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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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ken1989: perhaps they saw that they can't substain this policy of the same dollars prize for all the countries?
Yes that is possible but can not be confirmed.
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Martek: As long as GOG stays DRM-free (and mandatory client free) I'll keep shopping. If it's a game I want and the price is acceptable and no DRM, I'll add it to my shelf.

I wonder if anyone has done any metrics on this thread. Like how many unique posters (compared to say their entire customer base). And of those unique posters, how many posts per unique ID. And then compare the "tone" of each of those posts (particularly over time since the news of the price change broke).

Because this seems to me like "most" posters are the same folks, re-posting their dislike of the change OVER AND OVER, getting more and more "rabid" as the thread grows. But again, without some metrics that's all just a guess.

But you have posters here talking about how GOG is "waving their dick around" and "ripping off everyone" and "speaking volumes for how little they think of customers", "cheating all their customers" and the like. The hyperbole level is ridiculous (it's approaching ludicrous speed).

While I in past days have sympathized with those that are unhappy with the price change, that sympathy is draining away daily; just due to the worsening "tone" and "loudness" of the "mob" over the days.
This is happening because GOG isn't really addressing the unrest. They need to post another "letter" or an FAQ or something.
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Martek: As long as GOG stays DRM-free (and mandatory client free) I'll keep shopping. If it's a game I want and the price is acceptable and no DRM, I'll add it to my shelf.

I wonder if anyone has done any metrics on this thread. Like how many unique posters (compared to say their entire customer base). And of those unique posters, how many posts per unique ID. And then compare the "tone" of each of those posts (particularly over time since the news of the price change broke).

Because this seems to me like "most" posters are the same folks, re-posting their dislike of the change OVER AND OVER, getting more and more "rabid" as the thread grows. But again, without some metrics that's all just a guess.

But you have posters here talking about how GOG is "waving their dick around" and "ripping off everyone" and "speaking volumes for how little they think of customers", "cheating all their customers" and the like. The hyperbole level is ridiculous (it's approaching ludicrous speed).

While I in past days have sympathized with those that are unhappy with the price change, that sympathy is draining away daily; just due to the worsening "tone" and "loudness" of the "mob" over the days.
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SirPrimalform: This is happening because GOG isn't really addressing the unrest. They need to post another "letter" or an FAQ or something.
Exactly there was no official response besides TEnigmaticT and Judas ducking their heads.
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ken1989: come one all this fuzz for 7.49 and not 7,2376 euros for the 9,99 dollars game.......

Come on!
If one buys 100 full-priced games the difference is whether one gets 100 or 101 games for the same money. And for those who have to pay currency conversion fees, that difference can double, meaning that for the price of 102 games you only get 100.

For a casual buyer the price difference has no pragmatic value as such.
The difference as an unfair principle, however, is still just as unequal for that person who only buys 1 game ever on GOG.


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ken1989: So the principal value of gog, no DRM, suddenly is gone too?
GOG has already hinted that if (and when) gifting/proxying gets out of hand, they will take needed counter-measures. Which in plain English means some sort of DRM, in the least noticeable form cross-region gifting blocking, in worse options something else.


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ken1989: And no Steam is not the horror.......

i most intrigued by the possible future arrives of the Lucasarts classics, I will leave to you this big worthless discussion of the "fair price", especially when the difference with the old price is so small.
Well, many LucasArts classics are available on Steam even as we speak.
What's stopping you from buying?
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PixelBoy: GOG has already hinted that if (and when) gifting/proxying gets out of hand, they will take needed counter-measures. Which in plain English means some sort of DRM, in the least noticeable form cross-region gifting blocking, in worse options something else.
Hopefully, there won't be a reason for them to bend on yet another policy because they'll realize that there are better ways to grow a company.
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PixelBoy: GOG has already hinted that if (and when) gifting/proxying gets out of hand, they will take needed counter-measures. Which in plain English means some sort of DRM, in the least noticeable form cross-region gifting blocking, in worse options something else.
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Darvond: Hopefully, there won't be a reason for them to bend on yet another policy because they'll realize that there are better ways to grow a company.
I rather expect that instead of DRM they will just stop selling the game.
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Matruchus: Exactly there was no official response besides TEnigmaticT and Judas ducking their heads.
Mmm, and although they've been doing their best answering questions here and there, for the most part their posts are getting lost in the torrent of unhappiness.
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Matruchus: That is steams standard and steam has no values as the values gog once had.
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ken1989: come one all this fuzz for 7.49 and not 7,2376 euros for the 9,99 dollars game.......

Come on!

So the principal value of gog, no DRM, suddenly is gone too?

And no Steam is not the horror.......

i most intrigued by the possible future arrives of the Lucasarts classics, I will leave to you this big worthless discussion of the "fair price", especially when the difference with the old price is so small.
You consider $15 difference small?
http://www.gog.com/forum/age_of_wonders_series/post_your_regional_price_for_aow3/page1
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Matruchus: Exactly there was no official response besides TEnigmaticT and Judas ducking their heads.
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SirPrimalform: Mmm, and although they've been doing their best answering questions here and there, for the most part their posts are getting lost in the torrent of unhappiness.
I figure you know this, but just as a general heads up for people reading the thread, you can view just the staff posts (blue text) with this link or by clicking the ( ! ) symbol next to the thread title when browsing the list of threads.
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SirPrimalform: This is happening because GOG isn't really addressing the unrest. They need to post another "letter" or an FAQ or something.
I doubt that another letter will solve anything.
So far we had the initial announcement which was pure spin. Next we had some comments by TET in the original announcement thread that left the door wide open for regional pricing for old games, region locks and games not being available in certain regions. Following that we got a first look at regional pricing with Age of Wonders 3 which costs $15 more than in the US in large parts of the world, including many of the poorest countries. Then we got the letter which was still full of spin, but obviously successful in obfuscating the issue as all the "it's only a few cents" posts here prove. Finally we got some more answers by TET, but lots of questions simply got ignored, especially ones that poked holes in his explanations.
I think there has been enough talk and enough letters. Now is the time to vote with our wallets. Either this works out for Gog and they gain more customers than they lose or it doesn't. Time will tell.
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Brasas: I rather expect that instead of DRM they will just stop selling the game.
Why start in the first place? :B
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Brasas: I rather expect that instead of DRM they will just stop selling the game.
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Darvond: Why start in the first place? :B
Priorities, priorities. If only life was black and white about staying true to all your principles :p
http://www.gog.com/forum/general/what_is_more_important_game_preservation_or_drm_free/post187
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silentbob1138: I think there has been enough talk and enough letters. Now is the time to vote with our wallets. Either this works out for Gog and they gain more customers than they lose or it doesn't. Time will tell.
Oh yes, I won't be buying anything in GBP from GOG. So if they apply that to the whole catalogue then then I won't be buying anything.
If the price changes affect you significantly,

but you still want to support GOG to /some/ extent

(perhaps the DRM-free part or encouragement to bring more classics)...

Wait for sales, my friends.

I seriously doubt AoW3 is worth 40-60 bucks, but it may be worth 10-20.
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JudasIscariot: , unless a miracle happens and there is a Windows-equivalent of DOSBox that we can legally distribute along with the games, due to being 16-bit will not be here :(
Seeing as how this must be just about the holy grail of classic game preservation, I assume the GOG staff has already tried looking into what it would possibly take to either create this in-house or get someone else to create it for you? From your tone, it sounds like a near impossibility, which is a huge shame because there are SO many windows games from the 16 bit eras that I would LOVE to play again, but simply can NOT get to run on the pOS that is WIN 8.1.