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Which provides an enjoyable experience while also giving a fair bit of challenge (and if not replayability, good multiplayer and longetivity). Are there any other older tactical shooters out there that are better?
OFP, as good as BIA is, its effectively an FPS puzzle game where you have to order troops to take certain points and it rarely differs whereas OFP is far more varied and unpredictable (about a 50/50 split between bugs and design but still fun)
Given the option, get both though, they're really good.
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Aliasalpha: OFP, as good as BIA is, its effectively an FPS puzzle game where you have to order troops to take certain points and it rarely differs whereas OFP is far more varied and unpredictable (about a 50/50 split between bugs and design but still fun)
Given the option, get both though, they're really good.

You said OFP was both linear and unpredictable, but considering you're referring to bugs, i'll guess you're sayign OFP is unpredictable. Yeah, you know those Double Shot things? One of those, with Soldiers, Heroes of WW2 and OFP. It seems better than BIA, which I played the demo of. Either that, or Sam and Max Season 1 for $10 (reatil, can you believe it!!!)
Badly placed comma, should have been a full stop after OFP. It's variable and unpredictable whereas BIA is an FPS puzzle game
But OFP is very, very difficult. BIA is a lot more forgiving.
Still I'd pick OFP anytime of the day. I felt BIA was, as what Alias described, a puzzle FPS - the strategy part was cool but felt somewhat tacky.
Well the dead giveaway that BIA wasn't really an FPS was the inability to shoot people behind cover when you had a clean shot. It was literally impossible to shoot someone on the other side of cover, even if their head was sticking up and you were in the ironsight view, you still had to suppress and flank to kill them
OFP is one of the hardest games you'll ever play, also one of the easiest. All depends on how you fight and if you get lucky. Then again I might have found it easy because it was my main game for several years, to the extent that I still have my CD key memorised and was good enough with the RPG to take out a BMP with a single shot from more than a kilometre away
OFP isn't unpredictable because of bugs, that's not to say it isn't buggy, it's just such a dynamic simulation unpredictable things can happen.
I haven't had a chance to play Operation Flashpoint, but every game in the Brothers in Arms series is excellent, and extremely challenging, if you enjoy tactical shooters.
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Aliasalpha: Well the dead giveaway that BIA wasn't really an FPS was the inability to shoot people behind cover when you had a clean shot. It was literally impossible to shoot someone on the other side of cover, even if their head was sticking up and you were in the ironsight view, you still had to suppress and flank to kill them
OFP is one of the hardest games you'll ever play, also one of the easiest. All depends on how you fight and if you get lucky. Then again I might have found it easy because it was my main game for several years, to the extent that I still have my CD key memorised and was good enough with the RPG to take out a BMP with a single shot from more than a kilometre away

Wait, THAT is why I could never hit anything? Son of a bitch :p. And to think, I just thought it had garbage firecones since release :p
i liked hell's highway a lot better than the previous two BIA games and a bit more than OFP. It has a nice cover system, some very cinematic moments with a good storyline and it's a proper FPS, you can shoot people even if they are behind cover. Pretty good level design, too.
To be fair, I don't think these are really in the same genre anyway. OFP is really a battlefield sim (like a flight sim, but with battlefields instead of planes) whereas BiA is squad-level tactics.
A better comparsion would be BiA and Full Spectrum Warrior or even BiA and OFP2 (which is really a Delta Force game :p).
I liked Earned in Blood, the second BiA game, the best out of the series. The Germans were nasty in that one. Much more aggressive with their own flanking movements, and good grief did they like them some grenades!
After that, Hell's Highway was a bit of a let down in terms of AI aggression.
Yeah ok
I'm going for OFP (if I can't find the dough to get tropico!!!!!!!!!!!!!!!!)
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Aliasalpha: Well the dead giveaway that BIA wasn't really an FPS was the inability to shoot people behind cover when you had a clean shot. It was literally impossible to shoot someone on the other side of cover, even if their head was sticking up and you were in the ironsight view, you still had to suppress and flank to kill them

When I played on "authentic" difficulty, I found myself just sniping at people in cover because I didn't want to take the risk of flanking, but getting killed since getting hit 2 - 3 times will get you killed.
You have to be patient, but eventually you'll clear those Germans out.
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Aliasalpha: Well the dead giveaway that BIA wasn't really an FPS was the inability to shoot people behind cover when you had a clean shot. It was literally impossible to shoot someone on the other side of cover, even if their head was sticking up and you were in the ironsight view, you still had to suppress and flank to kill them
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JonhMan: When I played on "authentic" difficulty, I found myself just sniping at people in cover because I didn't want to take the risk of flanking, but getting killed since getting hit 2 - 3 times will get you killed.
You have to be patient, but eventually you'll clear those Germans out.

But seriously, the game demo felt like an RTS. You shooting did practically nothing....