keeveek: B... But you said that yourself. Humble Bundle can't create licenses as well, right? So if HIB says "you can't give away your keys" and Dungeons of Dredmor dev says "sure you can", than I can, right? RIGHT?!
Because no matter how many indie devs I asked about what they think about sharing bundle keys with friends, they always said "why do you even ask? Sure you can!"
HIB is the only exception I ever encountered.
Yes, because then you are a proxy in this case. OTOH, HIB might have a claim against the devs for breaking their agreement, if there was one. But that is their problem. (I can think of a few more, rather outlandish, possibilities were it might be different, but they are mostly academic .)
If you have the go ahead by the owner of a game, there really isn't anything that you can do wrong. Well, there could be some "peer pressure" in that the dev doesn't want to look like an ass. But that is his problem not yours.
You still would need confirmation for every person giving it away and for each amount, strictly and technically speaking. Just saying "everybody with extra keys" does not cover the "definiteness" needed by law. Turning those copies, legally, again into illegal copies. But considering that the creator is the person primarily responsible for making claims due to illegal copies, this really is just a "legal technicality". Morally, of course, you are golden in those case, if you act with the will of the creator.
Still, there is to much "grey area" for my taste in this. Maybe the creator thought those extra copies where fully purchased, or "added in value" to the bundle price. In the end, why don't people just spend that 1$ for the bundle if they can't afford more.
In relation to GOG I am a bit surprised that they don't act to cover their own asses. After all, they are responsible what is happening here. And, in the end, better safe than sorry would be my motto.
keeveek: Also, your "first sale doctrine" being tied to a physical goods for some reason will not stand long. I can understand it's not possible for it to be fully transferred into digital distribution, but with steam keys, it's not that hard. You don't duplicate copies, one key can be redeemed only one time, just like only one person can use a physical CD at one time.
Steam key is an equivalent of transferring a CD, not a perfect equivalent, but an equivalent nonetheless. I really hoped Bruce Willis would sue Apple for him not being able to transfer his audio library on his daughter, but it didn't happen...
But it shows an ability to transfer your digital library of anything is a necessity. My father would pass his books onto me when he passes, so I would want to pass my library onto my children as well. It's only natural.
If and when is not the point here. One of these days, goats and men might be able to marry. But for the time being, many welshman life in relationships not officially recognized.
The whole "transferability of digital goods" discussion is pretty much divided down the middle in just about every regard. Imo, the better arguments speak against it.
And the whole inheritance issue is actually quite simple in Germany. Here, by law, the heir completely takes over all rights and obligations of the deceased. Including personal copyrights. And that is not really something a ToS can change. But this is a transference by law, not by contract. No clue about US law however.
Inheritance and "used license trading" are completely different animals.
And remember, the ECJ saw the consumer in a disadvantage not because the transference is a god (EU) given right, but because the part of the price on every "first sale" affected license, which covers secondary purchases, was kept by the creator as a "bonus" so to say. That was the core issue.