Posted August 18, 2010
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Altho. when I played it back in the day, there was a hard limit of 512 units? Some of the maps req'd 64MB of RAM, too. About $300 back then. Plus, if you had the wrong MB, your system would run slow with 64 MB or greater. Ahh good old days.
You could go into one of the text files in the game and edit it to raise the limit from 500. The altered text file is also downloadable as a whole file. Eventually the game was patched so you could use as many as 5000 units, though anything that high was kind of absurd IMO. 1000 should do it.
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Is it working on Windows 7 x64 on high resolution ?
Version number ? ( Impulse version is 3.1 )
edit:
waiting for Total Annihilation: Kingdoms + The Iron Plague
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TA:K was universally panned. I played it, but I didn't really like how they simplified some aspects of resource gathering. I think the problem was that TA was such an awesome game, TA:K couldn't really compete. I wonder if they simplified it to make it appeal to the casual gamer.
Interestingly, the lead developer went on to make Dungeon Siege, and a few others that escape me right now. He was a developer from Origin, so that means probably Bad Blood and Times of Lore.
I was the first person who reported on TAK when it was on E3. Pretty fun playing it there. The thread got gigantic, because everyone was all excited.
The lead developer and CEO of the maker of TA was Chris Taylor, who went on to make Dungeon Siege and Supreme Commander. It was an artist/designer on TA who went on to make TAK after Chris Taylor had already left Cavedog.
TAK's art was great at that time, but with almost nobody having anything like broadband back in the day, and memory being so pricey and still insufficient for some games (2 gigs cost a lot, was the max computers could hold, and was the minimum to play TA and other RTS games with no slowdowns back then), well ... the game lagged like hell for pretty much everybody at least much of the time. We got art but sacrificed fluid gameplay. And yeah, the resource model simplification wasn't an improvement.
Chris Taylor made a number of games, including a baseball game and I think a boxing game before he made TA.
Post edited August 18, 2010 by Blarg