It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Baldurs Gate 2
Ultima 7
Rollercoaster Tycoon 1+2
Little Big Adventure
Arcanum
Theme Hospital

lots more but i disagree with Deus Ex i think it looks pretty putrid
I can't think of anything pre 2000 that still looks pretty today unless you start listening 2D games which will always be pretty.

But from doing a brief investigation and PC-wise:

Soul Reaver
&
Interstate 76
Post edited November 10, 2012 by carnival73
I'll say Grim Fandango. The blocky 3D model actually looked quite stylish, even totday.

In general 2D game beyond late 90s also look great, but that's because that was about the peak of 2D graphic. I can't think of any real advancement of 2D graphic after that point.
avatar
jamyskis: As a rule pre-rendered 16-bit colour graphics and top-end graphics demos tend to age horribly.

Generally speaking, there are two kinds of games. Those that try to stretch the graphics hardware of the given era and those that create an art style for themselves. The former tends to age poorly, the latter generally ages very well.

If you look at the vast majority of PS1 games, they look horribly dated with their low-colour pre-rendered movies, low-poly, low-res textured representations of human beings. It's ironic that most of the games that look best on the PS1 are the 2D ones like Castlevania SOTN and Tombi. There are a few decent-looking 3D titles on the platform like Crash Bandicoot, but only because the art style could be easily depicted on the PS1 without making compromises.
The ps1 was that required step to better things. It looks ugly now but at the time it was the best alot of people could do. Even then there are some ps1 games that hold up quite well... Metal gear solid as an example.
Oh thats it!

Anarchy online, Been in the same engine for 10+ years, Yet it still has a great look to it imo

Its going to a new engine soon though, I hope it dont take the soul away from the game, Looks good at the moment though
Commandos 2
Axelay
Dragon's Lair (well... it does!)
Planescape Torment
Earthworm Jim 1&2
Heroes of Might and Magic III
Legend of Zelda: Wind Waker
Myst II: Riven
Super Mario Sunshine
If a 2D game looked good back then, it looks good now, so I don't even gonna mention that.

So early 3D games that aged well? Two (or four, to be exact) games come to my mind: The Legend of Zelda: Ocarina of Time (as well as Majora's Mask) and Gothic 1+2. Both still look absolutely gorgeous in my opinion, and still have a lot of atmosphere.
Sacrifice
Most 2d games (Stuff like Earthworm Jim, Dungeon Keeper ect)
Dungeon Keeper 2
Giants Citizen Kabuto
MDK 2
KOTOR
SHOGO (ignoring character models)
Some ID Tech 3 games
No One Lives Forever
Clive Barker's Undying
Unreal
Obviously more but too many to list
1080 Snowboarding and Star Wars Rogue Squadron on the n64 still look great.

I remember when the Dremacast was launched with NFL 2K. To me, the players looked perfect. Now, yeah not so much.
Post edited November 11, 2012 by Kabuto
Most of the Space Sims since Wing Commander 3 (ignoring the FMV quality, just speaking for ingame graphics) still look nice enough. Unreal, Unreal Tournament, Quake 3 and a lot of games based on there Engines are still pretty nice.
But I was most Impressed with Shenmue 1+2 on the Dreamcast when I played the games 2 years ago, and even then the first one was 11 years old, those two games are in the same league as later PS2 games when it comes to graphics. I still wonder what the Dreamcast could do if someone would push the system to its limits.
Post edited November 11, 2012 by Soonjai
As others have mentioned, developers have has a large amount of control over 2D visuals for decades; for example, Cadaver looks fantastic, and that was 1990.

3D graphics, however, are still struggling (octagonal gun barrels, smudgy textures, flat tufts of grass/tree leaves, etc...). Having said that though, some 3D games manage to overcome those limitations by having fantastic art direction - Grim Fandango is the obvious one; instead of pretending that graphics of that era weren't ultra-low-poly, they embraced it.