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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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TheEnigmaticT: That's...actually pretty awesome. I hope you won't mind if we reply in kind. ;)
That was pretty entertaining. Nice to have some laughs to lighten the mood even if the topic at hand is a serious and important one.
I am concerned about pricing, it's a factor towards which games to buy and where. That said, I appreciate the frank explanation, and I do see the double positive that comes from GoG's awareness of its customers (so understanding what might encourage/put people off buying) and their leading on price; as well as the ability for them to be able to increase the possible acquisitions that can be offered for sale, and promoted. In fact. I am pleased that GoG.com have a view to long-term sustainability and the approach they've taken to date to achieve that. In the event I wasn't satisfied (and there's time for feedback to be received once these first new titles are up) as said there are options, but I stand to lose nothing from these changes, so I have no issue with them.
Post edited February 28, 2014 by DianamicAbrasi0n
@TheEnigmaticT

I would be grateful if you could respond to the list of questions in my previous post:

http://www.gog.com/forum/general/letter_from_the_md_about_regional_pricing/post3420
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CarrionCrow: Would probably be easier to get ahold of Mech Commander 1 Gold and 2 than it'll be to get things like Mechwarrior 2 and its expansions. And I remember how much of a bitch it was trying to get the Mechwarrior items to run properly, just to add a squirming maggot to the shit sundae.
If the any of the MC games were Glide compatible, GOG would probably bundle them with nGlide. Maybe that would help them run properly.

@TheEnigmaticT

If you happen to see this post and have a bit o' free time, please have at this: http://www.gog.com/forum/general/the_mostvoted_games_not_here_from_publishers_that_are
Post edited February 28, 2014 by tfishell
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TheEnigmaticT: For our catalog of classic content, I think we can make it really damn close to flat pricing everywhere (and we will, of course, re-adjust the currency exchange if something goes titanically weird with them. I believe our current target is that if the price difference between <<local>> and <<USD>> gets to be more than 5%, it gets looked at? The numbers aren't final yet, of course...), but with the convenience of the fact that we're now charging in local currencies. This is a big deal because we can now also accept more local payment methods. Suddenly, entire countries that can't really buy games from us will be able to do so. I'd note that, in our new setup, we're still eating the costs of VAT, which means we make less from EUR and UK than we do from the rest of the world for every game sold. We believe that flat pricing is a better alternative (when we can manage it), so we're happy enough to take that hit to make it a better offer for you guys.
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StormHammer: Thank you for adding further clarification on this point, TeT. It is appreciated.

I wonder if you are willing (or able) to answer some more specific questions?

- What happens if you cannot convince existing publishers to maintain the low prices you have outlined for 'classic' titles? Will you simply raise the prices if a publisher demands it? Or would those games be removed from the catalogue?

- Would the regional pricing policy still remain if you fail in your attempt to attract new AAA games from larger publishers (EA, Ubisoft, Microsoft, Activision, Disney, Warner Bros.) onto the site DRM-Free?

- Will gifting across regions still be allowed for regionally priced titles?

- Will certain games be region-locked, or not be available in a region, if requested by the publisher? If so, how will that be implemented?

- What currency will take precedence for a gifted game - the gift-giver's region, or the recipient?

- What further measures will be implemented (if any) to accommodate regular patching of games? I ask this because new AAA titles are notorious for requiring multiple patches.

- How will you prevent people from simply faking accounts in other (cheaper) regions to get around the regional pricing system?

- For European countries that do not use the Euro as their currency, will you be adding their local currency to the storefront in the future so they do not incur further conversion rate costs?

- You have agreed to offer pre-order bonus DLC for Age Of Wonders III, which means people who do not preorder will not receive it. Does this mean other games will now be offered for preorder with bonus DLC? Will such games be offered in the future with all DLC bundled together?

- How many lemmings died as a result of all these changes?

Thanks in advance for any answers you can offer.
Great questions, very comprehensive. Upvoted. If I should point out only one post in this thread that needs to be answered, it would be yours. Cheers!
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TheEnigmaticT: Well, the definition of DRM is "Digital Rights Management (DRM) is a class of technologies[1] that are used by hardware manufacturers, publishers, copyright holders, and individuals with the intent to control the use of digital content and devices after sale;(1)". Under any circumstance I can think of, regional pricing is by definition something that's occurring before sale (possibly during sale; I don't see how it's after the sale). For the moment, I believe my hat's safe; that said, tell me why you think it counts as DRM, because I'm curious what "DRM" means to you.
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Darkalex6: And one more thing - so, if GOG would have a download client, which would authorise (or not) payments based on customers location and technical specs, which would work DURING/BEFORE payment... that is not DRM ? Come on.
If GOG.com added a client that deleted your hard drive's contents if it found an .mp3 of 'Wrecking Ball", we'd be bad people then, too. I find either of these futures equally plausible.
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Davane: After all, you can put prices in as many currencies as you wish, but what is to stop me from simply selecting the most favourable currency for me?

Regional Pricing only works if I cannot pay in a currency other than that of my own nation. otherwise, all you really have is a rather cumbersome way of hiding the real value of the product for the consumer.
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TheEnigmaticT: Regional pricing only works if the pricing difference is enough that you can be arsed to bother. For, I would hazard to guess, 99% of users, getting a VPN configured is not worth it for a few pennies.
Again you're talking as if your regional pricing is just your back catalog. The difference on prices for Age of Wonders III is ABSOLUTELY MASSIVE.
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TheEnigmaticT: Regional pricing only works if the pricing difference is enough that you can be arsed to bother. For, I would hazard to guess, 99% of users, getting a VPN configured is not worth it for a few pennies.
I agree, not worth for pennies, but if I wouldn't have principles I could've bought AOW3 for $16...
Anyway I am prepared to sit back and watch how this plays out. In the mean time I *will* grab the Broken Sword games that I miss as I find the promo to good to refuse.
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Davane: After all, you can put prices in as many currencies as you wish, but what is to stop me from simply selecting the most favourable currency for me?

Regional Pricing only works if I cannot pay in a currency other than that of my own nation. otherwise, all you really have is a rather cumbersome way of hiding the real value of the product for the consumer.
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TheEnigmaticT: Regional pricing only works if the pricing difference is enough that you can be arsed to bother. For, I would hazard to guess, 99% of users, getting a VPN configured is not worth it for a few pennies.
On other hand saving 68% or 42$ for 10-15minutes job is pretty good hourly rate to get a new game.
So how much are games going to cost in TF2 keys from traders on the forum? Enquiring minds want to know.
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TheEnigmaticT: And you're right; there's no "fair" approach that's always fair for everyone. PWYW is fair, kind of, although I'd argue it's pretty crap for the game makers. Unless we require you submit us your tax statements for the last year and use that to evaluate what we should charge you, it will never be "fair" in the social justice sense of the word.
That really hits the nail on the head IMHO. I don't think there is or ever can be a "fair" price for anything ever, because fair is a subjective term in the eye of the beholder for one, and everyone's personal situation is highly varied. In order for some person out there to get a fair price geared to income for example, a game publisher might have to sell their game at an actual loss to provide it - considering their overhead. That might be "fair" for someone on super low income in a 3rd world country, but then it isn't "fair" for the game publisher. The mere concept of fair seems to be kind of paradoxical no matter how I consider it.

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TheEnigmaticT: For new games, we're offering competitive pricing (as in, it costs the same price on GOG.com as it does at any other store in the world.). Then, beyond that, we're offering something from our own pockets to offset the fact that, yeah, regional pricing can suck when it's not done fairly. But the argument over what's a bigger fight (DRM or flat pricing) was one that we worked on for a long time, here, and our decision was that to advance the cause of DRM-Free gaming.

You could argue that we could have done both, but we believe that we'd been hitting a whole lot of walls trying to fight both at once. And so we chose which was more important to us and, we believe, to gamers in general. We're not giving up completely on making regional pricing better. We will push for better terms for regionally priced games when and where we can. But part of growing up is realizing which fights to pick. I think we can make many more gamers happy with our new policies than we would have with our older ones.

Some of you feel betrayed by this change. I understand that. Some of you are incandescently angry about it. I'm sorry that we've made you so upset. Every change that we've made in the last 5 years has been a change that we believe will help make GOG.com bigger, bring us more gamers, and help us sign more big content DRM-Free on GOG. We're sorry if you feel we've betrayed everything that made us special to do so. It's your feelings, and it's your right to feel that way. I hope that, when you've had some time to cool down and some time to see what we're actually doing, you'll feel that we haven't let you down, in the end.
Thank you very much for this commentary TET. I've been giving my opinions in the thread based on reviewing various interviews of Marcin, Guilliame, yourself and others at GOG giving your feelings on the gaming industry, and expressing your values and why they were important, and how I believe you guys still feel the same as you always have but that you came to the realization that some of your principles end up fighting each other towards a losing battle of the core goal of all - DRM-free gaming. It was my belief that GOG has come to the conclusion that if DRM-free gaming everywhere is to ever be feasible, then you would have to make some compromises to some other principles at least in the short term in order to see the primary goal be even feasibly achievable or to have a path to even continue attempting it.

This is a tremendously hard decision to make IMHO, and I picture you guys in your offices fretting about feverishly and perhaps even upset with yourselves coming to the realization that your goals had some degree of mutual exclusion to them and you would have to compromise slightly on one in order to seek the greater good for the larger issue - DRM-free. I can only imagine that coming to such a realization and then having to wonder how the heck to present this to your customers in a way that doesn't start World War 3 would not have been something to anticipate trying to sleep at night. Such difficult choices to have to make indeed.

However, from your comments it seems to confirm my own thoughts as to how this all came about, and it is nice to actually read it coming from the horse's mouth to keep things in the right perspective. I can understand how some people feel betrayed and I agree people have the right to feel that way. I believe that you guys haven't changed any of your principles in mind and spirit, but that you've decided you have to compromise on this one in terms of actions at least for now in order to move forward, and I think you've demonstrated that clearly to some of us at least.

I hope that those who are upset about this or affected negatively by it can over time find their way to forgive you guys for anything they feel you've wronged them or betrayed them for and come back and enjoy a larger catalogue of DRM-free games and other goodies. It's unfortunate that this is the way things had to happen but I think it is a little premature to make judgments until we see the end results of the decision over time and look at both the positives that come of it and the negatives, and not just focus on the negatives.

While the change sounded disappointing at first, after hearing the explanations and rationalizing them in the big picture of things, I think you're doing the right thing in the war to bring DRM-free to the masses, even if it meant conceding a battle along the way on another issue. War, real or in this case metaphorical always has some casualties and collateral damage and hopefully everyone can pick things up over time and enjoy what comes next one way or another.

Thanks again for your commentary.
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TheEnigmaticT: Well, the definition of DRM is "Digital Rights Management (DRM) is a class of technologies[1] that are used by hardware manufacturers, publishers, copyright holders, and individuals with the intent to control the use of digital content and devices after sale;(1)". Under any circumstance I can think of, regional pricing is by definition something that's occurring before sale (possibly during sale; I don't see how it's after the sale). For the moment, I believe my hat's safe; that said, tell me why you think it counts as DRM, because I'm curious what "DRM" means to you.
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Davane: I think the impression here is that GOG will enforce Regional Pricing by using Region Locking, which is "a class of technologies[1] that are used by hardware manufacturers, publishers, copyright holders, and individuals with the intent to control the use of digital content and devices after sale."
I'm not sure if I answered this or not yet: if we were to add some kind of program that checked to see what region of the world you were in and either prevented installation or else prevented launching of the game based upon where in the world you are? Yeah, I'd agree that's completely impermissible behavior.

Restricting the *sale* of games in certain regions? I dunno. I wouldn't think that's DRM. If, once you have the game, you can do what you want to with it no matter where you are (i.e., after the sale), it would definitely fall more under regional pricing (as in: there is none) than regional locking to me. Would you agree with that or not?
high rated
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TheEnigmaticT: You mentioned that many users were unhappy with the local prices because they were slightly higher than (or lower than) USD on Tuesday. I'd say on a given day the exchange rate between our currencies may go one way or another. Sometimes the exchange rate will favor us a tiny bit, and sometimes it will favor you guys. In any case, it's a matter of a very few pennies on the dollar (pound, Euro, etc.).
Well, when a store converts $ prices to € it ALWAYS goes one way only. Europeans end up paying more. That has nothing to do with exchange rate.

We both know that you are going to gauge those prices only one way. So European prices will never "favor us", unless by "us" you are refering to your employer.

I suppose for a casual customer that really doesn't matter. But I, like many others, happen to be a long-time customer who has hundreds of games on the GOG shelf. Glad that I bought those before.

However, for someone who is buying them now, the situation is very unfair. Let's assume someone would lose "only" 10 cents per game with this model. After buying 100 games that sums up to 10 €. Which means that compared to US customers, for instance, that person has paid for (at least) 1 game more, but received exactly the same 100 games as that US customer.

Also some of those people who have to buy in €, but don't have € as national currency, are probably going to lose twice as much in conversion. So they pay, let's say, 102 games worth of money, but still receive those same 100 games as the US customer, who only paid for 100 games.

Yes, this is a bit more fair than those ripoff prices for new titles, but saying there's something that favors European customers is simply not the truth.



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TheEnigmaticT: 2. That's problematic as I've mentioned in other posts. This would mean that the price for every game in the catalog would change every day. Also, we would be unable to advertise anywhere, send emails on the weekend to tell you what's on sale, or even post prices in sales to social media. It also means that anyone who comes to GOG.com will be unsure what price he or she will be asked to pay today,
This is how Humble Bundle and Indie Royale work even as we speak, and I haven't seen anyone getting too confused with that? In all likelihood GOG's price development would be much less fluctuating than those bundles.



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TheEnigmaticT: and in general results in a bad experience for the end users. For the majority of people who use any website, complicating the checkout process is a surefire way to make them not want to buy.
So basically GOG users are so retarded that they can't click one choice in the drop-down menu?
Thanks for having so much faith in us.

BTW, last time I bought from Japanese Amazon, I was given the choice of choosing between Euro currency and Japanese yens. Are Amazon users generally speaking more intelligent than GOG users?
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TheEnigmaticT: I'm not sure if I answered this or not yet: if we were to add some kind of program that checked to see what region of the world you were in and either prevented installation or else prevented launching of the game based upon where in the world you are? Yeah, I'd agree that's completely impermissible behavior.

Restricting the *sale* of games in certain regions? I dunno. I wouldn't think that's DRM. If, once you have the game, you can do what you want to with it no matter where you are (i.e., after the sale), it would definitely fall more under regional pricing (as in: there is none) than regional locking to me. Would you agree with that or not?
It would also matter if we could download a game from a restricted country, or even if we can redeem a gift in there.
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paulrainer: actually - if theeir main office was close to me i would be protesting outside their doors , with 5ltrs of petrol ready to burn the place down

just because i can ;)
Are you aware that making death threats (even half-assed ones that you don't actually mean) is generally frowned upon, both by people in general, and especially by law enforcement agencies?

You need to get off the forum and cool off for a while.