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Much faster than Felix Baumgartner!*

[url=http://www.gog.com/en/gamecard/faster_than_light]FTL: Faster Than Light, shortly after its release, became an obsession for many Sci-Fi-loving gamers. With it's "realistic" approach to starship command simulation and infinite replayability granted by procedurally created universe, FTL is as satisfying and addicting as a morning cup of replicated Earl Grey. It's no wonder that the game gathered a sizable fanbase; and where's a fanbase, there are fan-created mods. Let's have a look at some of them!

Actually, before you start fiddling with your game, make sure to grab a copy of a little app that makes installing FTL mods easy as shooting tribbles in a barrel. [url=http://www.ftlgame.com/forum/viewtopic.php?f=12&t=2464" target="_blank]Grognak's Mod Manager[/url] comes with a friendly GUI that allows for easy management of your multiple mods. If you have any doubts about installation and use of this app, consult the extensive guide provided by the author, posted along with the download link. (NOTICE: some anti-virus software, like Avast!, falsely reports a virus in the Manager's archive and prevents installation. Disable it to continue.)

Last Friday, Mr. A.--our in-house video ninja--missed his flight to London and didn't make it to the grand Star Trek convention. This made him a very sad space-panda. To cheer him up a bit: here's [url=http://www.ftlgame.com/forum/viewtopic.php?f=4&t=2652" target="_blank]Star Trek Enterprise NX-01 mod[/url], that allows you to roam around uncharted space captain Archer style! Star Trek themed GUI element's have also been added to complete the experience. Kevin Andersson, the author of this modification, has reportedly stated that no Klingons were harmed in the process of development. Was someone harmed by the Klingons, then?

If you prefer something less mainstream S-F, you can always catch the solar wind in your sails and search for the legendary Treasure Planet in RichText's [url=http://www.ftlgame.com/forum/viewtopic.php?f=11&t=3273" target="_blank]Pirates![/url] mod. The modification re-writes roughly ⅙ of the game's events to create a likeness of a space-pirate life within FTL. As the author states: "The overall plotline of the game is being changed as well. Already, the universe has shifted back in time to pre-rebellion times, when the Federation Military Police patrolled the spaceways, hunting pirates such as you. As a notorious pirate, you will have them at your tail at all times as you try to escape to the planet of Deadman's Port, the legendary pirate haven on the other side of the galaxy." Well, arrr, space-matey!

is known for being not very friendly to unexperienced gamers. With roguelike-like permadeath feature and crazy amounts of essential micromanagement, it presents a real challenge even to seasoned space commanders. It's hard to believe, that some people find it not difficult enough. Yet, modder AtillaBosma felt the need to manufacture a maniacal modification that makes the game even harder! The [url=http://www.ftlgame.com/forum/viewtopic.php?f=4&t=2551" target="_blank]Hard/Extreme Difficulty mod will reduce the numbers of your crew, decrease your ship's hull integrity, and make your interstellar life a lot less stellar in many other ways. Are you John Crichton enough to accept this challenge?

Is your hunger for mods still unsatisfied? There's still plenty to browse in the FTL: Faster Than Light for your PC or your Mac for only $9.99, and begin your never-ending modable space adventure!

* Who, [url=http://gawker.com/5951896/msnbc-thinks-felix-baumgartner-traveled-faster-than-the-speed-of-light" target="_blank]contrary to some TV networks' belief[/url], only passed the speed of sound while falling back to Earth from the stratosphere. Still impressive!
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Psyringe: I don't own FTL (yet ;) ), but it's _very_ nice to see the continual love that GOG shows towards modders and mod-interested people. :)
Make sure to get it at some point, on sale, or otherwise! A real fun time waster. When at first first starting to learn to play (very easy to learn, btw), it seems difficult and frustrating to get very far before dying (sheeeettt, took me quite a few runs before I finally made it past the 4th Sector to unlock my first ship by reaching the 5th Sector), but before too long, you "get it", and realize what it takes, to take down enemy ships and reach the end for the final battle (not that you are always successful though, lol). And, I'm not usualy a big mods guy, but, having even other types of ships and layouts to play with, can only make this gem even more fun to while away some hours with :)
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KOC: Faster Then Light?
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G-Doc: Crap. Nice backstab, Monday. Well done.
Have another cup of coffee Doc ;-)
Post edited October 22, 2012 by Zoltan999
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Zoltan999: Have another cup of coffee Doc ;-)
Yeah... see, that's the problem. Our coffee machines were working overtime last Thursday, during the conference, and now refuse to make coffee. What they do make today, tastes and smells of goat, mold, goblin ear wax (don't ask how I know). I hope the CDC arrives soon to clean them and replace the warp cores... erm, I mean: filters.
Post edited October 22, 2012 by G-Doc
My name is John Crichton...an astronaut!!
Any mod or update that enables you to free roam? I saw totalbiscuit's WTF on this game and I want to get it but the lack of free roam is turning me off since I love exploring on roguelikes
Meh, I'll stick to vanilla for now...
It's always nice to see decent mods for space games. =)
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towerbooks3192: Any mod or update that enables you to free roam? I saw totalbiscuit's WTF on this game and I want to get it but the lack of free roam is turning me off since I love exploring on roguelikes
only way to get something CLOSE to free-roam is to use a cheat to permenantly set rebel progress to -800 (allows you UNLIMITED time to explore each zone and get the ships). Aside from what I said which allows exploration of sectors at your lesiure, nope
Free roam would be a pretty big undertaking. One would have to write a lot more content to make it interesting. Even now a single playthrough involves many repetitions of the same event. Also, progression would have to be made slower or more upgrades would have to be added.

I think the success of FTL might encourage these or some other devs to do a similar game with a more open world.
I thought this game JUST came out?

Some people have been working overtime...
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towerbooks3192: Any mod or update that enables you to free roam? I saw totalbiscuit's WTF on this game and I want to get it but the lack of free roam is turning me off since I love exploring on roguelikes
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wizisi2k: only way to get something CLOSE to free-roam is to use a cheat to permenantly set rebel progress to -800 (allows you UNLIMITED time to explore each zone and get the ships). Aside from what I said which allows exploration of sectors at your lesiure, nope
Unsurprisingly, there's a mod for that! :-)
That was a nice mod showcase, I might check some of them out once I have bought and played the game a bit.
I want to see a Youtube playthrough with the Hardcore mod.

I still play on easy lol

Thanks for the mod showcase :D
Nice.
I hope someone will make a decent Firefly mod.
How do you add the grognak mod manager? I am having a real hard time looking for the exe file im supposed to add this too. Please help, I really want to try the new mods for this cool game!