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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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Matruchus: O I have but all the games I wan't are always in same discount type. If you buy 5 games you get 80% off, if you buy one you get 40% - example baldurs gate and all that series. And i can really pass on that discriminating type off discount.
That's marketing strategy. They want to make some sales on the "less popular" items too. On the other hand I still haven't played Demon Stone yet :)
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GabiMoro: Yes, but we must think to other people too. Some could afford and buy this game NOW. Why would they wait? Just because some of us are screwed by the price? If I don't like the price I'll ignore the game until I can afford it.
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SirPrimalform: It's not to do with affording it, it's to do with GOG massively compromising their principles.
So you would probably liked a poll: "Would you like to have AOW 3 regional priced now or not at all?".
I admit it would have been more diplomatic.

But the people would have voted NAY just because if' they don't like why should some people benefit from this.
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Matruchus: O I have but all the games I wan't are always in same discount type. If you buy 5 games you get 80% off, if you buy one you get 40% - example baldurs gate and all that series. And i can really pass on that discriminating type off discount.
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blotunga: That's marketing strategy. They want to make some sales on the "less popular" items too. On the other hand I still haven't played Demon Stone yet :)
Yeah but that is the reason why I did not buy Baldurs gate or Icewind dale its just unfair policy. I would like to play the games but at this point with that type off sales policy no way. Afterall for most people on this planet price is paramount.
Post edited February 28, 2014 by Matruchus
high rated
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Matruchus: Yeah thats right. The problem is that most AAA games comes drm only. And to be frank there are no real AAA titles on Gog now.
GOG's focus shouldn't have been AAA titles of today, but AAA titles of a couple of years ago. I don't think publishers "care" about them that much anymore to really need DRM. If someone wanted to pirate them, they already did.
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Matruchus: Yeah but that is the reason why I did not buy Baldurs gate or Icewind dale its just unfair policy.
On the next sales drop me a PM and we'll solve that issue.
Post edited February 28, 2014 by blotunga
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GabiMoro: GOG said that only these new games will be regionally priced, while the old catalogue will remain at the same price, but in different currencies (almost fairly converted).
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silentbob1138: That is not true. The prices for old games could be raised when the contracts need to be renegotiated. Gog may or may not urge publishers to stay with global prices for old games, but if the publishers want regional prices for old games they will get them.
GOG doesn't really seem devoted anymore to get worldwide equal prices. After the voluntary choice to have regional prices anyway for everything I guess that they are in an extremely weak position to defend worldwide flat prices. Who are they to argue if they don't really believe in it anyway?
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silentbob1138: That is not true. The prices for old games could be raised when the contracts need to be renegotiated. Gog may or may not urge publishers to stay with global prices for old games, but if the publishers want regional prices for old games they will get them.
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Trilarion: GOG doesn't really seem devoted anymore to get worldwide equal prices. After the voluntary choice to have regional prices anyway for everything I guess that they are in an extremely weak position to defend worldwide flat prices. Who are they to argue if they don't really believe in it anyway?
And that is the thing. If they have no more devotion to one of their base principles, then how can we be sure that theyll stick to no drm.

Even if they release a post that everything stays the same wont help - the trust is gone with a lot of costumers.

And i must say this is the first thing on Gog that forced me to respond.
Post edited February 28, 2014 by Matruchus
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Matruchus: Yeah thats right. The problem is that most AAA games comes drm only. And to be frank there are no real AAA titles on Gog now.
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blotunga: GOG's focus shouldn't have been AAA titles of today, but AAA titles of a couple of years ago. I don't think publishers "care" about them that much anymore to really need DRM. If someone wanted to pirate them, they already did.
...
Yes, but this didn't happen and I wonder why? Maybe it was the regional pricing, then we'll see many of them in the future (the AAAs of the past) or maybe the publishers "care" about DRM much longer than we think they do, then they won't come. Either way we'll see the result.
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blotunga: That's marketing strategy. They want to make some sales on the "less popular" items too. On the other hand I still haven't played Demon Stone yet :)
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Matruchus: Yeah but that is the reason why I did not buy Baldurs gate or Icewind dale its just unfair policy. I would like to play the games but at this point with that type off sales policy no way. Afterall for most people on this planet price is paramount.
Quit spreading lies about GOG.
Last night you said that TET consider games he didn't like to be rubish while in fact he said the adventure games form MobyGames are rubish or are very hard to obtain. And most of them are, they look very bad (they were made for Commodore, Amiga and so on) and it would sell very bad, not worthing the effort.
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Trilarion: Yes, but this didn't happen and I wonder why? Maybe it was the regional pricing, then we'll see many of them in the future (the AAAs of the past) or maybe the publishers "care" about DRM much longer than we think they do, then they won't come. Either way we'll see the result.
The day I see the Dragon Age and Mass Effect games with all DLCs on GOG without DLCs and for a flat price, I will withdraw all my arguments against them. And I won't even care if they'll have regional prices for AAA games.
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Matruchus: Yeah but that is the reason why I did not buy Baldurs gate or Icewind dale its just unfair policy. I would like to play the games but at this point with that type off sales policy no way. Afterall for most people on this planet price is paramount.
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GabiMoro: Quit spreading lies about GOG.
Last night you said that TET consider games he didn't like to be rubish while in fact he said the adventure games form MobyGames are rubish or are very hard to obtain. And most of them are, they look very bad (they were made for Commodore, Amiga and so on) and it would sell very bad, not worthing the effort.
Sorry but moby catalog includes all games (from 1971 to 2014) that exist from all platforms - not just old games. Its a reference list for all games released. But yes he was talking about around 1700 adventure games listed there in their catalog of which most of them for him are crap.
Here is the link to moby games so that you know what you are talking about: https://www.mobygames.com/browse/games

And if he thinks that most of the old games are bad then there is no hope for gog anymore.
Post edited February 28, 2014 by Matruchus
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Davane: snip
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GabiMoro: GOG said that only these new games will be regionally priced, while the old catalogue will remain at the same price, but in different currencies (almost fairly converted). The europeans are a little bit screwed but it's negligeable.

The world price will still remain and after a while the new games (that wouldn't be available at GOG otherwise regionally priced) will switch to the flat price.
It is that "almost fairly converted" that is of concern.

Presumably, GOG has to pay to have such currencies converted back to whatever they are using anyway. If GOG are going to convert fairly, then surely they are just setting themselves up for more costs, resulting in a bigger loss.

If GOG are going to pass conversion costs on to the consumer, then what is the point of Regional Pricing?

It sounds to me like Regional Pricing is more of an excuse for GOG to set their own conversion rates, which will be higher than standard conversion rates, otherwise there wouldn't be any point in doing it. Regional pricing is a convenience that simply isn't convenient - it just hides how much you are actually paying.

Currently, I buy games from GOG.com in USD through PayPal, funded by my bank account priced in GBP. When I go to PayPal to pay, I can see what conversion rate they are offering me, and that allows me to decide whether or not to confirm the purchase.

Regional Pricing doesn't work in this way. I won't be able to see what conversion rate I am being offered by GOG, when they regionally price my games in GBP. As such, I lose that final decision on whether or not to buy.

PayPal isn't brilliant, but it is a convenience, and already provides the service that GOG are claiming justifies Regional Pricing. More importantly, Paypal updates currency conversions daily, which Regional Pricing does not.

I am not against the idea of people paying in their own currencies - This would be a good thing. But, it should be something that is better applied at the checkout with the latest conversion rate, not something set in the catalogue. Something that costs $5.99 should cost $5.99 regardless of what currency I pay in. I shouldn't find that I am paying $6.50 for something that costs $5.99.

Also, you do realise the main reason for prices such as $5.99, is that besides a marketing bonus ("Under $6!"), it is so that retail transactions have to be processed through a cash register. It is so that customers cannot simply give staff money and leave with goods. Plus, failing to give correct change opens stores up to liability for theft - so unless staff are willing to carry around mountains of loose change for that $0.01, they cannot simply take customers money and ring transactions up later, without potentially jeopardising the store itself. Ultimately, that $5.99 price is a legacy from a cash economy, that only exists because it continues to have a marketing benefit.

This means that in global e-commerce, there simply isn't any need for prices like $5.99 beyond marketing purposes. Thus, direct currency conversions don't need to be rounded to prices like £4.99. This is just another way to fleece the customer - because while it may be pennies for each customer, when you take that to the scale of the amount of games being sold, it can soon mount up to a vast increase in profits. A $0.01 difference over 10,000 sales equates to a $100 profit.

Is it any surprise that people are beginning to figure out that Regional Pricing is actually a scam used by the industry?
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SirPrimalform: It's not to do with affording it, it's to do with GOG massively compromising their principles.
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GabiMoro: So you would probably liked a poll: "Would you like to have AOW 3 regional priced now or not at all?".
I admit it would have been more diplomatic.

But the people would have voted NAY just because if' they don't like why should some people benefit from this.
And it would have hurt you, and this is important because ... it's you. Got it already. ;)
Post edited February 28, 2014 by wintermute.
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Bloodygoodgames: The first rule of thumb in PR if you know it's going to be bad news, is to treat your customers like intelligent individuals and not like clueless 12 year olds that will swallow bad news couched as "Yay, good news". We might be gamers, but wer're not idiots.
Thank you! Now I know what the letter reminded me of. Mother trying to trick her little child. "You wanted a new toy? That's why you have to brush your teeth and eat a lot of vegetables"

It's normal for parents and their children, but for a company to treat its customers like that - it's just disgraceful.
Post edited February 28, 2014 by wbrk
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blotunga: They never said this. From what I understood publishers might demand for a regional price when renewing contracts. So who knows.
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GabiMoro: "And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!)"... on top of the page.
Yep. Incredibly condescending.

The GOG staffer that wrote that (The French Monk, TET, can't remember which?) and not you.
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blotunga: That's marketing strategy. They want to make some sales on the "less popular" items too. On the other hand I still haven't played Demon Stone yet :)
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Matruchus: Yeah but that is the reason why I did not buy Baldurs gate or Icewind dale its just unfair policy. I would like to play the games but at this point with that type off sales policy no way. Afterall for most people on this planet price is paramount.
Absurdly the games you mention are worth full price GOG asks for them without discount. So if you waited for a discount and did not purchased them when they were 40% (or 80% for full D&D RPG package), its only your loss