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SirPrimalform: That's really cool. I did ask Xseed about it quite a while ago and they sounded open to the idea but had obviously not actually made any moves towards a DRM-free version at that point.
Hmm, I recall reading about it in this forum, probably in the "games confirmed to be released" thread... hopefully I am not being too hopeful, but at least I got a positive view from that.
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natronosaurus: Any suggestions?
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timppu: Ys games are supposed to come to GOG soon, IIRC. Action RPG, I guess.
Really? That's great news! :D I've only been able to play Ark of Napishtim, I'd love to give other Ys games a try.
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timppu: Ys games are supposed to come to GOG soon, IIRC. Action RPG, I guess.
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SirPrimalform: That's really cool. I did ask Xseed about it quite a while ago and they sounded open to the idea but had obviously not actually made any moves towards a DRM-free version at that point.
Here's what I was referring to:

http://www.gog.com/forum/general/games_that_are_unofficially_confirmed_for_release_in_the_future_part_2/post189

So maybe not really "soon", but a strong possibility now.
Post edited December 14, 2013 by timppu
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Post edited December 14, 2013 by BananaJane
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SirPrimalform: How are they in any way JRPGs?

They're not Japanese in style or origin.

That's really cool. I did ask Xseed about it quite a while ago and they sounded open to the idea but had obviously not actually made any moves towards a DRM-free version at that point.
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BananaJane: What are you talking about, jrpgs all have that turn battle system
I don't recall Illusion of Gaia, Soul Blazer, or Secret of Mana being turn based. That's an outdated standard.
Post edited December 14, 2013 by Darvond
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SirPrimalform: How are they in any way JRPGs?

They're not Japanese in style or origin.

That's really cool. I did ask Xseed about it quite a while ago and they sounded open to the idea but had obviously not actually made any moves towards a DRM-free version at that point.
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BananaJane: What are you talking about, jrpgs all have that turn battle system
Ugh, no, not all JRPGs have turn-based battle systems. The Tales series and Star Ocean games, for example, have always had real-time combat systems.

Real-time and turn-based combat systems are just different styles of combat. They're not what define the JRPG genre.
Post edited December 14, 2013 by Gandos
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natronosaurus: Any suggestions?
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timppu: Ys games are supposed to come to GOG soon, IIRC. Action RPG, I guess.
I do love me some Ys also if anyone cares Ys 5 for the SNES has been fully translated.
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Leroux: Sorry, I didn't check the link below the youtube video. Apparantly the address of the author's website has changed since then. Either go and navigate to "Die Reise ins All / Allgemein" or click on this [url=http://share.cherrytree.at/showfile-9279/die_reise_ins_all__v14_.zip]direct link where the file is hosted on CherryShare. This really isn't just *any* RPG Maker game, I highly recommend giving it a try.
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Schnuff: Well, that were the sites i tried before my last post and the downloadfile from CherryShare is missing.
Thanks anyway, maybe sometimes i will stumble upon it again.
Just checked the two links, and like Leroux - I have no problems downloading the files.

You are aware, that you have to navigate from the first link (left side menu/ Reise ins All/ Allgemein) and on the second link, you have to wait 10 seconds, until the link appears?
Attachments:
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BananaJane: What are you talking about, jrpgs all have that turn battle system
Other people have already tackled the fact that not all JRPGs are turn based, now I'll tackle the fact that being turn based doesn't make something a JRPG.

Just because a human (turn based JRPG) is a mammal (turn based RPG), it doesn't mean all mammals (turn based RPGs) are humans (turn based JRPGs). I know that was an inelegant explanation, but I hope I got my point across.
Post edited December 14, 2013 by SirPrimalform
Reading this discussion made me think about what kind of game I would classify as a JRPG, and I must admit that I've failed to come up with a better criterion than artistic direction. Namely: if an RPG is in anime style, it's a JRPG.

Take Anachronox, which was already mentioned above: it certainly plays like a JRPG. I remember thinking when I first played it that it really felt like one in terms of gameplay. But previous posters hesitate to classify it as such, and I guess it's because it has a very occidental artistic design. It hasn't anything to do with it being sci-fi: there are sci-fi JRPGs too, they don't necessarily have a fantasy setting.

I wish someone would prove me wrong about this, I really do. :/ JRPG's are what got me into role playing games to begin with, they are a genre I keep coming back to and have a special soft spot for. So it makes me rather sad to think that the only thing that really sets them apart nowadays is the fact that they are anime styled. It can't be as simple as that, can it?
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timppu: Ys games are supposed to come to GOG soon, IIRC. Action RPG, I guess.
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CharlesGrey: Really? I'd be interested in those. I've played a game or two from the series and they can be a bit grind-heavy, but fun none the less. And Japanese style RPGs/Action-Adventures are a rare sight on GOG ( or on PC in general ).
The newer games have difficulty options, where if you don't want to grind at all you can pick easy mode.
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Pica-Ludica: Reading this discussion made me think about what kind of game I would classify as a JRPG, and I must admit that I've failed to come up with a better criterion than artistic direction. Namely: if an RPG is in anime style, it's a JRPG.

Take Anachronox, which was already mentioned above: it certainly plays like a JRPG. I remember thinking when I first played it that it really felt like one in terms of gameplay. But previous posters hesitate to classify it as such, and I guess it's because it has a very occidental artistic design. It hasn't anything to do with it being sci-fi: there are sci-fi JRPGs too, they don't necessarily have a fantasy setting.

I wish someone would prove me wrong about this, I really do. :/ JRPG's are what got me into role playing games to begin with, they are a genre I keep coming back to and have a special soft spot for. So it makes me rather sad to think that the only thing that really sets them apart nowadays is the fact that they are anime styled. It can't be as simple as that, can it?
I tend to use the J rather literally: I wouldn't normally call a game a JRPG unless it actually originated in Japan.

Oddly enough, I don't use 'Cornish pasty' only where the pasty was made in Cornwall, even though Cornish pasties actually have a Protected Geographical Indication.
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Pica-Ludica: Reading this discussion made me think about what kind of game I would classify as a JRPG, and I must admit that I've failed to come up with a better criterion than artistic direction. Namely: if an RPG is in anime style, it's a JRPG.

Take Anachronox, which was already mentioned above: it certainly plays like a JRPG. I remember thinking when I first played it that it really felt like one in terms of gameplay. But previous posters hesitate to classify it as such, and I guess it's because it has a very occidental artistic design. It hasn't anything to do with it being sci-fi: there are sci-fi JRPGs too, they don't necessarily have a fantasy setting.

I wish someone would prove me wrong about this, I really do. :/ JRPG's are what got me into role playing games to begin with, they are a genre I keep coming back to and have a special soft spot for. So it makes me rather sad to think that the only thing that really sets them apart nowadays is the fact that they are anime styled. It can't be as simple as that, can it?
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VanishedOne: I tend to use the J rather literally: I wouldn't normally call a game a JRPG unless it actually originated in Japan.

Oddly enough, I don't use 'Cornish pasty' only where the pasty was made in Cornwall, even though Cornish pasties actually have a Protected Geographical Indication.
I had thought about applying the "J" literally, but such a classification has its faults. What do you make, for example, of a game like Dragon's Dogma? While developed by a Japanese company, it plays and feels like a western RPG (J-Rock intro song notwithstanding ;) ).
On the other side, what do you make of the many RPGs developed with the various RPG-Maker engines? Most of those projects are JRPGs in gameplay and style, even though they are not necessarily made by Japanese developers.
To be very honest the PC is probably the worst platform for JRPGs. There aren't that many JRPGs for PCs, especially if you're not looking outside GOG. The closest you'll get to a JRPG on GOG is probably Septerra Core.
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VanishedOne: I tend to use the J rather literally: I wouldn't normally call a game a JRPG unless it actually originated in Japan.

Oddly enough, I don't use 'Cornish pasty' only where the pasty was made in Cornwall, even though Cornish pasties actually have a Protected Geographical Indication.
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Pica-Ludica: I had thought about applying the "J" literally, but such a classification has its faults. What do you make, for example, of a game like Dragon's Dogma? While developed by a Japanese company, it plays and feels like a western RPG (J-Rock intro song notwithstanding ;) ).
On the other side, what do you make of the many RPGs developed with the various RPG-Maker engines? Most of those projects are JRPGs in gameplay and style, even though they are not necessarily made by Japanese developers.
I was being a bit loose with the reference to geography: if a Japanese dev. team decided to go and set up their HQ in Antarctica, they could still produce a JRPG, while a bunch of Englishmen couldn't make a JRPG just by making their RPG in Tokyo. So okay, I'm not that literal; or rather, I understand the J to refer to a nation's cultural milieu.

I'm not comfortable attaching a national tag to something from a different country of origin, as though a game's cultural identity were just a matter of certain enumerable stylistic traits. So a Western JRPG-style game I'd call a JRPG-style game. A Japanese-made CRPG is a CRPG (or WRPG-style game) which, though an RPG made in Japan, is overtly adopting Western traditions in RPG-making over Japanese.

It isn't neat - in fact, it's still pretty arbitrary - but it makes at least as much sense as 'Metroidvania'. ^_^

The real fun comes when you work with the scholarship on 'cultural appropriation' and the identity conditions for categories like 'Indigenous art'.