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bazilisek: I am genuinely excited to see what kind of hype-fail is hiding behind "GOG.com will go public with the biggest change to the service since launching from beta".
They will change the colour of the site from greys to greens. Or maybe they'll finally bring back the XML feeds so it's possible to track their sales again.
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Starkrun: Auto patching takes control away from the user, i want to patch when i want...
I'd prefer semi-automatic. So, the client can do a version checking, and see that there is a _separate_ update file available for that game, that you haven't installed yet. After that it would offer you to download the patch, and even install it for you, if you agree. Two different steps/agreements: 1. Download the patch (y/n)? 2. Install the patch (y/n)?

(applicable also to cases where there is no separate update file, but the client would offer to uninstall the whole game, and download & install the new version)

As long as all this is optional, and you can still keep offline installers, including the patches. I don't need another mess like with Rise of Legends, where the game update servers are now offline, and the developers never made any standalone offline patches. Shitty way of handling things.
Post edited October 15, 2012 by timppu