Posted June 26, 2013
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keeveek
NOPE
Registered: Dec 2009
From Poland
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Lifthrasil
Bring the GOG-Downloader back!
Registered: Apr 2011
From Germany
Posted June 26, 2013
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However, if someone buys some region-locked AAA game and then moves to a region where the software he pays for does not work any more for stupid license reasons, I really can understand the temptation to resort to illegal methods. (where cracking DRM for software you paid for to make backups actually is not exactly illegal in Germany. Yet. Selling those backups or even giving them to someone else is illegal, sure, as is downloading proprietary software you didn't pay for, of course. But circumventing DRM to be able to use your own software is considered venial.)
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StingingVelvet
Devil's Advocate
Registered: Nov 2008
From United States
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_ChaosFox_
Zero fox given.
Registered: Nov 2008
From Germany
Posted June 26, 2013
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However, if someone buys some region-locked AAA game and then moves to a region where the software he pays for does not work any more for stupid license reasons, I really can understand the temptation to resort to illegal methods. (where cracking DRM for software you paid for to make backups actually is not exactly illegal in Germany. Yet. Selling those backups or even giving them to someone else is illegal, sure, as is downloading proprietary software you didn't pay for, of course. But circumventing DRM to be able to use your own software is considered venial.)
The tone of many companies (Valve, EA, Activision) is highly conciliatory before the fact, using terms like "buy", "own", "pre-purchase", but turns very nasty after the fact, emphasising that we only "license" our games or have a "subscription" to them.
Many publishers seem to want to change the concept of owning our games, but they don't want to change how they are sold accordingly. I bet you that if Valve or EA were forced to use "Subscribe Now"" or "License Now" instead of "Buy Now", they wouldn't be so accommodating, and buyers wouldn't be so understanding.
They want to have their cake and eat it at the same time. Their business model is based on a lie - selling the concept that we own our games, but enforcing the concept that we only license them.
Post edited June 26, 2013 by jamyskis
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silviucc
Sultan of Swing
Registered: Apr 2011
From Romania
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Pheace
New User
Registered: Jul 2010
From Netherlands
Posted June 26, 2013
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The difference is in the amount of after-purchase control that remains. That's separate from the licensing thing, and yes, obviously something that many people, especially here, don't like.
It could naturally use improvement, like better sharing systems (the Microsoft family sharing system for instance sounded pretty nice before they canned it when they dropped their DRM).
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_ChaosFox_
Zero fox given.
Registered: Nov 2008
From Germany
Posted June 26, 2013
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The difference is in the amount of after-purchase control that remains. That's separate from the licensing thing, and yes, obviously something that many people, especially here, don't like.
It could naturally use improvement, like better sharing systems (the Microsoft family sharing system for instance sounded pretty nice before they canned it when they dropped their DRM).
GOG's marketing makes a point of challenging this attempted paradigm shift, although I would argue that with the inability to trade, sell or buy 'used' GOG games does undermine this point of view somewhat, even though I do for my part understand and accept that there are issues of enforceability related to the resale of digitally distributed games (the main practical difference with GOG lies in the fact that the games can be 'lent' very easily, albeit with a certain bending of the rules and a certain amount of moral expectation to 'play fair')
The accepted social order has been that we own our copy of game X in the same way that we own a Rolex watch or designer D&G sunglasses. Likewise, our ownership of this object does not permit us to create 'counterfeit' copies of these items. We own the object, not the intellectual property used to create it.
And yes, I do feel that digital distribution does need to provide some of the relátive benefits of physical ownership, and I did feel that the Xbox One's family sharing functionality - for digitally purchased games - was a good idea. Where it went horribly wrong was in copying the Steam/Origin approach to broadening that concept to physical media.
If digital is to have a future, it needs to have its actual practical benefits leveraged, not simply be abused to serve commercial interests as is the case right now, thus making it an inferior option to physical ownership.
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Lifthrasil
Bring the GOG-Downloader back!
Registered: Apr 2011
From Germany
Posted June 26, 2013
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But my peeve with TPB starts where games are concerned that are not DRM locked. All those arguments and justifications break down when people start pirating games that are available DRM free. Even while the first humble bundle was running, lots of people pirated the games, even though you could get them for a price of your own choosing, legally and DRM free. There is no justification whatsoever for such behaviour. That's just a childish 'I want everything and pay nothing' mental attitude.
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CatShannon
New User
Registered: Feb 2011
From Macau
Posted June 26, 2013
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Crosmando
chrono commando
Registered: Jan 2012
From Australia
Posted June 26, 2013
I think piracy is a very important and necessary pressure consumers (gamers) can exert on developers and publishers. Because it means that always we have the ability to simply go to TPB or wherever and download a game. It might be controversial to say, but this pressures the developers and publishers of these games to actually PROVE to us gamers that the product is worthwhile to support by buying. The consumer can pirate the game, but by making a game that's good enough that the gamer WANTS to pay for an official, legal copy, so that the developer can make more good games.
Of course, most publishers do not think like this, they still harbor backward views on understanding why piracy exists and how to "combat" it. Offer good service and support, don't use DRM, and make products that are so good that gamers want to pay to see more like them.
Really, publishers wouldn't be pushing DRM/obnoxious marketing/no demos if they were really selling good products. They KNOW the average "cinematic" broshooter is shit and the only way they can sell it is with deception.
Of course, most publishers do not think like this, they still harbor backward views on understanding why piracy exists and how to "combat" it. Offer good service and support, don't use DRM, and make products that are so good that gamers want to pay to see more like them.
Really, publishers wouldn't be pushing DRM/obnoxious marketing/no demos if they were really selling good products. They KNOW the average "cinematic" broshooter is shit and the only way they can sell it is with deception.
Post edited June 26, 2013 by Crosmando
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nadenitza
New User
Registered: Mar 2011
From Bulgaria
Posted June 26, 2013
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Of course, most publishers do not think like this, they still harbor backward views on understanding why piracy exists and how to "combat" it. Offer good service and support, don't use DRM, and make products that are so good that gamers want to pay to see more like them.
Really, publishers wouldn't be pushing DRM/obnoxious marketing/no demos if they were really selling good products. They KNOW the average "cinematic" broshooter is shit and the only way they can sell it is with deception.
All of this because they can't get their advertisement money couse torrent sites are just a form of free advertisement.
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HypersomniacLive
The Reluctant Voter
Registered: Sep 2011
From Vatican City
Posted June 26, 2013
Post edited June 26, 2013 by HypersomniacLive
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DukeNukemForever
Registered: Dec 2008
From Other
Posted June 26, 2013
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Software, on the other hand, is something that I explicitly license and not own and I have no issue making endless digital backup copies of to reuse for as long as I may live, no matter where I go.
On the other hand we have a big revival of the lp, because often delivered with a code for downloadable mp3-files it has become more the collectors item also for new music as it already was for the oldies. In short, the way we handle and see old media like books and movies are also changing, with focus on the content then the medium. The old mediums will become more and more collectors items. That's maybe explains a little bit why so many believe they have also the right to use the digital content of their books or media.
Post edited June 26, 2013 by DukeNukemForever
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Crosmando
chrono commando
Registered: Jan 2012
From Australia
Posted June 26, 2013
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All of this because they can't get their advertisement money couse torrent sites are just a form of free advertisement.
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deonast
Blah - Human
Registered: Jan 2009
From Australia
Posted June 26, 2013
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I have boxes of CDs I've ripped to FLAC for lossless playback and it would be great to clear the space but at the end of the day I wouldn't feel right selling off the discs and yet keeping the digital copies. Morally I shouldn't keep my rip if I give the disc to someone else or I'm potentially losing a sale of that music at a later stage with (even a miniscule amount going back to artists and a bit more to the companies that spend marketing dollars to get your attention to them in the first place).
I do use pirate bay, but only on the idea of try before I buy. If i like it I buy it, if I don't I delete the torrent, that is how I moralise the dodgy practice.
hold on, so if the new music is terrible in most cases how come from what you say you have digital copies that out number what you have bought. If you haven't bought it and don't like it why keep it?
Post edited June 26, 2013 by deonast