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Balthier: Oohh, okay then. Great. This game looks "delicious" (I have no better words for it right now).
I think I'll go outside and steal some money to buy this thing, it really looks great.

If you manage to get the funds, you'll indeed do well to buy this.
BTW, 4X means "X-plore, X-pand, X-ploit and X-terminate", which summarizes what these games are generally about.
Love MOO2 ! I can see why this game is the standard by which all future 4x games are judged by.
Wow!
Thanks gog! Especially 4 listening to your fans!
Oh this is freaking great, two of my all-time favorites in a nice package. Purchased!
Thank you GOG staff!
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DrIstvaan: BTW, 4X means "X-plore, X-pand, X-ploit and X-terminate", which summarizes what these games are generally about.

I don't know about you guys, but the way i play this things, i always end up putting more emphasis in the last "X".
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Menelkir: I don't know about you guys, but the way i play this things, i always end up putting more emphasis in the last "X".

Well:
At first i Xplore to find any useful thing i can use
then I Xpand my empire to be able to
Xploit any useful thing i found during the Xploreation stage.
Then the every useful thing I found and Xploited is turned into a massive army which Xterminates everything on its path brining the genocide to THE WHOLE GALAXY WHERE I SIT ON MY BLOOD STAINED THRONE LAUGHING MANIACALLY OVER THE CORPSES OF MY ENEMIES AND THEIR FAMILIES!!!
ekhem. the 4x do describe the game adequately.
GOG, I start to hate you! After two days I can't stand the urge anymore and must buy it now. It's a too good deal and I have too many fond memories of MoO 2. :-(
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Menelkir: I don't know about you guys, but the way i play this things, i always end up putting more emphasis in the last "X".

I have an unconscious habit when I play these games - I tend to be extremely friendly, offer alliances and technology left, right and centre (but usually either stuff that's worthless, or stuff that can't be used without a significant investment of resources - by which time they would have researched it themselves anyway) and I slowly build up an extreme defence in one quiet corner somewhere - I don't go out attacking but sit quietly behind a very powerful line of defence.
I land-grab when possible but avoid all confrontation in doing so. But once my empire is nicely running, I start massively increasing their defences - never attacking but just building up a front-line force so that people just think "that's not worth attacking yet". If anyone tries to steal territory from me, I have a tendency to stomp back hard with my entire forces, reclaim my territory and then leave it at that.
And behind closed doors I build up an one-time super-army with the latest tech (I've barely used any army or technology by this point at all) and then just swarm out and take the majority of the map in a short space of time (starting with whoever is already pissed off with me / has already attacked me).
I find myself doing this in MoO, Age of Empires, The Settlers, all those sorts of games. It doesn't always work, and it's heavily dependent on being able to provide a defence line quickly, but it seems to be "my" tactic whenever I play these games... much more of explore then shelter then assemble then exterminate.
The early alliances keep the major players off your doorstep (while everyone else, including your allies, fights among themselves) even if it costs you some tech (but let's be honest, by the end of any game, everyone has all the tech they could ever want), you're not wasting huge resources on armies that just march off to die, you can build units of only one or two powerful types (not having to build every little enhanced design just to keep up) and because you are choosing the layout of your empire, you can easily stop yourself from over-reaching and leaving some narrow / back-of-field parts undefended. And then when you have a decent army, it's just a matter of fending off attacks on the frontline until you can build something big enough and powerful enough that it will just walk through the whole map capturing territory. At that point you start breaking alliances as they become untenable, and slowly removing everyone else one by one.
How is the AI in these games? In Master of Magic, it was flaky, to say the least.
I never played the first one. I could try it. The AI is good in my opinion (for the second episode).
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Mentalepsy: How is the AI in these games? In Master of Magic, it was flaky, to say the least.

If I recall correctly from the MoO and MoM strategy guides, at higher difficulty levels, the AI gets to cheat at production (like a +100% bonus at hard difficulty) to seem more difficult.
Curious how Master of Orion actually beat Outcast in the "best seller this week" list, when Outcast was in the top ten.
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El_Caz: Curious how Master of Orion actually beat Outcast in the "best seller this week" list, when Outcast was in the top ten.

Maybe not as many Outcast fans bought it as Master of Orion fans bought the double pack. Instead, they may have wishlisted it.
Or giving the first "guinea pig" buyers a week to find and kill any leftover bugs. I'm on game backlog right now, so I'm watching a couple of recent release forums myself to see the consensus before my next purchases.
Post edited April 22, 2010 by Luned
With little delay, but I just bought that awesome Master of Orion pack. Thanks very much GOG! Now, can you persuade Activision to publish Heavy Gear games and Atari to publish Temple of Elemental Evil any time soon? And I still wait for ancient RPG made by SSI...
Now I must excuse, guests from Antares are knocking to my door ;-)
Hi everybody,
I couldnt resist and heard a lot of positive hype on this pack, so I bought it but I wanted to ask which MoO is better first or second?