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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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Zacron: This all makes sense to me. There are always charges incurred when purchasing a game outside the country they are based in, but it would seem that GOG is simply doing their best.

To anyone who is so outraged by this "change," please, go ahead and leave. GOG is a place for the best classics, and now, the best of the new games, and they are the only company besides Steam that is being successful in it. Sure you can buy some vintage games from dotemu or wherever, but they give you a direct copy of a game, with no support and no guarantee that it will even run on your new computer.

We all need to remember, GOG is a business, and they have to make money, but the prices are not their call, they have to negotiate extensively to get the pricing they have, and when prices change, it is because they had to settle on it. Like Interplay. When the catalog of Interplay games went from 5.99 to 9.99, it was not because GOG wanted to, but because Interplay said they had to.

I am 100% behind GOG doing this.
Yep, you would be. Because, as an American, the regional pricing has not, will not and never will affect you.
And here I was thinking that the much-hyped statement explaining this regional pricing nonsense would allay my fears. To the contrary it's far worse than I imagined. Like others here, I thought regional pricing was only for new titles, which was bad enough -- but in fact it's for *everything*.

On top of that we get some sneaky emotional blackmail here: "We need to sign newer games or else just fire everyone and keep selling the same limited catalog". OK so, apparently we have to accept whatever nonsense you decide to pull so you don't have to fire everyone. Thanks for that.

At this point I see no option but to take my money elsewhere.
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_Bruce_: I am not blaming America, I was simply attempting to correct your perceived representation of GOG users. My perception (from everything I have read here and elsewhere) is that region free is very important to a great deal of GOG users. To suggest that this isn't the case is hard to accept. I can accept that it is the case for American GOG users.

Not critising American GOG users for having this position, just pointing out the difference.
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RawSteelUT: I wasn't talking about you in particular, really. Just noticing a trend of people going "oh, you're American, of course you don't mind," on this board.

And again, "region free"? Are games not going to be on sale here because of this? I've certainly heard no talk of not allowing Europeans to buy certain games at all. Honestly, the only people who really have to worry about this are the Germans, and I can't exactly blame any business for obeying the laws of a country they do business in.
It is NOT, I repeat, NOT a matter of business laws going on here. gog.com made a deal with the developer that, simply put works like this: gog.com can sell AOW3 as a pre-order/on release date, under the condition that they make different regional prices. This is not related to gog.com being forced to anything. They willingly accepted those conditions. They willingly discarded their fair-price policy and intentionally charged people more, just to appease the publisher and factually, make more money. This is a Pyrrhic victory, and what comes raining down on gog.com now is just the storm they have sown.

And it's not just the Germans, please try to look up what is done to Australians, they pay about 100$ and more per game. It's simply insane. And not just them, Eastern Europe vastly consists of economically much weaker countries and they're also charged more.

People here do feel some resentment towards Americans, but that is only naturally because of what they're confronted with. They are on the short end of the stick and the Americans, for whom nothing changes, say it's no big deal. While it's okay that they have that opinion, it still feels bad for those who are affected.
I buy from GOG for DRM-free games, until that changes, I will continue buying from GOG.

This, however, does not mean I am not somewhat confused (to say the least) regarding this change in policy. I live in the US, so there is no impact on me, but I do sympathize with others: I do not understand (apart from tax purposes) why games "need" be more expensive in certain parts of the world than others. A few points:

1. The regional pricing model for classic games sounds good on paper. The pricing is comparable to the actual exchange rates and avoids actual exchange fees. However, it leaves it in an inflexible state, so if the exchange rates begin to fluctuate, the prices will either a) not change or b) lag dramatically. I can see the problem with this, but the core idea is sound. A better metric would be (in my opinion) to run the actual currency conversion on an instantaneous basis (like PayPal) and charge in said currency, thereby circumventing any inflexibility and exchange fees.

2. Offering new games sounds great. There are issues regarding quality with many new games, sadly (especially AAA titles), so this makes offering them hard. In addition, new games are usually packed with DRM, so even getting them to appear here would be a trick. But, if new games do appear here, I would rather buy a DRM-free version than a DRM'd version, so the idea of moving toward new games is sound. However, regional pricing still remains a problem.

3. Retail vs. Digital is always interesting. Obviously digital is growing in popularity and retail is falling (I personally haven't bought a retail game in over 4 years), but there is something to be said about a physical copy from a publisher, especially when it comes to collecting. I am not a collector myself, but I sometimes feel like I might like to become one after I graduate, get a job, and have some money to spare. In other words, the retail vs. digital argument has pros and cons both ways. Why do I bring this up? Well...

4. The contractual obligations are sticky. One approach is to introduce regional pricing (as is obviously the approach taken here), but another would be to remove the contractual obligation (i.e. never make it in the first place). This would definitely slow down the process in acquiring new games that are not indie, but it wouldn't inherently stop it. Would this end retail sales for games? I don't know, it might, but then there is the possibilities of collectors keeping that market somewhat lively (less so than now, but still active, hence point 3). If developers are willing to let go of the retail market and sell exclusively online, how could they appease collectors? My first thought is a collector's edition released at a higher price point, but containing tangible goodies for collectors. No matter what, developers and publishers can avoid making the contractual obligation, can phase out retail stores, without necessarily disrupting the collectors. This means that given time, new games can be released at a standard price, but it may take a while (possibly a long while) before this becomes possible.

5. Why regional pricing on TW3? If CDPR knows about the contractual problems, why not trailblaze? I'm just saying, you trailblazed with DRM-free digital distribution, why not your sister company?

6. VATS. I know absolutely nothing about it other than it is a type of sales tax. To that end, if it really is that bad, don't add regional pricing, but simply add the VATS tax to the price and call it a day. Mix this with real-time currency conversion, you can appease the consumer and the developer/publisher.

I'm not going to stop using GOG. They still carry DRM-free games, the reason I use it, but I can understand the anger. To that end, I think they can devise new plans different than the ones laid out here, to appease both consumer and developer. I've laid out my opinions regarding it and possible alternatives. I'm sure I've repeated some suggestions from the community as well. To that end, at least GOG is willing to make an open letter and communicate with its consumer base. Use that, and learn from what the consumer base has to say. Don't ignore them, continue the communication and use it to improve the service to something both consumer and developer can agree upon. It may take longer than a year, but I'm sure the consumer base is willing to wait if it means a better service all around.
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Ichwillnichtmehr: They promised us, their customers, that they would stick with their core values.

Now they have told us, their cusomers, that they will abandon one of their core values.

Quitting would mean they would stop selling games, but this is simply going back on their word.

I'm sorry, but liar is the correct term.
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crazy_dave: I guess I have a different take - if GOG had intended all along to give flat pricing up while promising otherwise, then they would be liars. Failing to keep a promise they had intended to, makes them quitters. I'm not saying people shouldn't be angry and/or disappointed. But until I have evidence otherwise, I'll think of them as having given up a core value, not as having lied about ever believing in it.
They lied about not giving up their core values.
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Darvond: Well, this thread is going just as well as I expected: Badly. But at least the wish for GOG to abandon regional pricing broke 1000. That's gotta be enough to get their attention, right?
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Rusty_Gunn: It's best to hunker down & be ready for the Loong fight back to "fair treatment" this most likely wont be over quickly and could take years, if ever
If GOG's staff have an ounce of sense, they'll have it fixed by the end of March 7th.
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Selderij: So in addition to establishing that regional prices are going to be a "thing" for new games, this letter delivers another bomb in the form of regionally priced ALL games. As if by destiny, Europeans end up paying more even for the classic games now. You have no idea how many customers you're pissing off right now, and rest assured that what you see on this forum is a drop in the ocean compared to the true extent of the dissatisfaction evoked by this shift in policy.

GOG was never in dire straits financially. In 2012, GOG had a healthy net profit margin of 20% out of over €10 million in revenue. In 2013, that revenue doubled with the profit margin staying at least as lucrative. GOG didn't sell out its flat pricing out of any kind of necessity. Don't anyone even think that. As a friendly reminder, GOG is registered in Cyprus, a tax haven and country-sized money laundromat popular among Russian oligarchs. GOG is not in a position to plea sympathy on financial grounds of any kind. In light of that, the fact that European VATs were mentioned in the letter is frankly disgusting. Isn't that nice, reminding that we should pay our taxes when you clearly don't want to pay any yourself?

GOG wants to play its customers for fools. The initial announcement was sexed up with "good news" and focusing on three exciting new games that wouldn't be possible without regional pricing. The follow-up letter continues this condescending treatment by dressing up regionally priced classic games as an exciting and positive thing: "by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing". What a great promise, I just can't wait! Three hoorays for "fair local pricing" and paying more as a European! And here I thought that the original announcement was good enough news! It seems we can always trust GOG to go above and beyond the call of money... DUTY! I meant duty! To its customers!

I suppose all of this is going to at least pay off in games that we'd otherwise never get? No. LucasArts, Bethesda, 2K and others already have had their old games on Steam for years. To clarify: Steam has old games by LucasArts, Bethesda and 2K, including Doom, Fate of Atlantis and the old UFOs. I cannot stress that fact enough! Unless the Steam client is programmed to specifically kill your PC on sight, chances are you'll be able to play those games instantly with no incidents whatsoever. Go and play them right now if playing them is your main reason for wanting them! But if your main reason to buy a game is to bask in its non-DRM glory on your virtual shelf, I suppose you're stuck between GOG and piracy, but don't fool yourself or others that you love the games themselves.
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jfanno: This fascinates me. Am in the wrong to insist that GOG answer this? I was wondering about the company's financial situation. I just don't see how this new move is necessary; it seemed to be coming from a sense of desperation. But why can't the company keep making money off of games that are becoming classic at the same rate they are being made(just further down the line) as well as new indie titles just as it has been. How is that not powerful enough to change the minds of the big companies? Why does GOG need this compromise?
http://www.youtube.com/watch?v=b6P3yOTR2Vc&t=26m
https://www.cdprojekt.com/Press_Room/Informacje_prasowe,news_id,1993
Well this are not very good but not so bad news either, and we know that the witcher 3 is coming very soon :D (already go original sin backed on kicksterter :P )
I just wish we can have gog for many many years more :)
Profit across the board, even in the face of developing a game and they feel the need to rake in more?

...I guess GOG's marketing department and executive board need a pay cut to remind them of their humble beginnings.
I'm not affected by this monetarily, but wow. Witcher 3? You guys talk about leading by example and you can't even get your own parent company to drop region pricing for their OWN game for their OWN store? I could understand if you were selling PS4 and XBone copies, but this is just PC. I mean CDP even teams up with Namco Bandai again... Are they like they only viable publisher in that region?!
In a nutshell, a company that only has a single store, that discriminately charges different people different prices is clearly wrong.
Now in terms of 'shipping' or 'delivery' could they have different 'final prices'. (not including tax laws, tax laws are NOT CLEAR)
Thats why some of the better company's online stores have uk.website.com and us.website.com and etc.... different stores, different prices.

I really hope gog at least sticks with their DRM-Free policy/advertisement.


another example: I provide you wish a phone number for a specific resturant, we both order same thing. We are both charged same price for the goods, same taxes (story location decides this, not buyers location)... but different dilivery fees depending on how much it would cost to get the order to the person.

Since internet is no shipping, the base price + base tax should be the same, globaly.
It is in line with price gauging and price fixing for sure and something drastic needs to happen, or else the customers will continue getting exploited/etc. (steam has been getting away with this since they introduced regional pricing)

This is how i feel about it.
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GOG.com: To be straightforward (excuse my French):DRM is shit-- we'll never have any of it.
Really? Does that mean you're going to get rid of DRM on the ones that have it?

Before you say you don't have any, why is there a support page for requesting keys? Keys are DRM. I'd forgive it if those games bundled a key gen, but when you're putting a third party, even GoG, in the mix, it's DRM. If, heaven forfend, GoG goes under, people that don't have the keys are screwed even if they have the install files.
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Darvond: Profit across the board, even in the face of developing a game and they feel the need to rake in more?

...I guess GOG's marketing department and executive board need a pay cut to remind them of their humble beginnings.
They have been growing every year, and I see no reason they wouldn't have continued to grow.
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Zacron: This all makes sense to me. There are always charges incurred when purchasing a game outside the country they are based in, but it would seem that GOG is simply doing their best.

To anyone who is so outraged by this "change," please, go ahead and leave. GOG is a place for the best classics, and now, the best of the new games, and they are the only company besides Steam that is being successful in it. Sure you can buy some vintage games from dotemu or wherever, but they give you a direct copy of a game, with no support and no guarantee that it will even run on your new computer.

We all need to remember, GOG is a business, and they have to make money, but the prices are not their call, they have to negotiate extensively to get the pricing they have, and when prices change, it is because they had to settle on it. Like Interplay. When the catalog of Interplay games went from 5.99 to 9.99, it was not because GOG wanted to, but because Interplay said they had to.

I am 100% behind GOG doing this.
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Bloodygoodgames: Yep, you would be. Because, as an American, the regional pricing has not, will not and never will affect you.
Just preordered a version of dark souls 2 from UK. Physical copy with book and manual, 28PoundsUK shipped to USA(US$46.70), Fingers crossed that theres no steam. The US copy i could find is amazon for 50$ Steam download only. In this example i assume that the US Gog version would be more expensive than the UK version.
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Rusty_Gunn: It's best to hunker down & be ready for the Loong fight back to "fair treatment" this most likely wont be over quickly and could take years, if ever
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Darvond: If GOG's staff have an ounce of sense, they'll have it fixed by the end of March 7th.
Oh, I agree, but the "KoolAid" they seemed to have "drank" sounds to be the good s----, so it could take awhile if ever for them to come to their senses again