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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
I can see the dillema when trying to get new games on gog. I also know that gog won't last forever on old games. The problem for many is how unfair regional pricing can be. That and how it can eventually lead to DRM, even if you say it won't. When I first Join gog one world priceing was one of the pillers of your message. Admitedly with just one piller gone the whole thing wont callapse but it does weaken the others. Even though I'm american and the new rules wont affect me much I'm not too stupid to believe the tables could be turned one day. I also have a issue with how you plan to deal with the pricing issue, by giving out free games. The problem is you didn't give them any choice. With the age of wonders pre order, you choice certain games and said they could chose one. What if the already have them, or, dont want them? Giftorder? That hardly seems fair. The only way I see this being fair is if you credit their account with the differnce in price. That way they can choose on their own.
Im ok with the prices about 4.49 and 7.49 Euros

But im not gonna buy more expensive titles from you guys. Im sorry.
Not fine with that i have to pay 15 dollars more then the US for Age ofg Wonders 3

I understand why you are doing this.
So for now i think i can deal with it.

Though im not sure if i can trust you guys in the long run.

We shall se how it ends up, only time will tell.
Post edited February 25, 2014 by Redfoxe
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IAmSinistar: I could buy your games for you, mate (assuming the gift keys don't get locked). But somehow I don't that solution will scale across the site. :(
Thanks mate, it's more about the principle than anything else. If I would want to "game" the system, I could use a Russian VPN. It really hurts me when businesses simply drop "core values", which helped them build an image and a user base.
Post edited February 25, 2014 by blotunga
To be honest, even if I do have to pay some extra money, the two things that attracted me to GOG have not changed. No DRM and classic games.
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Thanks for the letter explaining the issues. Now, here are my thoughts.

Firstly, I think you did a poor job of handling how this news regarding the regional pricing change came to light. You effectively tried to sandwich it inbetween a new game announcement, proclaiming 'good news'. I don't know who was responsible for that, but breaking news about a change to one of the core principles of GOG.com in this manner just seemed unprofessional - and was NOT helped by the attempt to block the videos on Youtube regarding 'one world - one price'. That is the kind of tactic I would expect from an unscrupulous company, not GOG.com.

I'm glad that you reversed that decision quickly, and told us that this letter would be forthcoming. This is how it should have been handled from the start, and I think if it had, there could have been less misunderstanding and anger from some members of the community here.

Be that as it may, the water has already passed under the bridge.

Secondly, the games that you have announced in relation to this regional pricing issue were relatively unsurprising, as all three were pretty much expected to be on GOG.com at some point. As others have pointed out, they are all from independent developers, at least two of which would be self-publishing. If you consider these games and developers to be your 'aces in the hole' to act as bargaining chips when confronting the large publishers to convince them to release big budget AAA titles on GOG.com, it really does give me pause.

I was expecting at least ONE game from a big publisher in that mix, which would have been a far weightier bargaining chip to put before the rest of the mega publishers (EA, Ubisoft, Microsoft, et al). Forgive me for saying this, but why would these mega publishers agree to DRM-Free for their AAA games when you offer up these three titles you have chosen to attempt to point out the merits? Again, all three are developed by independent studios - pretty much the antithesis of the publisher-backed model. From my viewpoint, that puts you in a weaker bargaining position with these kinds of publishers, which will make realising your DRM-Free dreams for AAA games on GOG all the harder.

Thirdly, you state in the letter that your new pricing model is so far not set in stone, or 100% finalised. Then I have to question the reasoning behind announcing it in this way, before you have hammered out all of the details. The 'one world - one price' model utilised by GOG has been (thus far) one of the core principles or foundations of the site, and taken in tandem with the other core foundations such as DRM-Free, attracted many people to the site and convinced them to purchase the games. Each individual will obviously have their own values and core principles that they hold more dear than others, but taken as a whole GOGs founding principles represented a company that cared deeply about not only fairness, but about its customers. By gradually eroding those principles over time, and now flat out removing some of them, it obviously then impacts people's perceptions of GOG.com, and what the future may hold. Personally I am not so naive to fully trust any company, because in the end they are in business to make money, and secure their future viability. Compromises will invariably have to be made along the way. However, when you start to take away the foundations of what made your business strong in the market, you end up with a toppling house of cards barely propped up by the most loyal of customers.

Now, when it comes to setting a fixed regional price for the classic games in the catalogue, the price for my location is relatively fair, and yes, it will prevent additional conversion charges. I can appreciate that. However, it may not be as fair to other customers in other regions, and that concerns me.

As a customer of some 6 years standing, with nearly 260 purchases from GOG thus far, I am obviously concerned when I see how GOG.com has changed (sometimes painfully) over the years. Your dream of a DRM-Free future for all games is laudable, and my number one reason for supporting you thus far. However, as you have indicated in yout letter, you must adapt to the influences in the market in order to remain competitive and thrive. If you were willing to sacrifice your other core principles to attain the singular goal of a DRM-Free future, how much more would you be willing to compromise in a year, two years, if you run into financial difficulties and cannot attract enough games?

I am concerned enough about DRM-Free games to keep supporting you at the moment, because I have had some poor experiences of DRM-protected games in the past. There is nothing more frustrating than trying to load a game you have paid for, only to be told it cannot find the disk in the drive (in spite of the fact you just installed it from that disk). That is why I dislike DRM so passionately, and agree with your message in that regard.

Nevertheless, I cannot mask my disappointment that another core principle of GOG.com has eroded away under pressures from financial security and publisher demands, and my trust in your company has taken a major dent. Many, many people will bear the brunt of your decision around the world, and I feel sorry for all those who will be deeply impacted by this decision. You will undoubtedly lose many customers over this. I can only hope that it was all worth it.
For all those saying people from the US basically can't have an opinion on this: I pay more for every game on Steam than people in Eastern Europe and Russia do. I still think regional pricing, when done right, is a good thing. It's a global issue not a Western Europe issue.
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Wishbone: Have you not paid attention to the pricing differences of Age of Wonders 3? The US price is $40, while the EU price is $55. That is hardly a 25-50 cent increase.
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paul1290: He's talking about the "local pricing" that will applied to other games, which is NOT the same as the regional pricing being applied to the three new games.

Yes, there's plenty to get pissed off at, but don't get different issues mixed up in the process.
You can't really avoid that at this point. With all these issues coming on top of each other, the negative reaction to one issue fuels the negative reactions to the other issues. The French Monk talks about a future fair regional pricing scheme on the same day that GOG launches its first example of a regionally priced game, and it is not fair, not by a long shot.
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tajemniczybeton: >Third, we will switch to fair local pricing for classic games, as I mentioned above.
kurwa 2

Time to check what classics I'm still missing and buy them.
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TheEnigmaticT: Did you...read the letter? The pricing for classic games is going to likely be better for most everyone once it's implemented.

I understand that other stores have trained a basal ganglia to fire that "regional pricing = BAD", but we're trying to do something new here.
I sort of like it, but I am left less then impressed.

I like the idea that you will have a fair pricing model for the older games converted into local currencies. A little more a little less for people is okay by me, as it will remove the banking charges anyway. I mean I would prefer if your prices would use the conversion rates for the day, that would be fantastic. Yet I will still "wait and see" until it is implemented and see how I am affected.

I will hold out hope that your position with older games will allow you to keep the prices of them level as they are now, and that when a game becomes an older title of say 2 or 3 years old that your ability to renegotiate the price to a more even level will work as you appear to hope.

I am sure that there will be many AAA titles blowing in their own winds and proclaiming the most outrageous prices across the board, but like many here I have little interest in most "AAA" games, not least because I have not got a disposable income to support them and my machine is already ancient by the standards of most modern games (2 years).
Maybe we could see fairer prices in the newer games because of this, but I will not be holding my breath.

I look forward to the future this brings, the games (mostly old). Yet I will reiterate that I do feel a little less trust, just because this is how this should have been explained to us the first time and if the regional pricing is to be kept mostly on the level then why not still proclaim that your prices are fair?
Make a "badge" on the game pages of games sold at an equal price (minus minor variation for VAT and exchange rates), so that people can see the games that are still fair.
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Starmaker: ... Eat a lollipop. People paid in roubles lost 20% off their salaries within the last month. ...
I didn't meant it in a bad way. I apolegize. I just took it as an example, otherwise I'm completely relaxed about it. Sorry for any inconvience!
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StingingVelvet: For all those saying people from the US basically can't have an opinion on this: I pay more for every game on Steam than people in Eastern Europe and Russia do. I still think regional pricing, when done right, is a good thing. It's a global issue not a Western Europe issue.
I am in Eastern Europe. But apparently I pay about thrice the russian price.
high rated
By the way, if you are going to make all games to use regional pricing, you will soon HAVE TO use some form of DRM.

Publishers will demand ways of enforcing regional pricing, because people will soon abuse the system to buy games cheaper.

Even Valve had to restrict multi-region gifting, for example, so GOG is gonna be no different. And it's pretty much DRM.
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Niggles:
In short - its a piss poor idea being piss poorly handled.

If GOG had zero option but to introduce regional pricing (from the publishers pov), then they should have negotiated to maintain a single price, but to take a cut in their own profits in the regions to offset the publishers cut and MAKE EVERYONE HAPPY while also STICKING TO THEIR GUNS.

Edit: thats what bands on tour often have to do, its what I ften have to do in my work. its what GOG should have done!

Edit2: to clarify.
Standard gog release - $9.99 - split 50/50 between publisher and gog (for arguements sake).
Regionally priced release. US sales split 50/50. EU sales Split 70/30 and so on. No price change.
Post edited February 25, 2014 by Sachys
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Niggles: DRM free has always been THE core value.
Flat pricing has always been THE core value, either. Well, until today.
Nvm.
Post edited March 09, 2014 by sg3kmb613sdf5gr
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blotunga: I am in Eastern Europe. But apparently I pay about thrice the russian price.
Well your country is too cool then. You need to downgrade.