ovoon: Wait, isn't a tactical rpg the same as a strategy rpg? I'm confused.
Either way, I played about 13 hours of the first Kings Bounty and thoroughly enjoyed it.
To be considered a stategy game would require an opponent that would react to your actions and would try to defeat you. All KB's mobs are just static garrison (with few mobs that patrol certain areas) that only attack if you get too close and they have overwhelming superiority in strenght or numbers (patrolling units will always try to intecept if you get too close I think). Stategy game would also require managing of resource production (either directly or thru control of static production facilities), garrisons, logistics, more than one army etc.
As I said, KB is pretty much Heroes of Migh and Magic without opponent (and no/reduced city/resource management). Cambrey's assestment is actually quite accurate, it's tactical adventure game (with RPG elements).
While it certainly is not bad game, it's not certainly not great one either mostly due to lack of depth. There simply isn't enough new or improved elements to replace the lack of stategic aspects (yes, yes, I do know it's remake of original King's Bounty that also lacked them but still). Quests are mediocre at best, all 'NPC's' lack personality and depth, there's almost no choise and consequence involved anywhere (world should react much more to your actions even if the events would be scripted). I'd have at least wished that rage spirits and pricesses had had more depth but as is pricesses are just additional inventory space and minor magic item (cursed! :-p ie. you can't remove them without 'divorce') and rage spirits are just alternate magic school.
Mages are also overpowered as by mid/endgame I pretty much vaporised entire armies with one or two spells (this was actually good thing as game tedious/mononious toward the end and insta killing most opponents speeded things up a bit). I don't see how fighter or knight (or what ever the two other classes were called) could replicate these feats. Game, mostly due to lack of choise and consequences, also almost totally lack replayability (world is static so there's very little new to discover on second playthru).