Steam. Hell, you got more licenses for that than you got for Steam. Easily could imagine that seeming like a good idea (all the protection of Steam, but not forcing people to register a new account), but that failed.
That is the problem. To try new things, you need to try new things. And that adds risk. And if Ubi were to fall for the reason that certain people really want it to fail for, that would increase the risk considerably.
As for if Ubi doesn't fail: Hell if I know. I am just saying that if Ubi were to actually fall, bad things would probably happen. At the very least, it wouldn't be the happy joyous occasion that so many people seem to think it will be.
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Gundato: As for if Ubi doesn't fail: Hell if I know. I am just saying that if Ubi were to actually fall, bad things would probably happen. At the very least, it wouldn't be the happy joyous occasion that so many people seem to think it will be.

And yet it might be. You admit yourself you don't know. Bad things would PROBABLY happen. I will go ahead and say it will be a good thing. I would rather see the devs of Silent Hunter be published by Sega who might not want them to make it for consoles as Ubi wanted. I would like Might & Magic to fall into the hands of a publisher who might actually be interested in the series unlike Ubisoft.
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Gundato: The first paragraph was basically my point. They would reevaluate a lot of things to ensure that they don't go belly-up.

No, your point is that this will happen and so therefore everyone else will leave, I am refuting that point by showing that actually its alot more complex. You are presuming worst case scenario, best case scenario could be that we enter into a golden age of PC gaming with the removal of Ubisoft and the other companies coming to the realisation that screwing over the customer is bad. Its not very likely to happen, in fact its virtually a pipe-dream, but so is the belief that ubisoft not producing PC games will somehow cause the collapse of PC gaming.
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Gundato: The second paragraph is just another "I don't like the games they make, so nobody does" argument.

Actually, I do like some of their games, I'm playing through the Sands of Time as we speak. Notice I said 'would be going bust', even though they are making a loss they are clearly a long way off from going bust, I was speaking hypothetically and explaining why alot of people want companies they don't like to suffer.
If they went bankrupt it would be because most gamers think the games they are making are not good enough, as Ubi are a big enough company that their games will get noticed for good or bad and not go under the radar. If they don't go bankrupt then obviously their games must be good enough for people to want to buy them.
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Gundato: The first paragraph was basically my point. They would reevaluate a lot of things to ensure that they don't go belly-up.
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FlintlockJazz: No, your point is that this will happen and so therefore everyone else will leave, I am refuting that point by showing that actually its alot more complex. You are presuming worst case scenario, best case scenario could be that we enter into a golden age of PC gaming with the removal of Ubisoft and the other companies coming to the realisation that screwing over the customer is bad. Its not very likely to happen, in fact its virtually a pipe-dream, but so is the belief that ubisoft not producing PC games will somehow cause the collapse of PC gaming.
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Gundato: The second paragraph is just another "I don't like the games they make, so nobody does" argument.

Actually, I do like some of their games, I'm playing through the Sands of Time as we speak. Notice I said 'would be going bust', even though they are making a loss they are clearly a long way off from going bust, I was speaking hypothetically and explaining why alot of people want companies they don't like to suffer.
If they went bankrupt it would be because most gamers think the games they are making are not good enough, as Ubi are a big enough company that their games will get noticed for good or bad and not go under the radar. If they don't go bankrupt then obviously their games must be good enough for people to want to buy them.

No, I am just trying to point out why this might not be a good thing. Maybe it would be (I mean, it is always a good sign when one of the largest suppliers of something goes out of business...), but I have a sneaking suspicion that it would be more bad than good.