Posted May 31, 2011
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Most of the time the artwork you see people refer to as "8 Bit" or "NES-style" is quite obviously at least 16 bit in color depth and figure resolution. The NES only supported 8x8 pixel sprites, and IIRC a maximum of 2 colors per sprite, though this could be cheated with clever programming ti allow for more, just like the system's default 16-colors on screen limitation.
The game looks like this.
Oh yeah, I think the NES supported 3 colours per sprite + transparency (the original Super Mario Bros Mario sprite has 3 colours: hair, clothes and skin).
Bloody hell.
Post edited May 31, 2011 by eyeball226