orcishgamer: "You can build a decent gaming PC that will last 5 years for about the price of a retail console" - Retail consoles cost 200-300 bucks, no fucking way
I did. The computer that I'm currently using was purchased at the start of this console generation, and it cost a little bit more than a 360 did on launch, but far less than a PS3 did.
"Even after those 5 years all you need is a graphics card upgrade" - Bullshit, the cases where you can actually do this are so miniscule they're not worth counting, said graphics card upgrade may still run you 150 bucks even if you can do it.
Yea, this one was untrue. I can't even use one of the latest generation of graphics cards in this computer, due to its old pci-e 1 port (which should in theory work with later pci-e cards, but in reality does not)
orcishgamer: "Voice chat is free on PC" - No it is fucking not, you god damned leach, someone else is paying for your Ventrilo server or footing the bill to host one. Just because you foist the cost of your shit off onto other people does not make it "free".
If you host it yourself, it is free, and it takes hardly any system resources. Sure, you need to set it up each time you start it, but that is a minor issue. And this is what the people I play games with do.
orcishgamer: "Competitive gaming is only on PC" - I'm pretty sure that million dollar BF3 tournament was a console tourney. It lives in both worlds.
It is rare to see competitive gaming on consoles, outside of fighting games, that are not directly sponsored by either the company that made the game, or its publisher. Yes, you can find exceptions, but for the most part, you don't see a whole lot of competitive console tournaments.
orcishgamer: "Shitty ass description of Aim assist" - almost no console title has ever done aim assist as he described and it hasn't worked like most PC only players believe for at least half a decade.
The corosshair is not draw to the enemy, that is true, but the bullets are. And this is something that really drives me nuts when playing poor ports, where they have not removed auto-aim (AvP, I'm looking at you, you were unplayable to me due to your auto-aim). And this does make precision aiming a pain. There is a reason why most people who played multiplayer Quake 1 learnt the command sv_aim 0 (Quake 1 had a horrible auto-aim, but you could at least turn it off)