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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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scampywiak: If you visit any game site, Witcher 3 is cited as one of the most anticipated titles for 2014. It won like 55 awards at E3, more than any other game. Trust me, It's a privilege to get it DRM free on GOG.
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Darvond: No, its not a privilege, its the blindingly obvious. Look at the bottom of the site, right of the copyright year.

Also, Wonderful 101 was a highly anticipated game but it fizzled right out. I don't care how many awards something has, you could have the most awards for 'most ugly dog', would that make you more acclaimed?
Given the IP's rep, bringing it to GOG DRM free is like bringing Watch Dogs, Division, Dragon Age 3 or Titanfall to a DRM free site. How in the bloody hell can you say that is not a big deal?
Post edited February 28, 2014 by scampywiak
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Darvond: No, its not a privilege, its the blindingly obvious. Look at the bottom of the site, right of the copyright year.

Also, Wonderful 101 was a highly anticipated game but it fizzled right out. I don't care how many awards something has, you could have the most awards for 'most ugly dog', would that make you more acclaimed?
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scampywiak: Witcher 2 was not DRM free at release, remember? Given the IP's rep, bringing it to GOG DRM free is like bringing Watch Dogs, Division, Dragon Age 3 or Titanfall to a DRM free site. How in the bloody hell can you say that is not a big deal?
Look witcher is made by gogs sister company so its not really a big deal to get it here. Afterall gog is part of cd projekt group where they make witcher games.
Post edited February 28, 2014 by Matruchus
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Niggles: The Witcher 3 is the only one of the 3 thats arguably AAA. Isnt the budget the game was made on what makes a game AAA in the first place? (quality is another issue entirely lol). DOS a indie KS and AOW3 - not sure what to make of them... someone posted a quote from them and it mentioned a co publisher.....
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scampywiak: If you visit any game site, Witcher 3 is cited as one of the most anticipated titles for 2014. It won like 55 awards at E3, more than any other game. Trust me, It's a privilege to get it DRM free on GOG.
How the hell is it a privilege to get it, when the developer that made the game OWNS GOG.

Seriously. The logic skills are baffling here.
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scampywiak: If you visit any game site, Witcher 3 is cited as one of the most anticipated titles for 2014. It won like 55 awards at E3, more than any other game. Trust me, It's a privilege to get it DRM free on GOG.
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Bloodygoodgames: How the hell is it a privilege to get it, when the developer that made the game OWNS GOG.

Seriously. The logic skills are baffling here.
Exactly my point. He probably did not know about that.
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scampywiak: Witcher 2 was not DRM free at release, remember? Given the IP's rep, bringing it to GOG DRM free is like bringing Watch Dogs, Division, Dragon Age 3 or Titanfall to a DRM free site. How in the bloody hell can you say that is not a big deal?
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Matruchus: Look witcher is made by gogs sister company so its not really a big deal to get it here. Afterall gog is part of cd projekt group where they make witcher games.
There's still a risk involved. There is for anything that's DRM-free. With nothing to cover you, you've REALLY got to depend on people not screwing you over just because they can, and the Witcher series would be a big one to worry about. Big title, big cost, big risk, and a whole lot of people who absolutely will rob you blind. Sad thing is, getting the feeling that Cyberpunk will be at just as much if not even more risk.
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Bloodygoodgames: How the hell is it a privilege to get it, when the developer that made the game OWNS GOG.

Seriously. The logic skills are baffling here.
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Matruchus: Exactly my point. He probably did not know about that.
Sorry :) Posted that before I saw your comment.
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Matruchus: Look witcher is made by gogs sister company so its not really a big deal to get it here. Afterall gog is part of cd projekt group where they make witcher games.
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CarrionCrow: There's still a risk involved. There is for anything that's DRM-free. With nothing to cover you, you've REALLY got to depend on people not screwing you over just because they can, and the Witcher series would be a big one to worry about. Big title, big cost, big risk, and a whole lot of people who absolutely will rob you blind. Sad thing is, getting the feeling that Cyberpunk will be at just as much if not even more risk.
Well any game is a risk since any game can be easiblly pirated having drm or not - there is no difference. To remove drm it takes 2 seconds. And since piracy is widely spread in europe, gog is really going to make it worse for themselwes with regional pricing.
Post edited February 28, 2014 by Matruchus
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lostwolfe: uh oh.

i just went to the main page.

the releases sidebar is no longer showing the "letter from the md." ;)

i have a feeling this didn't turn out quite the way they expected.
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skeletonbow: Just loaded the page and it shows up perfectly fine for me. It's the button on the top right, clear as day. Clicking on the link brings up the discussion page also so the link is validated as well.
yup. it's my resolution. i look at the page in 800x600, and some of the stuff on the very right hand side tends to fall off the page. [there are other weirdnesses, but that's the main one.]
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CarrionCrow: There's still a risk involved. There is for anything that's DRM-free. With nothing to cover you, you've REALLY got to depend on people not screwing you over just because they can, and the Witcher series would be a big one to worry about. Big title, big cost, big risk, and a whole lot of people who absolutely will rob you blind. Sad thing is, getting the feeling that Cyberpunk will be at just as much if not even more risk.
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Matruchus: Well any game is a risk since any game can be easiblly pirated having drm or not - there is no difference. To remove drm it takes 2 seconds.-
Problem is, you push that too far and you get things like Ubisoft servers or Battle.net requirements for single-player. You can win the battle in a sense, but you'll lose the war for everyone.
I just wanted to say thanks for this video. It made my day again!
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Artoemius: I just wanted to say thanks for this video. It made my day again!
Yeah mine too. It trully shows what they are now.
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scampywiak: If you visit any game site, Witcher 3 is cited as one of the most anticipated titles for 2014. It won like 55 awards at E3, more than any other game. Trust me, It's a privilege to get it DRM free on GOG.
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Bloodygoodgames: How the hell is it a privilege to get it, when the developer that made the game OWNS GOG.

Seriously. The logic skills are baffling here.
They have to deal with publishers ( console sales) selling Witcher 3 who are tied to retail distributors. It's not the same with older games here.
high rated
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Claude80: I'm not happy, of course, that gog accepts market's terms to expand or compete. But the pricing differences are at first caused by it's biggest players on publishers' or dealer's side. If the biggest online dealers like steam or amazon dictate local prizing why should developers or publishers accept one global pricing here.
Why should they accept a global price? That largely depends on us.
Many of us won't buy the regional rip-off games. For each of us who doesn't buy Age of Wonders 3 they lose $40 to $55 in sales. They are counting on enough people to buy at the $55 rip-off price to not only compensate for the lost sales but to make them even more money than they would with more people buying at a global price of $40. It remains to be seen if their strategy works. If it doesn't work than that is their reason to accept global prices.
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Claude80: I'm not happy, of course, that gog accepts market's terms to expand or compete. But the pricing differences are at first caused by it's biggest players on publishers' or dealer's side. If the biggest online dealers like steam or amazon dictate local prizing why should developers or publishers accept one global pricing here.
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silentbob1138: Why should they accept a global price? That largely depends on us.
Many of us won't buy the regional rip-off games. For each of us who doesn't buy Age of Wonders 3 they lose $40 to $55 in sales. They are counting on enough people to buy at the $55 rip-off price to not only compensate for the lost sales but to make them even more money than they would with more people buying at a global price of $40. It remains to be seen if their strategy works. If it doesn't work than that is their reason to accept global prices.
They wont change this. This works with every other game on steam so its not going to change. Steam announces a release with rip-off price and sales skyrocket.

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Matruchus: Well any game is a risk since any game can be easiblly pirated having drm or not - there is no difference. To remove drm it takes 2 seconds.-
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CarrionCrow: Problem is, you push that too far and you get things like Ubisoft servers or Battle.net requirements for single-player. You can win the battle in a sense, but you'll lose the war for everyone.
Well those can be also removed. Its not that big a problem for pirates. I know this is off topic.
Post edited February 28, 2014 by Matruchus
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Bloodygoodgames: How the hell is it a privilege to get it, when the developer that made the game OWNS GOG.

Seriously. The logic skills are baffling here.
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scampywiak: They have to deal with publishers ( console sales) selling Witcher 3 who are tied to retail distributors. It's not the same with older games here.
Have you noticed what Notch and Minecraft does?

Minecraft was only available from Mojang's website and Notch has controlled distribution of all of it. Yet he's managed to negotiate deals with every console company so that it will also be available on console. And yes,it has sold tens of millions of copies.

He has also turned down the idea of even thinking about putting Minecraft on Steam as it's completely against his principles, principles he has stuck to no matter what.

I'm happy every day that I bought Minecraft a few months ago (besides that it's the best game I've ever played), as I love to support someone who has ethics, morals and sticks to them. Unlike GOG, who bend with the wind.

The interesting thing too, BECAUSE Minecraft was only available at one place, it became a game that developed a huge following as not having it slapped on every digital download service made it seem more exclusive, and more important and thus caused everybody and their brother to want to buy it.

CDProjekt Red could have done that, particularly as the game is obviously going to be received so well. Instead, they chose to go down the AAA distribution-kiss up to the publishers route to the detriment of the customers instead.

Because of that, and because of this idiocy on GOG, I'll never buy another game they produce.
Post edited February 28, 2014 by Bloodygoodgames