Posted July 09, 2009
Amharoth: The only thing that felt dumbed down to me, from MW3 to MW4, was the loss of the ability to control exactly where your arms were aimed with the mouse, while the torso could be bound to Q and E for twisting. Otherwise, the "simplified" mechlab felt more realistic to me. No more storage of hundreds of missiles in the thin legs of a Mad Dog; The restricted slots really fleshed out the individual mechs.
And as for this news: Heat level critical, shutdown aborted.
And as for this news: Heat level critical, shutdown aborted.
I got the impression that the gripe people had was that the mechs in Mech 4 didn't feel like the big, lumbering robots they should've been. I mean, running around in an Atlas sure felt slow, but even the heavies were kinda nimble consider they were only around 25 tons less. It made the game feel a lot more arcade-y than like a simulation. Mech 3 had a real sim feel, while Mech 4 was a lot more like an arcade game. I'll acknowledge that's how my thinking about the two games goes. The third game had you choosing what to salvage and what to leave behind since you could only carry so much in your refit vehicles, while the fourth game pretty much let you take everything. Sure, there was some resource management in the sense that you could sell excess equipment for C-Bills and then use that cash to buy other equipment, but for the most part, it was... yes, dumbed down.
But even with that, I still had much, much fun with the whole thing. "Dumbed down" or not, I didn't have a problem with Mech 4 or Mech 4 Mercs, even if I did like the third game better.