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Magmarock: To give you an example, I went and checked to see how many people were torrenting the gog version of Divinity 2 version Doom 3 BFG edition.


You’d expect Divinity 2 to have the highest number.

Well less then ten people were trying to torrent a game they’d probably get around to buying anyway while 179 people were trying to torrent Doom 3 BFG edition.
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F1ach: Or, one of those games is more popular than the other.
People are torrenting Doom 3 BFG because it's a consolized piece of shit compared to the original Doom 3 on PC, the environment textures are in many cases WORSE, frames are locked to 60 per second, it's a mess of a game, but not surprising as Bethesda published it and Bethesda fuck up everything they publish.

The message is pretty clear, people pirate games when they hear on the internet that they are not worth buying.
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SimonG: As I said, call it what you want. But for phyiscal copies the first sale doctrine allowed resale. All digital items are exempt from this.
Unless the system in question specifically allows resale (there's at least one digital distributor that allows resale, isn't there? Green Man Gaming, I believe).

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SimonG: I would call this "digital rights management". Heck, that is more DRM that the usually accepted usage that I would rather call "copy protection".
I would call "copy protection" any system that tries to make it difficult to make a working copy (eg. those CD's that had bad data that were intended to make the disc difficult to copy correctly, and the game wouldn't start if said data wasn't there), and "digital rights management" any system that tries to limit what you can do with the copies you have (eg. installation limits or required accounts that are only given out with new purchases).

The only thing GOG's system does through technical means is hinder resale of single games, since they are permanently bound to the account - which, admittedly, does limit what you can do with your license (but not each individual copy). But that's just why it can be labelled as DRM-free (I believe, though it can be argued that the label is wrong, and I am inclined to agree with you), it tries to limit neither the copying or usage of copies (all right, the serials for some games do limit usage), it limits the transfer of licenses.
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Magnitus: Occasionally, you lose internet access at home.
I don't. The last time I lost internet was when we had a blackout. And that was five years ago. And it's not like you need a constant internet connection. "Always online" is the DRM for only a handful of games anyway.

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Magnitus: Also, many people use laptop (which can run pretty much all lower req games nowadays) and find themselves using it in places with no internet connection.

And finally, some nutcases (admittedly a minority, are giving me a license to pirate games here because my demographic is insignificant?) like to switch off their internet when they are not using it for security reasons.
Again, only a problem with always online

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Magnitus: Furthermore, I just don't feel comfortable with my access to my entire gaming library being dependent on the financial stability of a company (which are notoriously fickle in the gaming industry) who needs to keep their server running for me to be able to play my games.
While this is a theoretical possibility, I'm not factoring this into my decisions. Because the risk is so low (the only case I can recall, trident, was resolved by giving the affected Steam keys) that I am not willing to trade all the benefits Steam has for me.

If I would apply this logic to everyday life, I certainly wouldn't drive a car or a bike, because the risk of a fatal accident are significantly higher than loosing access to games due to DRM and much more severe. I'm not loosing sleep over this. Maybe I'm gambling, but I'm willing to make that call.

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Miaghstir: The only thing GOG's system does through technical means is hinder resale of single games, since they are permanently bound to the account - which, admittedly, does limit what you can do with your license (but not each individual copy). But that's just why it can be labelled as DRM-free (I believe, though it can be argued that the label is wrong, and I am inclined to agree with you), it tries to limit neither the copying or usage of copies (all right, the serials for some games do limit usage), it limits the transfer of licenses.
Well, their games are 100% DRM free, now question about that. (except for CD-keys, which I consider DRM. Yet another example of the vagueness of the term "DRM"). And this is what most people care about.
Post edited October 24, 2012 by SimonG
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Elenarie: Facepalm at this whole thread.
Sorry :/
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SimonG: As I said, call it what you want. But for phyiscal copies the first sale doctrine allowed resale. All digital items are exempt from this.
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Miaghstir: Unless the system in question specifically allows resale (there's at least one digital distributor that allows resale, isn't there? Green Man Gaming, I believe).
GMG is slightly different. I don't use the service, but iirc you cannot directly trade games to other and you cannot define the price yourself. If I'm ever bored, I need to look into the legal mechanics of GMG.
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Magmarock: Yeah I know we all agree, that's why I'm asking for help at batter presenting the argument. I know it's kind of petty, but I really think DRM is dangerous to the industry, and piracy might get the blame for what DRM causes.
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Nirth: Perhaps but you convincing that douché won't help much. Even better, try convince the others in the class when he's not around, might turn into a interesting discussion later if he comes back and is the only one pro DRM. :P
Yeah I am actually thinking of that. In an environment where you learn how to make games these convos and get hair.
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Nirth: About DRM itself. It's like this, from a consumer perspective I see it is is an inconvenience depending on the situation (e.g always online is a deal breaker if you don't have a fast internet connection or don't accept limited installations because you travel a lot and use a laptop) as a worse case scenario, that's why I prefer DRM-free as I know that I'll face a situation that it will become an inconvenience, sooner or later.

From a business perspective, I would certainly use DRM on my product as long as it's cost-effective e.g probably avoid any kind of always online but using some kind of protection related to a CD-key check. You have to do something to protect your intellectual property.
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book99: +1 above

Don't bother trying to convince him. You see dip sticks like this in the Steam forums. Activation limits are a deal breaker for me. Yet you will see people defend this DRM and accuse you of being stupid or a pirate. "Why do activation limits bother you? Why do you need to install the game more than once? The only people that would complain are pirates" Seriously I don't know if they are real people or company shills.

Don't waste your time, speak with your money.
Wait... what? There are actually pro-DRM gamers out there?
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fortune_p_dawg: Wait... what? There are actually pro-DRM gamers out there?
There are probably a bunch of people at Steam that would argue that DRM is needed and that Steam isn't even considered as DRM. I also think there's a large majority that doesn't care as long as the game work.
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fortune_p_dawg: Wait... what? There are actually pro-DRM gamers out there?
Well, it all comes down to the definition of DRM. But a DRM that killed of the used games market in favour of a "massive sales" run market we have now? I'm in!

Also, with a Steam like DRM you can make fair worldwide prices. Now, 10$ for a game in the whole world isn't fair, imo. 10$ in US/Germany, 6$ in Poland, 0,5$ in Somalia (e.g.) is what I would call "fair".

You can only do that with regional restrictions, which are also "DRMish".

In the end, DRM is a tool. It's usage, either beneficial or detrimental are solely based on how it is used.

Edit: A more practical example. Those "free weekends" on Steam. Testing a game for free over the weekend is impossible with GOG games. While it never actually lead to a game bought by me, it stopped me from buying Red Orchestra 2. 20€ saved.
Post edited October 24, 2012 by SimonG
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SimonG: I don't. The last time I lost internet was when we had a blackout. And that was five years ago. And it's not like you need a constant internet connection. "Always online" is the DRM for only a handful of games anyway.
Good for you.

Once in a while, I'll lose mine.

Sometimes, it's the ISP, sometimes, it's the home network.

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SimonG: Again, only a problem with always online
Until you want to install a game when you're away from home.

My hard drive cannot hold my entire gaming collection. My portable external drive does.

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SimonG: While this is a theoretical possibility, I'm not factoring this into my decisions. Because the risk is so low (the only case I can recall, trident, was resolved by giving the affected Steam keys) that I am not willing to trade all the benefits Steam has for me.

If I would apply this logic to everyday life, I certainly wouldn't drive a car or a bike, because the risk of a fatal accident are significantly higher than loosing access to games due to DRM and much more severe. I'm not loosing sleep over this. Maybe I'm gambling, but I'm willing to make that call.
I'm talking about Steam going under and yes, it's a gamble.

It's not an ancient company that has been around forever and even ancient companies sink once in a while. Yes, it is big, but big companies make big decisions which causes them to fall down just as hard when those decisions turn out to be bad.

Furthermore, it is a gamble for which I don't see the upside.

I might get hit by a car when I go out, but I need to get out to interact with the outside world.

But I am supportive of DRM policies, because?

They make enough money. They can eat a couple of lost sales and use watermarking to scare off quite a few casual pirates.
Post edited October 24, 2012 by Magnitus
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Magnitus: Furthermore, it is a gamble for which I don't see the upside.
Have you ever used Steam? Without it, I would have probably given up gaming by now. It takes so much hassle out of gaming that I no longer want to miss it.

Services like Steam are like dishwashers. Do you need them? No. Will you ever let them go once you had them? Hell no!

I hated Steam for solid 5 years. But after being more or less forced to use it, I started to see the benefits. Those, by far, outweigh the potential possibility of it going down under.
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SimonG: Is that bad? Not in my opinion. As I rather give 5$ to the dev/pub than 15$ to some bloke on ebay.
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Nirth: Me too. As it is now the competition alone between DD companies is enough to drive prices down really quickly so the point of second hand sales is null, at least that's how I see it.
This. I used second hand only for a games that are unavaible in digital distribution.
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Magmarock: ... I think this is substantial evidence that DRM causes more piracy that it solves, and when I told him this he suggested that it was because Doom 3 was more popular and no one was interested in Divinity 2.
...
(If I get a brain aneurism as a result of auguring with this man can hold him responsible?)
It can be. One example is not exactly substantial evidence. For statistical reason one should have more than one example and account for different conditions (popularity, ...). Actually nobody in the world up to now and the foreseeable future was and will be able to present any conclusive proof on this topic.

That's why this person who is bothering you so much, probably doesn't have a clue what he is talking about. But also you should be careful. The good thing about such matters is that everybody can have an opinion and arguments supporting these opinions and most of the time no opinion is worse than others. It's just what arguments one is inclined to weigh more. A bit like believing and religion.

And even if he would be right, which I don't believe (I believe DRM can have advantages but probably often has not), he still can be an unfriendly person with whom one maybe doesn't want to discuss many things. Maybe you just want to stop telling him what you think about DRM and tell him to not tell you anything about what he thinks about DRM.
Post edited October 24, 2012 by Trilarion
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SimonG: Just as you suggested. If you could trade GOGs freely between users it would no longer be a "DRM like structure".
The ability to do second hand trades has nothing in common with DRM. DRM is about technical limitations, not legal ones. And you still get your product from GOG and are not hindered from redistributing it in any way. From my perspective the account system is a privilege that gives you the ability to get an infinite number of copies from the "shop" or "manufacturer", not some sort of protection that keeps others who did not pay for it from getting it.

I mean, you probably wouldn't say that it's DRM if you were legally free to sell your downloaded copy to someone else despite the current technical restrictions. That a legal change is all it needs to make it "DRM free" supports the idea that no DRM is in place.
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F4LL0UT: The ability to do second hand trades has nothing in common with DRM. DRM is about technical limitations, not legal ones. And you still get your product from GOG and are not hindered from redistributing it in any way. From my perspective the account system is a privilege that gives you the ability to get an infinite number of copies from the "shop" or "manufacturer", not some sort of protection that keeps others who did not pay for it from getting it.

I mean, you probably wouldn't say that it's DRM if you were legally free to sell your downloaded copy to someone else despite the current technical restrictions. That a legal change is all it needs to make it "DRM free" supports the idea that no DRM is in place.
Try selling a GOG game to a private person. After it is done, we can continue this discussion.