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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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GOG.com: Third, we will switch to fair local pricing for classic games, as I mentioned above.
I won't left GoG just because of this, but let me tell you that pisses me off. Seriously. Sorely disappointed by this change, which will end up fucking us.
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Mr_GeO: What make it extra hilarious is using a game that NEVER suppose to have any form of DRM (D:OS) as an excuse for "sacrifices" to keep DRM away.
Come to think of it, didn't CDPR say that The Witcher 3 will carry no DRM whatsoever, regardless of where you bought it? Now, they are contradicting it by saying that those 3 games will be available DRM-Free only on GOG. Which of those statements are true?
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Ichwillnichtmehr: > "Anyway, I am sure you well know our opinions about DRM."

We also KNEW your opinion about fair prices.
Exactly what I was thinking.

GOG team, perhaps you shouldn't have made a big deal out of your "core value" of equal price for everyone in the past. It makes your current explanations... unconvincing.
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RS1978: Personally I prefer one complete installer without the need to patch it, but I think for newer releases it would be more reasonable providing small updates until the game is really finished.
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blotunga: And this is why I don't really buy new releases. And on GOG for one more reason: NO LINUX SUPPORT.
I don't care for Linux, but I don't understand why GOG is not offering existing Linux ports for current games. Should be not such a big effort and a lot of people were happy.
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ELFswe: By the way GOG. You trolled us hard about those games.... :D
The Witcher 3 is kinda obvious that it'll come to gog.
Divine Divinity: Original Sin: The devs have allready stated that it'll be released here.
Age of Wonders 3; It sais gog in a video from 2013.
And they still claim they had to accept regional pricing to get these games on Gog. It's almost funny.
I have three important questions that go unanswered in this:

1: What measures will be used to prevent users from purchasing the wrong ('unfair' if regional price is 'fair'?) price?

2: How will this impact gifting, users moving countries, and under what conditions could games be removed or accounts locked?

3: Do you intend to keep these prices regardless of currency rates? I know that when the Australian dollar went up in value a while ago very few prices in such services moved, but when the dollar falls the price is quick to jump to make up the difference. How do you intend to handle this? You can't possibly expect to just stick to one price at a different currency when the value of that currency will change.
Post edited February 25, 2014 by _Bruce_
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Snickersnack: I'm surprised so many gamers are outright rejecting GOG for price increases. I guess their remaining differentiators aren't as widely valued as I thought. :/
Many of the users here are from Europe meaning, unlike us gamers in the United States, they're going to be having to pay more than us because there's no flat rate. Plus with Europe's economy is such a flux, that likely means, hurray, they have to spend more money because their economies dictate it.

Show some sympathy for them because they're as pissed as I am I because GOG.com's just kicked them in the kneecaps through their wallets not to mentioned abandoned one of their core principles.
Post edited February 25, 2014 by Eniena
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RS1978: Personally I prefer one complete installer without the need to patch it, but I think for newer releases it would be more reasonable providing small updates until the game is really finished.
Yeah. Supposedly there are reasons for forcing a complete reinstall though, probably because of how patches are handled in our post-Steam era. I don't know.

I feel like a DRM free client for new games would be best, but if you say client around here people tend to want to lynch you.
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goglier: ... There is one big concern left for me:
As a German, I am frequently affected by censorship, since my beloved government deems us grown-ups too immature to handle a few more red pixels (and a couple of other things) on our screens.
What are your plans regarding this? ...
Hmm, regional pricing means that they could give us a rebate for every red pixel we are missing...

Okay what I really meant is that this is an often misunderstood topic. What they really would have to implement is an age verification system. Without it, the question of censorhip is at least in a legal sense very clear.
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Trilarion: The revolution came already today to russia in form of a rebate. Russians are always the first to receive revolutions. But who knows, maybe tomorrow it is someone else.
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Sanjuro: Whoa, now. We didn't ask for it, you know (not that I'm complaining though).
Also, we have a neighbor called Ukraine so right now we're feeling a little nervous about the very word "revolution".
If the gifting process doesn't change we'll all want a Russian buddy!
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_Bruce_: I have three important questions that go unanswered in this:

1: What measures will be used to prevent users from purchasing the wrong ('unfair' if regional price is 'fair'?) price?

2: How will this impact gifting, users moving countries, and under what conditions could games be removed or accounts locked?

3: Do you intent to keep these prices regardless of currency rates? I know that when the Australian dollar went up in value a while ago very few prices in such services moved, but when the dollar falls the price is quick to jump to make up the difference. How do you intend to handle this? You can't possibly expect to just stick to one price at a different currency when the value of that currency will change.
I would also like answers to all these questions.
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BinaryPoet: Why are most of you reacting like GOG would introduce regionaly pricing to the whole catalogue? They introduce regional pricing for some games only. They would not be able to offer these games otherwise. Do you prefer to buy these games on Steam instead? If you boycott every company where you do not fully agree with each and every decision they make, you will surely have to boycott every company in the world very soon.
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Darkalex6: Have you read the letter ? The will introduce regionaly pricing to the whole catalogue.
Im probably in the minority, but while i dislike regional pricing for new games, *IF* the structure they plan for old games holds true, at LEAST they are trying to get publishers to not make outrageous demands when old games come up to renogiate contracts - at least there is some semblance of control if they can keep publisher demands for pricing for old games to be changed.
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I really didn't care to pay 30 more cents to support you guys. But please, don't say that the prices are better, since they are not. We are being fucked around, yes just by a negligible amount which we would have gladly paid under other circumstances, but this doesn't seem right sorry. The problem is not the money (at least with the actual change with €, can't talk about other currencies) but betraying your principles. Last year, DRM AND regional pricing were the shit. This year DRM is the real shit. What happens next year?

Don't get me wrong, I really love this site and think. I love its principles. I love how you fought against DRM and nowadays more and more publishers allow you to sell their new games. I think that you helped to change some people's mind, and thanks to that, we can buy nowadays high quality games without DRM here and in the HB store (mainly). This will lead to more and more publishers to release their games DRM free both here and in other shops in the future. But, while other sites such as HB offer a simple DRM-Free installer and a Steam key, you offer the best costumer support extra goodies and good principles. With these policies of "being nice" you get costumer loyalty, and to the extent of our wallets, you ensure that if the difference in price is reasonable, we go with you. I know people that even if they like you, they prefer steam, so they go for it. But you managed to get a loyal user base.

So, the main problem about regional pricing is not the extra 20 cent I will pay when, no matter how hard I repeat to me that I have more games than I will ever be able to play, that buying books is expensive enough and that I don't need more games, in 2 weeks you put X game on sale. The main problem is the shame we feel when i.e I remember the day I sent your now infamous video to my steam-loving friend proudly, and now where are in this situation. I thought that even if we get less games, I would be supporting a "revolution".

My point is that, even if I feel somewhat "cheated", I understand why you made that decision. And in some way I support it: I always desired for example, to have a neat DRM-free installer for Skyrim in my beloved GOG collection. But you must remember why we like this site rather than others and that you have succeded due to appealing to a very specific type of costumer and that you must not confuse "improving and making the same things and more" with "stepping back to offer something not that attractive to your real costumers".

So, even if I still love you, will buy as much as my poor wallet can stand and think that all those people who complain saying "never again" are way too overreacted, I really think you need to know what your selling points are and that betraying them just turn you in another mediocre site which offers almost no difference at all.
Post edited February 25, 2014 by javihyuga
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Man... some people are just impossible to please or reason with.

Anyway, I think this change is for the best, now more than ever. It'll be nice to be able to buy newer games on GOG rather than Steam, because if I'm shelling out more than $40 for a game, I really don't want it to come saddled with DRM, too.

Naturally, I'll be preordering AoW III, if only to support this effort on GOG's part.
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Emob78: Second, it's not GOG's fault that some country's decide to gut their currencies with inflation taxes or VATs. Have a problem with having to pay more for the same? Seems to me that would be an issue to bring up with your Congress, Parliament or other elected government. Things don't really go up in price with devaluation and inflation, the value your money has to purchase goods declines, hence the overall price increases. Some people call it cost of living... I call it the financial rape train... and it has no brakes.
And then please explain me why should I pay in a completely different currency. I don't earn euros. And certainly not like someone in Germany. So why should I pay as much?