Posted March 22, 2012
Adzeth: I don't want gun realism in my games in other ways either (I'm not into simulators, those probably should have some gun realism (but even those shouldn't kill people :p )). If the game guns look and feel "cool", it's enough for me.
I like shooting games (FPS) where there's some penalty for firing while moving (esp. running) or firing auto, or where your aim gets better if you stop and maybe even lay down, wait a bit, fire single shots etc. Then it is not only about your mouse eye&hand coordination, but partly also about semi-realistic choices how and when to fire. I presume quite a few FPS (COD? MoH? etc.) games incorporate something like this already.