Wow. There really is no end to creative bankruptcy.
How many sequels, prequels, reboots, "re-imaginations", HD conversions, and re-releases of old games on different platforms do we really need? Ah yes, there's always the odd new "IP" out there, which generally follows some cookie-cutter format so that you get the distinct impression of buying the same game again and again, except with a different title and packaging.
Anyone else remember the days when major developers tried something different every now and again, and the big publishers would actually support their efforts? Or am I just an old and cranky cynic?
Edit: for clarity's sake, I am not talking about "Indie" releases (i.e. games made by generally small developers and often released digitally or in some limited form in retail). And thank goodness for GOG.com.
Post edited June 25, 2010 by JoshoB