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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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Shendue: The problem is that the price won't adjust daily according to fluctuations in the relative values of currencies.
It may be fair now and totally a ripoff next year.
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pi4t: And it may equally be an incredible deal next year, compared with America's.

However, fluctuating exchange rates with America won't affect how much the game is costing us. A game costing £3.50 now will still be costing £3.50 next year. On the other hand, a $6 game may now cost me £3.50 worth, and next year may cost £2, or £5. Your complaint seems to apply to the pricing as it is now, rather than as it's planned to change to become?
Nope. I think it should be adjusted to reflect exactly the current dollar/euro conversion (and gbp, obviously) on a daily basis. Being cheaper would be as bad as being more expensive. A fair price should be exactly the same, no matter where you are buying the game from.
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Shendue: The problem is that the price won't adjust daily according to fluctuations in the relative values of currencies.
It may be fair now and totally a ripoff next year.
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pi4t: And it may equally be an incredible deal next year, compared with America's.

However, fluctuating exchange rates with America won't affect how much the game is costing us. A game costing £3.50 now will still be costing £3.50 next year. On the other hand, a $6 game may now cost me £3.50 worth, and next year may cost £2, or £5. Your complaint seems to apply to the pricing as it is now, rather than as it's planned to change to become?
It's common practice in international shops to have a different bank account drawn against a different currency for every currency that you accept. The bills are then paid with whichever account has the most favorable exchange rate for paying the appropriate bills.

I think that might be the motivating factor behind them wanting to charge in local currencies. However having them fixed like that at a worse rate just leads to the view that they're profiteering.
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RaikonLance: "He who fights with monsters might take care lest he thereby become a monster. And if you gaze for long into an abyss, the abyss gazes also into you." -Friedrich Nietzche.

If fighting DRM requires ripping of regional customers, it is not a cause worth fighting for. And if they feel they need to do that, they imply we do not care enough about this page to support them further and they need to take it in their own hands.
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Ridye: I agree with your overall sentiment, believe me. But I'm not sure to have read yet a viable alternative that keeps GOG (or any other anti-DRM company) in the game, being relevant enough to make a change in the near future.

So, we either find this alternative fast, or we have to accept GOGs approach, and take onto arms if the relevance objective is accomplished, but changing the status does not. THEN. If we as consumers do neither, then 100% sure that nothing will change. With the sole exception that Valve will like have done GOG almost irrelevant (market wise) by that point.
I'm not really interested in changing the world. I want a store I am comfortable using. My only means of combat is to decide what I buy and what not. If this means that in the future there won't be any games I feel comfortable buying, then that's that. I'm not that addicted to gaming that I swallow everything I'm confronted with for the lack of alternative. As I suggested somewhere in the bowls of this thread, how about a nice game of chess?
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SentinelWolf: Everyone should pay the VAT of their own country.
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ne_zavarj: 27% VAT in here
17% VAT in Cyprus, and GOG Ltd. has its offices in Cyprus.

European companies can have its registered office in in low-tax countries like Ireland, Luxembourg and Cyprus, while operating throughout EU freely. ;-)
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boldee: The usual whining from gamers, I've seen it all before, its the same old something for nothing attitude that is all to prevalent within the gaming community these days.

I bet the majority of people on here complaining about nothing are the same group of gamers who think the free to play option of an MMO entitles them to exactly the same content that subscribers get or they said they would never play an EA game again because they are so bad to their customer base and then Battlefield 4 came out and you just lapped it up.

If you don't like change go and buy your games somewhere else, but you know what the majority of you will whine and complain and threaten to go else where and then do absolutely nothing and continue buying games from GoG I know it and you know it.
Well, I know I will not, but unfortunately there is a lot of truth in your words, otherwise EA could not operate the way it does ;_; However I want to believe that GOG Community have a little more "spine" than average.
Thanks for writing that post. And goodbye. I've downloaded all my GOG installers to HD. Don't plan on coming back after this announcement.

Just went back into my mail archive and found this:

29/05/2009
Welcome to GOG.com

Too bad I won't be around anymore for my 5th anniversary on the site.
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Soeverein: Thanks for writing that post. And goodbye. I've downloaded all my GOG installers to HD. Don't plan on coming back after this announcement.

Just went back into my mail archive and found this:

29/05/2009
Welcome to GOG.com

Too bad I won't be around anymore for my 5th anniversary on the site.
Can you also mention, for the record, where you're going to get your DRM-free, flat priced games now?
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tu32: Wait, while I understand the reasoning behind making regional prices for the new games....why change the pricing of the old ones? Regional pricing should be the exception NOT the rule.
...
If you are publisher having a contract with GOG and you see there are other publishers in their portfolio that get option to sell games for much higher price for a majority of regions than regular price, wouldn't you want to have that too? Wouldn't it feel unfair to you?

It is pretty obvious what will happen next.
high rated
" If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. "

Okay guys, we're ready to hear your answers now.

*silence*

Er ... guys?

Hello?!

*room echoes*

<.<
>.>
O.o
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pi4t: And it may equally be an incredible deal next year, compared with America's.

However, fluctuating exchange rates with America won't affect how much the game is costing us. A game costing £3.50 now will still be costing £3.50 next year. On the other hand, a $6 game may now cost me £3.50 worth, and next year may cost £2, or £5. Your complaint seems to apply to the pricing as it is now, rather than as it's planned to change to become?
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Shendue: Nope. I think it should be adjusted to reflect exactly the current dollar/euro conversion (and gbp, obviously) on a daily basis. Being cheaper would be as bad as being more expensive. A fair price should be exactly the same, no matter where you are buying the game from.
But...a "fair" price relative to...everything else you can buy in your country would be exactly the opposite! I guess the difference is, once again, in agreeing what "fair" means. If a game costs you a given proportion of your earnings, and your earnings (and the game's nominal price, taxes, etc) don't change over the course of a period of time, I feel that at the end of that period of time it should still cost the same proportion of said earnings.
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Soeverein: Thanks for writing that post. And goodbye. I've downloaded all my GOG installers to HD. Don't plan on coming back after this announcement.

Just went back into my mail archive and found this:

29/05/2009
Welcome to GOG.com

Too bad I won't be around anymore for my 5th anniversary on the site.
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cmdr_flashheart: Can you also mention, for the record, where you're going to get your DRM-free, flat priced games now?
Via my girlfriend in the States. Will be moving in a few months anyway. So it won't even affect me personally that much.

But GOG made a promise, and they broke that promise and the trust and good-will they had earned. From that point of view, I even like Steam better than GOG now, at least Steam has always been honest about being c*nts.
high rated
I apologize for the length of this post in advance.
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GOG.com: Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried.
With very good reasons that people have explained already. But I'll say the overwhelming feeling is disappointment, not worry.
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GOG.com: To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was.
If you aren't 100% sure about what you're doing, best not to announce anything at all. People appreciate the heads up and honesty, but it's a big problem when you don't even know how a new policy is going to change how you do business.
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GOG.com: You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.
This is a concern - you should NEVER focus on worrying about disappointing customers. You should ALWAYS focus on making your customers happy.
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GOG.com: Why does GOG.com need to offer newer games at all?

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.
It's no secret that you guys struggle to find classic games to release, and nobody blames you for that. You've done a great job bringing classics to the site. Moving to indies and newer games has been a worthwhile pursuit, too. But let's be frank - the "making all games DRM-free" is pure marketing spin bullshit. It's great to have ideals for which you strive, but even you guys know that the gaming world will never be DRM-free. I don't know if that's a good or a bad thing, but what I do know is that dangling the extremely rare possibility of "all PC & Mac" games being DRM-free over your customers' heads as a way of legitimizing a serious policy change that goes against everything you've stood for in 5+ years is a very poor way of handling the concerns.
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GOG.com: To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.
Well, we knew how you felt about regional pricing as well. And that video of you and Marcin talking about how "the day you betray your principles is the day GOG explodes" has been posted enough times. This whole situation is most concerning because it shows that you WILL compromise. I can't fault you completely - you've admitted that the industry is shifting toward regional pricing, and there's nothing you can do about it. Again, it's been explained over and over what ramifications this could have in how the pricing is enforced and such.
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GOG.com: To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.
Again, there's that PR spin - you are not going to make the world of gaming DRM-free. The DRM-free revolution is a nice marketing tactic, but it is not an end that justifies the means.

Through 2011 The Witcher 2 sold 1 million copies and was pirated 4.5 million times (can't post links but this can be found with a simple google search of "witcher 2 number of pirated copies"). I think that is very unfortunate and don't support piracy at all, but it needs to be mentioned because if anything that game's release probably convinced publishers that they need DRM to prevent such piracy. So again, that is a poor example that doesn't support your stated goal.

Also, metacritic is wildly regarded as an unreliable indicator of a game's overall quality, and many people in gaming communities are in favor of abolishing it due to the over emphasis on numbers and scores.
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GOG.com: Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them?
Well, yes, yes we can blame them. The opportunistic greed by publishers is what drives regional pricing, not some well-meaning desire of giving lower income countries more affordable prices.
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GOG.com: The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.
But here lies a major problem - your initial announcement gave the impression you guys had landed a major deal or two. In reality the preorder games are ones that were confirmed to be coming to GOG anyway. So you're taking a giant risk, hoping that other publishers will take the DRM-free model seriously if they see that it can still be profitable for them (with regional pricing). What if this doesn't happen? Will you guys be prepared for the alternative scenario in which publishers don't agree to sell certain games DRM-free on GOG?
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GOG.com: And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.
This is quite possibly the most ridiculous thing in the entire letter. If you don't like the pricing differentials, wait until the game is 60% or 80% off and buy it then? Are you serious? Let's not forget that GOG once spoke against such steep discounts as reducing the long-term value of games (I agreed with the assessment but also felt that moving to better and higher discount sales was logical for improving business and staying competitive). Nevertheless, in that statement you all but admit that you think the regional pricing differences are unfair. That is not a reasonable response to the various criticisms and concerns raised about why regional pricing is a bad choice for this site, and why it will cause further complications down the road. I find it ironic on multiple levels that you'd resort to such a statement to defend your decision.
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GOG.com: So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.
I'm not so sure you guys are as influential in the realm of classic games as you once were. Many titles from your classic catalog have been popping up on Steam or other sites (can't fault publishers for doing so, as your site did demonstrate that classic games could still be profitable). Night Dive Studios had to step in and help you guys secure games like System Shock 2 and I Have No Mouth and I Must Scream. I don't hold it against you that this is the case, and it's certainly not due to a lack of effort. Limitations of signing other highly sought classics are almost completely out of your control, so I sympathize, but I don't agree your influence is still as strong as it once was. That is evident in the fact that you've had to shift your catalog to incorporate indies and newer titles. I'm not criticisizing that, as it has worked out well for you overall.
Post edited February 26, 2014 by oneworldoneprice
high rated
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Soeverein: But GOG made a promise, and they broke that promise and the trust and good-will they had earned. From that point of view, I even like Steam better than GOG now, at least Steam has always been honest about being c*nts.
Yep. They may enforce terrible DRMs but at least they have a long running record of actually keeping to their word.
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Soeverein: Thanks for writing that post. And goodbye. I've downloaded all my GOG installers to HD. Don't plan on coming back after this announcement.

Just went back into my mail archive and found this:

29/05/2009
Welcome to GOG.com

Too bad I won't be around anymore for my 5th anniversary on the site.
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cmdr_flashheart: Can you also mention, for the record, where you're going to get your DRM-free, flat priced games now?
lol flat priced
high rated
(continued)
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GOG.com: So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.
Well, in post #86 of the announcement thread from last Friday, The Enigmatic T said:

"We honestly don't know what's going to happen with our classic games (who knows what happens when lawyers get involved?) but we can say that it is in no way our intent to bump up these prices for different regions."

So did you guys change your mind over the weekend? Because clearly it was your intent to institute regional pricing for the classic catalog. Even considering that you're proposing prices that keep pricing differences small, those small bumps still count as bumps, and it goes against what TET said. So this was either complete confusion and lack of clarity within GOG or an outright misleading statement to the community.
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GOG.com: What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.
My summary in response to these points:

1. As explained above, we all know the industry isn't going DRM-free. It's heading in the opposite direction. This bullshit PR spin needs to stop. You can't keep justifying everything you do because one day you hope the industry will be DRM-free. It's not a bad thing to want, but if you're going to be practical about the reality of the widespread adoption of regional pricing, you're going to also have to be practical about why the "mission" of the DRM-free revolution is more of a marketing gimmick than anything else (despite earnest beliefs you guys have).

2. I don't doubt you will do your best on this, but again you've all but admitted you have no control. If you have little to no say over the pricing Triumph and Larian want, then I doubt you'll have any influence over the pricing of other AA+ and AAA games you hope you might bring to the site down the line.

3. Mostly fair, but still opposite what The Enigmatic T said was your intent as of 5 days ago.

The biggest problem in this whole situation is communication. Quite frankly, your PR needs major work. You built up lots of good will by reviving classic games and keeping them DRM-free and equally priced for all. You ask people to trust you guys, but at the same time things like the fake shutdown publicity stunt or the underhanded delivery of the regional pricing inside an announcement about "big preorders" have affected the trust people have.

We understand the situation you are in. 90s classics are harder to come by due to licensing issues. Publishers are putting classics that were once exclusive to GOG onto Steam and other sites. Indies constantly get put in bundles, often DRM-free, for extremely cheap. If you guys want to grow, compete, and survive, then you have to push into other newer games. We get it. We understand. I don't blame you entirely. I just think it's extremely disappointing that you snuck this message into the preorder announcement, and you continue to use the "DRM-free revolution" marketing tactics as a way to deflect valid concerns for various issues regional pricing causes on your site and in your relationship with publishers.
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GOG.com: Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.
My suggestion is that you guys record a video or livestream of yourselves reading old site announcements and watching old videos like the commericial you temporarily made private on your youtube channel or the talk of you and Marcin last summer in which you talk about sticking to your core values.
Post edited February 26, 2014 by oneworldoneprice