bansama: Yes, these examples are a little severe (the first, however, has happened -- this year in fact) and while I hope the second and similar do not occur, you can't realistically hold any company responsible for loss of gaming time due to circumstances beyond their control. I'll think you'll find there are laws in place in most countries to ensure as such.
Your access to a game, is not a basic human right, nor should it reasonably be considered one. Games, like any form of paid entertainment, are a luxury and not a necessity. It probably should be a consumer right though, yes, but within reasonable reason, such as ensuring access for a specific period of time of say 10 to 20 years barring any circumstances which could be considered a force majeure.
Petrell: You're missing the point I'm trying make. IF developer/publisher puts
completely unnecesary online authentication or similar method in a game they are responssible to make sure user is able to play the game (at least single player/lan portion of it) at all times (including loss of net connection, server blowing up and 3rd WW starting all of the sudden) no matter what and when they eventually do not want to maintain the authentication server, they are to provide means for gamers who bought the game to still continue play the game afterwards for free. If they do not want these respossibilities and liabilities
they should not put such restrictions in the game in first place.
Define "unnecessary"? I think almost everyone who dislikes DRM would argue that it is unnecessary (since it gets cracked so quickly). Hell, you could argue that a disc check (the most accepted form of DRM) is completely unnecessary, since we would need the disc to install the game (or you are pirating it, at which point you already will bypass the checks).
Now, let's sit in the real world for a bit :p. Unfortunately, there are no good studies of piracy with DRM versus piracy without DRM, so it is really up to the publisher to decide if they want it. Some DRM is worse than others, but whatever.
Hell, let's continue on this. You say the publisher is bad for putting an online activation check in there because 10 years down the line we might not be able to play. Then you better be ready to scream and yell at anyone who uses a disc check. How do we know if we are going to still use CD-ROMs in 10 years? We stopped using 3.5" floppies (let alone the 5.25" or whatever the one that was actually floppy was sized at). So the publisher is putting completely unnecessary checks that will make the gamer 10 years from now suffer.
You think that is BS? I love Star Crusader for my 486 (came on a disc with Dark Forces and Sim City 2k :p), but I can't play it without plugging in my 486. Why? Because the disc check is too sophisticated for DOSBox to emulate to the point of letting it realize I have the damned disc in the drive (and I can't find a crack...).
Hell, let's use some more 10 year old examples. A lot of games used the "What is word 5 on Page 4, Paragraph 4" (For Aladdin, that is "loading" :p) method. Those are a bitch today, because you either need the physical manual in front of you (which means going to the box) or you need the pdf (which means dealing with poorly scanned pdfs).
The ONLY responsibility that I think publishers/devs have with regard to activation model DRM is to avoid limited activation models and to make sure that a large company is backing it up. Steam and even Securom are good examples of this. They are large companies. If you have a problem, someone will be there to fix it. Torchlight picked a random company that nobody had ever heard of, and their activation model approach was overwhelmed on the first few days. Plus, I know that Steam and Securom are going to be around for at least a few years more, so that covers that.