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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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dhundahl: Not quite. Sales tax is a very generic term that describes a taxation on sales, but typically a sales tax is only levied at the point of retail sale. VAT is a form of sales tax that targets the added value at each link of the production chain. In general talk, the difference between the two terms is minor, but they don't actually mean the same thing. The US has no VAT but there are vrying sales taxes. I'm not sure how they apply to online sales of intangible products, though. But I'm fairly sure that whatever sales taxes you have in the US, they're nowhere close to the 25% VAT in Scandinavia.
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jamotide: Yes I just googled that as well, but how is it relevant? It's not like we are talking about B2B transactions here.
You said sales tax is VAT when it really isn't. No, we're not talking B2B here, but we are talking about a sale of intangibles by a business with no physical presence in any US state, which may well mean they're not collecting sales taxes at all. Do correct me if I'm wrong, though.
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Future_Suture: One distro would be enough. Instead, GOG chooses to introduce regional pricing, higher prices, and all for games that are DRM free regardless, spouting lies to insult us even more.
I think the teams and Wine and ReactOS would be more than happy to work with GOG, and I'm sure the Canonical/*buntu teams would be tickled.
Why does CD Projekt RED even need physical retail for a PC game? Aren't GOG and Steam enough? Also, why would Larian force GOG into regional pricing over a DRM free, crowdfunded game? Are they nutters of a special sort?
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Future_Suture: Why does CD Projekt RED even need physical retail for a PC game? Aren't GOG and Steam enough?
Why do you want Linux versions of games? Aren't Windows and Mac versions enough?
Even if I do use almost exclusively digital games, there are a few that I would prefer to grab physical copies of. So I do appreciate the selling of physical retail versions, especially if loaded with goodies.
low rated
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GOG.com: Hey Goggers;


I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
Fuck you.

I just refunded a pre-purchase on Steam because I saw you guys were offering it for pre-purchase as well (Age of Wonders 3). Not because it was cheaper but because I've always been a fan of the site and CD Projekt RED but now I see you're going to implement the Australia tax.

Fuck you. I'll be pirating every single game I would have bought from you cunts from now on. May you swiftly go out of business you greedy cunts. I cannot wait to play the Witcher 3, for free. It'll be glorious.
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Future_Suture: Why does CD Projekt RED even need physical retail for a PC game? Aren't GOG and Steam enough?
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JMich: Why do you want Linux versions of games? Aren't Windows and Mac versions enough?
Even if I do use almost exclusively digital games, there are a few that I would prefer to grab physical copies of. So I do appreciate the selling of physical retail versions, especially if loaded with goodies.
Let's see, one's an entire platform not being supported, the other is a medium of distribution that delivers the exact same thing as its counterpart. As far as I know, fancy physical retail boxes are becoming fewer, manuals are now a few pages instead of a little booklet to immerse yourself in, and goodies? Unless you buy the super duper special edition at 2.5 times the price, what are you getting? That's what GOG (as well as Steam and Humble in some cases) provide last I checked. Nevertheless, GOG is being bullied into this regional price debacle via contracts due to physical retail being unable to compete. That borders price fixing territory in my mind.
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Future_Suture: Let's see, one's an entire platform not being supported, the other is a medium of distribution that delivers the exact same thing as its counterpart.
I never claimed you asked GOG for Linux games. I claimed you asked for Linux versions of games from the developers. So it is the same thing as its counterpart, especially if you don't use said platform.
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Future_Suture: As far as I know, fancy physical retail boxes are becoming fewer, manuals are now a few pages instead of a little booklet to immerse yourself in, and goodies? Unless you buy the super duper special edition at 2.5 times the price, what are you getting? That's what GOG (as well as Steam and Humble in some cases) provide last I checked.
True, GOG and the other stores are also providing hard cover art books, posters, little sculptures, flags, coins and the other memorabilia. You know, the stuff that makes physical editions worth buying.

You don't see the point in physical since digital covers your needs fully. I don't see the need for Linux versions of games because Windows versions cover my needs. But there are people who wish for the other version, and each company has to decide if they want to cater to them.

And I think retail surpasses Linux for the time being, though it does depend on what games you are looking at.

The above is not relevant to region pricing btw, just a comment on why a company may want to provide additional game versions, be they retail, Linux, console or localized ones. The answer is the same, because enough people ask and buy them.
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GOG.com: Hey Goggers;

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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Markytheoz: Fuck you.

I just refunded a pre-purchase on Steam because I saw you guys were offering it for pre-purchase as well (Age of Wonders 3). Not because it was cheaper but because I've always been a fan of the site and CD Projekt RED but now I see you're going to implement the Australia tax.

Fuck you. I'll be pirating every single game I would have bought from you cunts from now on. May you swiftly go out of business you greedy cunts. I cannot wait to play the Witcher 3, for free. It'll be glorious.
If you're going to pirate any and all GOG-games because they're only using the same regional pricing as Steam in some cases, then why were you even thinking about actually buying a game on Steam? If GOG are a bunch of cunts who deserve to have their games pirated then surely you'd think the same thing about Steam, wouldn't you?
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Future_Suture: Why does CD Projekt RED even need physical retail for a PC game? Aren't GOG and Steam enough?
Apparently not, and they're not alone.

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Future_Suture: Also, why would Larian force GOG into regional pricing over a DRM free, crowdfunded game? Are they nutters of a special sort?
According to what I have read at the Larian forums, Divinity: OS will be available in the retail market. The deal between Larian and distributors was worked out before the project was kickstarted, which was done for additional funding to add more content to the game, not fund the game itself.
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dhundahl: You said sales tax is VAT when it really isn't. No, we're not talking B2B here, but we are talking about a sale of intangibles by a business with no physical presence in any US state, which may well mean they're not collecting sales taxes at all. Do correct me if I'm wrong, though.
But how does that matter here...for our purposes VAT is just another sales tax and vice versa. The only difference is how they are charged between businesses.
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Markytheoz: Fuck you.

I just refunded a pre-purchase on Steam because I saw you guys were offering it for pre-purchase as well (Age of Wonders 3). Not because it was cheaper but because I've always been a fan of the site and CD Projekt RED but now I see you're going to implement the Australia tax.

Fuck you. I'll be pirating every single game I would have bought from you cunts from now on. May you swiftly go out of business you greedy cunts. I cannot wait to play the Witcher 3, for free. It'll be glorious.
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dhundahl: If you're going to pirate any and all GOG-games because they're only using the same regional pricing as Steam in some cases, then why were you even thinking about actually buying a game on Steam? If GOG are a bunch of cunts who deserve to have their games pirated then surely you'd think the same thing about Steam, wouldn't you?
Steam is what it is. It's far from perfect but it's basically the industry standard. I went to the trouble getting a refund from them to purchase the same product at the same price from GoG simply to support what I thought was a site that was better than steam.

Today it's 'regional pricing' tomorrow it'll be 'Oh in order to bring you AAA+ shit we have had to drop our DRM free policy.'
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Future_Suture: Why does CD Projekt RED even need physical retail for a PC game? Aren't GOG and Steam enough? Also, why would Larian force GOG into regional pricing over a DRM free, crowdfunded game? Are they nutters of a special sort?
Certain types of games offer major benefits in physical form - RPGs like the Witcher series with lavish documentation, maps and quest books and strategy games with 100+ page manuals (not so practical having to continually Alt-Tab to a PDF version).

Another aspect is high-speed Internet access - this is far from universal (and likely to remain so for the forseeable future for some locations) so there will still be a reason for retail copies.

However I'm very skeptical about the mantra of "retail keeps digital prices high" - as I pointed out previously such behaviour would be anti-competitive and illegal in most jurisdictions. In addition, such an agreement would have to limit sales to be effective and anyone who keeps an eye on pricing will be aware of how much variation there can be. And finally, pretty much the only stores dealing in large quantities of PC games are the online/mail-order outfits who discount heavily themselves. High street stores dropped PCs for consoles some years back. So all this sounds like an excuse to keep us poor deluded gamers ponying up more than we need to, while publishers try to cook up more efficient schemes to extract our money.

I would agree though that Larian (and Triumph) would have to be almost catastrophically stupid to involve themselves in any such pressure given the ill-will it has generated here and elsewhere. However pending some official denial from them, it can't be ruled out either.
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dhundahl: You said sales tax is VAT when it really isn't. No, we're not talking B2B here, but we are talking about a sale of intangibles by a business with no physical presence in any US state, which may well mean they're not collecting sales taxes at all. Do correct me if I'm wrong, though.
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jamotide: But how does that matter here...for our purposes VAT is just another sales tax and vice versa. The only difference is how they are charged between businesses.
Because it's hard to get to the right conclusions if you neglect the details. You asked why there's all this talk about VAT. There's all this talk about VAT because it's something GOG has to deal with. There's probably no US sales tax getting in the way but the same doesn't apply to the VAT around the EU, at least not as far as I know.
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agogfan: This is topical in South Africa at the moment as we have a pending change to our VAT law which would require GOG to register as a South African VAT vendor by 1st April 2014 if they wish to continue selling games to South African citizens.

Link to article.

GOG would thus have to levy 14% VAT on any sales to South Africans, and hence they need to be able to price their goods differently for the South African market.

However, GOG may decide it's not worth their while to continue to sell to South Africa, which means this could be the end of my game purchases as there are no DRM-free PC game retailers based in South Africa that I'm aware of.
But that all the point were all talking here... Those prices, which you see on pages on GOG are already WITH VAT. Theyre "just" now not forced to pay them to South Africa government, but keeping them (of course its not "keeping" in the manner of speaking - just an interpretation). BUT when selling it to EU countries, theyre forced to pay it on Cyprus. Now - sadly for them - theyll have to pay it also in South Africa etc.., as Uve posted - and THIS is the real drive behind this everything whats going on... No fights for DRM or something... And thats what making me mad... Simply say it openly, not hide behind some excuses...

The new situation will be, that we (in EU) will get those prices raised up by the "regional pricing", EVEN were now paying the VAT, as its INCLUDED already in the price U can see on the GOG web pages...

Hope so that clarifies the situation for good...
Post edited March 05, 2014 by slahounek
This won't change a lot of things for me, since I pay through PayPal. The price in € I see before paying is the one I see on my bank statement.

I know GOG can and will get more DRM-free games. That's what I want.

My opinion on regional pricing ? As long as it's not 1€=1$, it's fine.

BTW, look at the store page for AoW 3 (attached picture). It's not 1€=1$.
Attachments:
aow3.jpg (16 Kb)