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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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zeroxxx: People overuse the DRM free on many, broad definitions without looking at the subject. DRM free is the installer, not the service. GOG and Steam both employ their own services.
Oh wait. Next, you will say that to be forced to move from home to go to a retail store is DRM?
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inc09nito: OMG. Some people seem to be retarded.
Steam _is_ a DRM. You can't install or use your games without it. Every time you want to use what you bought, you need to ask Valve for permission. Obviously, it is a DRM.
Dont worry.Its the same people who try and minimize the fact Steam is drm as well.. they are equally as bad
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zeroxxx: lol wut? When Steam disappears, it will be patched so all downloaded games no longer require Steam. It has been said before.
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GabiMoro: Yes it been said but can you post a link to Gabe Newell or a Valve official saying that?
I dont think they have it written down as a guarantee
Post edited February 26, 2014 by Niggles
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zeroxxx: Can you install your GOG games without GOG? How do you obtain the installer if it is not from GOG?

The same goes for Steam. Steam is a distribution, digital service. You can put what you want on Steam, and they sell it for you. You don't even need to attach CEG (which is the DRM part of Steam) in order to sell.

So GOG and Steam are no different. GOG is pure DRM free at the moment, but on Steam you have the choice to embed/employ Steam's CEG to secure your game/stuff.

If you can't understand this simple logic, I give up.
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Woolytoes: Your logic is flawed.

I don't have to be online to install a game from GOG. Also I can make a backup of the installer package and can install/use whenever I want to! NO INTERNET CONNECTION required!

Don't get me started on all the other limitations I have on Steam.
And heaven forbid that a Steam user is stuck where "dial-up" is still king even with the game installer on disc. let me just say "Not pleasant."
Post edited February 26, 2014 by Rusty_Gunn
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zeroxxx: lol wut? When Steam disappears, it will be patched so all downloaded games no longer require Steam. It has been said before.
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GabiMoro: Yes it been said but can you post a link to Gabe Newell or a Valve official saying that?
I'll start by giving this answer from EA (not steam) official: http://i.imgur.com/I1vIGVX.png


If a company that got 2 times in a row award as the worst one would give that, what do you think the answer for Steam/Valve?
Well, the announcement was pretty much as I expected and reeks of damage control sales speak. The implication in the OP is that the new regional pricing model is the only way forward, when in fact it is the only way forward if GOG wants to attain its goal of being a major player in the digital sales world. In other words a cold-faced business decision, not a community one.

Ah well, we'll see what the next year brings. However, I just don't see what will set GOG apart from the plethora of digital retailers out there.
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mehmet1453: .

Pricing fixing is a disgusting part of the PC gaming world but GOG making a stand would make no difference what so ever and I think resisting it whilst morally satisfying would be ultimately pointless.

Changing GOG policy in this case is not some gross betrayal of its customers it's just facing up to reality and that at the end of the day it is business venture and has to make a profit. In any case PC gamers along with music, film, console gamers and others were betrayed along time ago collectively by distributors and other companies when they went down this path of cartel like behavior.
It is a tough call for anyone to make in the face of cold, hard facts. I guess that's where the appeal of GOG lay in that they were that little, upstart digital distributor that built its company around PC gaming nostalgia and, later, through honesty and trust.

I'm more interested in the sorts of (negative) responses these devs and publishers had said to GOG when they declined to move their games to the GOG service. The whole regional pricing move feels like a coup de grace to GOG's original, romantic vision.
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Redfern: Main question from Russia - that the point to set prices in "RUB" if you still charge ones card in USD?
we actually have a place in australia called redfern it's like the worst most violent places in russia x 1000

Properties in redfern! $550 a WEEK!

Property review click here!
Post edited February 26, 2014 by fr33kSh0w2012
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GabiMoro: Yes it been said but can you post a link to Gabe Newell or a Valve official saying that?
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zeroxxx: I'll start by giving this answer from EA (not steam) official: http://i.imgur.com/I1vIGVX.png


If a company that got 2 times in a row award as the worst one would give that, what do you think the answer for Steam/Valve?
Uhh that's marketing speech used to ease the customers worries, that has about as much value as "We'll call you back" at a job interview.
Or ironically i guess as much value as the GOG letter here might have.

You can bet valve, EA or whoever will have much bigger problems and worries on their hand if they go bankrupt.
Making sure the customers still have access to the game will be waaaaaaayyyyyyyyyyyyyyyyyyyyyy back on the list.
if valve or ea go bust as consumers there will no recourse.

bad luck and all that stuff.
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GabiMoro: Yes it been said but can you post a link to Gabe Newell or a Valve official saying that?
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zeroxxx: I'll start by giving this answer from EA (not steam) official: http://i.imgur.com/I1vIGVX.png

If a company that got 2 times in a row award as the worst one would give that, what do you think the answer for Steam/Valve?
No, this is not enough evidence. By your logic I must have at least 14 day money back guarantee because if Origin gives 7 days Steam must have at least twice than the worst company ever. (In fact Steam has ...what, 1 sec to change your mind and the money are gone).
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Niggles: I dont think they have it written down as a guarantee
The Steam terms and conditions state that Valve is not responsible for lack of access to games in the event that something happens to the service. That's not the exact wording, but that was the meaning.
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bastormonger: Long story short - I don't see why everyone's making such a big deal out of this.
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U328688: The *fuss* is less about the technical reasons behind regional pricing and more about how GOG delivered its message.
I guess You're right, GOG probably could have done a much better job bringing across what they are planning to do. I still find it amazing how people, especially on the internet, tend to become all crazed before even understanding what's actually happening.
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U328688: The *fuss* is less about the technical reasons behind regional pricing and more about how GOG delivered its message.
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bastormonger: I guess You're right, GOG probably could have done a much better job bringing across what they are planning to do. I still find it amazing how people, especially on the internet, tend to become all crazed before even understanding what's actually happening.
Well the fuss is actually about dropping the flat price worldwide principle.
Also that they used the $=€ conversion for AOW3 doesn't really say fair to me.
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GabiMoro: Yes it been said but can you post a link to Gabe Newell or a Valve official saying that?
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zeroxxx: I'll start by giving this answer from EA (not steam) official: http://i.imgur.com/I1vIGVX.png

If a company that got 2 times in a row award as the worst one would give that, what do you think the answer for Steam/Valve?
It's reasonable to expect something like that can cover you if it happens. I just wouldn't count on it .

Though it's not the same situation as you're describing, MS GFWL is an example of how a service shutting down can pull the rug out from under you. There's going to be a few games I think that will become unplayable unless you use a crack. That's if there was a single player component to begin with.
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U328688: The *fuss* is less about the technical reasons behind regional pricing and more about how GOG delivered its message.
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bastormonger: I guess You're right, GOG probably could have done a much better job bringing across what they are planning to do. I still find it amazing how people, especially on the internet, tend to become all crazed before even understanding what's actually happening.
Exactly! And it sucks when you're the person on the other end trying to sift through the signal from the incessant noise. Granted, it's obvious that most (vocally passionate) GOG customers are fuming, but it masks the real discussion that their CEO had plainly stated - that their decision to implement regional pricing came at some considerable cost to their branding and core values. When you have your team selling the company's heart to sceptic it's easy to think that they're right and your values are wrong. But I wonder if GOG should've persisted a little longer just to see if they could've made that breakthrough with a AAA title that believed in GOG's core values through and through.