It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
avatar
PixelBoy: Isn't the entire point of DRM-free that you only need to download games once, and they are yours to keep as long as you live?
Offering download option as a backup is nice, but unnecessary, if you backup your files carefully.
I would happily pay a small fee for server maintenance rather than caring about archiving all of my purchases.
Also, GOG occasionally updates earlier releases.
I really don't get where all that hysteria is coming from. As of day 1 AA+/AAA releases being regionally priced, nothing has actually changed apart from the fact that Witcher 2 has been the only one to date, and now we have three more + more to come in the future. I absolutely believe GOG when they say they can't influence that, it simply figures. Those who, like me, preordered Witcher 2 back when it was released and live in Europe had to pay 45€ instead of 45$, which GOG compensated with 16$ worth of games from their regular catalogue. Assuming that they could not, in fact, price it flatly, I think that is the best solution they could come up with. As of AoW3 and DD:OS, I'm not sure how they want to compensate for the price difference, but for TW3 I suspect they'll offer something similar to the TW2 deal - since GOG and CD Project are sister companies, GOG will probably have more room to play here.

As for the overall regional pricing, it seems to me that most people don't get that the model proposed by GOG would actually be BENEFICIAL for most customers, since the prices are all geared to be roughly equal to 5,99$ or 9,99$, respectively (and not always "rounded up", as one might expect - i just checked and found the €-price to be slightly rounded up, but the GBP-price to actually be slightly rounded down) and the customers won't have to pay additional fees for transactions in foreign currencies. It is VERY unlikely that someone will lose more due to currency fluctuations than he will save in currency conversion fees. I think I currently pay about 1,75€ per transaction in Dollars, which is a significant chunk if I buy a single game, even more so if it's promo'ed. Plus, I, personally, find it way more convenient to simply know that I pay exactly 4,49€ or 7,49€ for a game than double checking current exchange rates every time before hitting the check out trigger.

The only potentially negative implication of this would be a scenario in which a currency drops (or rises, for that matter) drastically. Then, the price for that currency would have to be adjusted quickly enough to keep up with the changed market situation. But if GOG will simply stick to their 5,99$/9,99$ as reference prices, modified by exchange rates, I don't really see any big problem - there would simply be changes in all regional prices apart from the USD price from time to time.

Long story short - I don't see why everyone's making such a big deal out of this.
avatar
Woolytoes: I don't see a lie. Can I install the game without Steam? Can I run the game without Steam? No? Well, then it is DRM. Not to mention the additional 3rd-Party DRMs on Steam.
avatar
zeroxxx: Can you install your GOG games without GOG? How do you obtain the installer if it is not from GOG?

The same goes for Steam. Steam is a distribution, digital service. You can put what you want on Steam, and they sell it for you. You don't even need to attach CEG (which is the DRM part of Steam) in order to sell.

So GOG and Steam are no different. GOG is pure DRM free at the moment, but on Steam you have the choice to embed/employ Steam's CEG to secure your game/stuff.

If you can't understand this simple logic, I give up.
You can download the install.exe and burn it on a dvd or store it in a pen. Even if one day, GOG no longer exists, you can still install and play with your game.
You cant do that with steam.

If you can't understand this simple logic, i give up.
steam is drm.

i bought the orange box in a retail store and got 2 discs

i cannot play the game without installing steam.

i can buy a game from gog without their download manager and install it when and however i like...internet or no internet,

i cannot do this on steam.

clever marketing and adding a few features to the steam srm makes it look like a service but its no1 function is to control the market. you can lend your game to a friend, you cannot sell your used game on ebay , therefore controlling used game market by eliminating it.

steam is not good for gamers... stupid gamers love it...sensible gamers hate it.
I really appreciate this letter of explanation - it clarifies some stuff. I'm happy with the gog.com bringing in new games -otherwise I would have to use Steam... Age of Wonders 3 looks bloody cool and I will preorder it shortly (I just have bought Blackguards...). Fair pricing is important to me not because I'm stingy or cheap or poor... I like fair businesses and I always appreciate honesty. Keep up the good work guys and hopefuly you will make a difference in the industry so that Fallout 4 will show up here!!! Or maybe Nuclear Union for starters please!
avatar
paulrainer: steam and origin are the worst drm ever. totally intrusive and severely limit the use of your game.

clever marketing lets dumb people see it as a convenient service but its no1 function is drm -anti piracy

if you think otherwise then you need to re evaluate your perspective.
Wel, I wouldn't word it quite like that, but.... :P

It's definitely a protection mechanism. It has multiple purposes, but that's one of them. Going by GOG's spirit and the DRM subject with how they refer to it, I find it reasonable to call those clients DRM at GOG's forum. The fact that some publishers using that service allow their games to run without the client and without DRM is irrelevant imo.

Edit: Perhaps it's better just to say that "Steam is not DRM-free". I don't think anyone here can getting around that statement. ;)
Post edited February 26, 2014 by JohnnyDollar
avatar
Woolytoes: I don't see a lie. Can I install the game without Steam? Can I run the game without Steam? No? Well, then it is DRM. Not to mention the additional 3rd-Party DRMs on Steam.
avatar
zeroxxx: Can you install your GOG games without GOG? How do you obtain the installer if it is not from GOG?

The same goes for Steam. Steam is a distribution, digital service. You can put what you want on Steam, and they sell it for you. You don't even need to attach CEG (which is the DRM part of Steam) in order to sell.

So GOG and Steam are no different. GOG is pure DRM free at the moment, but on Steam you have the choice to embed/employ Steam's CEG to secure your game/stuff.

If you can't understand this simple logic, I give up.
Except you need to have the steam client installed to download the games, happily sending info about you to steam.
Also as far as i remember even most of the non DRM games don't run without having steam running at least in offline mode.

For GOG i get the install files for the games and install that's it only need to redownload something if i want an update.
As soon as steam offers to let us download the DRM free setup files directly from their website without the need to use the client, you might have a point.
Even GMG doesn't force you to use their client to install most of their DRM free games, it's only the worst ones that force their client on you (Steam, Origin, Uplay)

Thinking about it you're right, technically steam is not DRM, it's just a extremely horrible distribution service.
Post edited February 26, 2014 by Reaper9988
avatar
borsook: Gamersgate has DRM-free games (which is always stated on a game's page, as they have DRM games too).

And steam is not DRM, that's a lie. It's a distribution service, a game may require Steam client to run but it doesn't (e.g. Dungeons of Dredmore can be run without steam running). So it can be used as DRM but doesn't have to, steam does have DRM-free games (though they do not make it clear).
avatar
Woolytoes: I don't see a lie. Can I install the game without Steam? Can I run the game without Steam? No? Well, then it is DRM. Not to mention the additional 3rd-Party DRMs on Steam.
Can you install the game without Steam? That's absurd. Can you install a Gog.com game without Gog? You need Steam to install the game. Then it has a function to back it up to some location if you want, so yes, you can reinstall it without the Internet connection.

Can you run a game without Steam? Yes, you can. I gave you an example even. There are many games that can be run without steam and many that can't. Many publishers use Steam as a form of DRM but it doesn't mean it IS drm. Look at traditional distribution. Many publishers used CD-checks as DRM. Does it mean that a CD is DRM? No, a CD is just a medium, which can be used as DRM but it doesn't have to be.

I hate DRM as much as the next guy, but saying that Steam is DRM is not exactly true, this view is repeated by people who never actually tried to use Steam extensively, the truth is not that black and white.

Plus saying "they may have some good ideas, but we don't care because they have DRM" is just fanatic. Gog is great because it is DRM free. Does it mean nothing gog does could be done better?
I respect the opinions, believes and hopes of the GOG.com M.D. And the GOG.com team ones too.

But the only thing I can trust in this situation is this quote:

"In this world nothing can be said to be certain, except death and taxes."

And I believe Benjamin Franklin is rigth.

...

And Murphy fails few times. :-/

So, I will keep calm and I will see if this new situation is worth enough to me. Of course, if I do not like it, I can take THE SOLUTION: "Don't take it."

And it will be not the first time to do that. :-)
avatar
bastormonger: Long story short - I don't see why everyone's making such a big deal out of this.
The *fuss* is less about the technical reasons behind regional pricing and more about how GOG delivered its message.
avatar
Woolytoes: Can I install the game without Steam?
No.


avatar
Woolytoes: Can I run the game without Steam? No?
Yes, you can.
There are many games on Steam, which run without Steam installed after they have been downloaded once.


avatar
Woolytoes: Well, then it is DRM.
Well, not exactly.
The only difference with GOG is that they don't offer any browser-based downloads. But if you don't count the method of downloading, you can use DRM-free files from Steam, just as you can use DRM-free files from GOG.

In fact, in some cases files from Steam are actually more convenient to use, as they have been extracted and placed in a folder, whereas the GOG files are always installers.


Of course Steam as such is based on distasteful and unethical principles (DRM, region locks, unfair pricing, etc.) which is why I have never paid them a single cent. But as far as Steam having (some) DRM-free games, that's a fact and completely true.
avatar
SentinelWolf: You can download the install.exe and burn it on a dvd or store it in a pen. Even if one day, GOG no longer exists, you can still install and play with your game.
You cant do that with steam.

If you can't understand this simple logic, i give up.
Agreed. It is also worth mentioning that you don't need a special installer or downloader to use GOG titles. Since they are DRM free, they operate completely independently of the site.

--------------------

Sorry I wasn't trying to turn this into a debate or trying divert everyone away from the subject at hand. My original comment was mainly to illustrate why making comparisons of GOG to what Steam does/doesn't do has little baring here. A significant percentage of GOG users do not use Steam because it is DRM. Therefore including discussion of it here is not very useful.

Please don't let my original comment turn this discussion into some kind of flame war.
Post edited February 26, 2014 by photoleia
avatar
paulrainer: steam is drm.

i bought the orange box in a retail store and got 2 discs

i cannot play the game without installing steam.

i can buy a game from gog without their download manager and install it when and however i like...internet or no internet,

i cannot do this on steam.

clever marketing and adding a few features to the steam srm makes it look like a service but its no1 function is to control the market. you can lend your game to a friend, you cannot sell your used game on ebay , therefore controlling used game market by eliminating it.

steam is not good for gamers... stupid gamers love it...sensible gamers hate it.
I answered the bit about DRM before, please read that.

Anyway the discussion about DRM is pointless, my original point was about PATCHING. The point was that patching system on Gog is very inconvenient with new games, look at patching history of Expeditions Conquistadors, manually downloading each patch, and more often then not having to download a full install. Even Matrix/Slitherine which keep a very traditional model, without any distribution client have an autopatching app. Which is purely optional, but IS THERE. This is what GOG, imo, needs if it wants to be competitive with new games. (that and Linux, otherwise people will go to gamersgate, you will get there a DRM-free version for 3 platforms and on GOG for 2)
avatar
_Bruce_: In Australia we have income tax (when you earn money) company tax (if the company operates in Australia) and GST (10% of goods/services). GST only applies to imports greater that $1000, so none of these taxes apply.

We pay heaps because ..... F*&#( you, sucks to be in Australia.
avatar
Niggles: GST replaced the 20% (or so) tax previously on software... didnt drop the prices though did it ? :/
Nope actually went up in price!
avatar
zeroxxx: Can you install your GOG games without GOG? How do you obtain the installer if it is not from GOG?

The same goes for Steam. Steam is a distribution, digital service. You can put what you want on Steam, and they sell it for you. You don't even need to attach CEG (which is the DRM part of Steam) in order to sell.

So GOG and Steam are no different. GOG is pure DRM free at the moment, but on Steam you have the choice to embed/employ Steam's CEG to secure your game/stuff.

If you can't understand this simple logic, I give up.
avatar
Reaper9988: Except you need to have the steam client installed to download the games, happily sending info about you to steam.
Also as far as i remember even most of the non DRM games don't run without having steam running at least in offline mode.

For GOG i get the install files for the games and install that's it only need to redownload something if i want an update.
As soon as steam offers to let us download the DRM free setup files directly from their website without the need to use the client, you might have a point.
Even GMG doesn't force you to use their client to install most of their DRM free games, it's only the worst ones that force their client on you (Steam, Origin, Uplay)

Thinking about it you're right, technically steam is not DRM, it's just a extremely horrible distribution service.
And you need your GOG account to download games. What is the difference again?

It's only Client vs Website.
Post edited February 26, 2014 by zeroxxx