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TheCheese33: At least they tried to make it control more like a modern shooter by incorporating a "modern" control scheme you can boot up.
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cogadh: That's (very) small comfort when the game barely even works for many people.

Yes, you're right about that. Hopefully they'll be able to release a fix for the game. I'm sure LucasArts will have to do something, or else Steam will be forced to step in.
With all the excitement over the Jedi Knight bundle on steam, I thought I'd try the Darkforces 2 demo on wine again. I was expecting unreadable menus and screwy input, but to my surprise, it seems to be working now. 3D acceleration and 16bit color too. I had to launch it with the -windowgui switch but otherwise okay.
I've ordered an original copy off ebay and I'll see how that works out.
I wonder if there are any ports of wine to windows.
This game seems like a lot of fun. I never tried it when it was new but it definately has old school fps charm like Quake. I'd buy a digital copy with all the goodies if GOG offered it.
Considering that Wine is essentially a port of the Windows API to Linux (and other OSes), porting it back to Windows would be rather pointless.
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cogadh: Considering that Wine is essentially a port of the Windows API to Linux (and other OSes), porting it back to Windows would be rather pointless.

That depends. I've been looking for a build of Wine for Windows in the hope that it might get my Dungeon Keeper working again. In some ways, I have a feeling that Wine is more "Windows compatible" that Vista is.
Basically I get a garbled screen when the windowed cut scene finishes and tries to move to full screen for the playable parts.
A few suggestions have popped up over night, so when I get home from work, I'll try some of these methods out (though I did try turning on and off most of the recommendations that have been made).
Will update later :)
*reminisces about the old days when he used to be the best lightsaber-ist in Dark Forces 2*
Yeah, that would be awesome. Lightsabers ONLY though. Because that is badass.
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cogadh: Considering that Wine is essentially a port of the Windows API to Linux (and other OSes), porting it back to Windows would be rather pointless.

i think there is a wine port for windows... but i don't think it's very advanced.
I started trying to research it when i realised that it was easier to play old windows games on linux than on windows.
But i think the easiest solution might be to dual boot linux... i haven't gotten around to that yet though.
It's frankly ridiculous that all these old games don't work on windows, and there's no way to get them working. It's partly down to MS and the CPU guys, but it's a lot down to ATI and NVIDIA breaking all the old games everytime they update their drivers to work with the new ones. Crazy.
I think we should all go en-mass to the NVIDIA/ATI forums and start demanding some backwards compatibility.
Yes there is a concept to "port" Wine to Windows, but it is not being seriously pursued and most importantly, it does not work. A handful of the Wine DLLs can already be compiled to run in Windows, but Wine itself can't even be successfully compiled, let alone run on Windows. To do that would require a complete re-write of Wine itself, which no one wants to do. Pretty much the only thing that can definitely work is Wine's implementation of DirectX, but at the moment, that is mostly a waste of time, since Wine's DirectX is roughly equivalent to DirectX 9. When they get DirectX 10 functionality, then it can be used to give Windows XP machines access to those few DirectX 10 only games it can't already run, but as it is right now, it can do nothing to make, for example, a Windows 95 game run on any OS other than *nix. That's because it is not only DirectX that prevents the game from running, but other aspects of the OS and API that do not exist or are fundamentally different in modern Windows.
You are correct, your best bet for getting older games to work is to dual-boot Linux... or actually run a machine with Win 98 on it. Of course, if you are really patient, you can just wait for ReactOS to mature and give up running Windows or Linux entirely.
Nvidia and ATI have very little to do with the problem. The source of it is Windows and DirectX. Every time Microsoft updates the OS or DirectX, they force Nvidia and ATI to update the drivers to maintain compatibility with the system. Microsoft left compatibility with older software behind and dragged everyone else along with them. If you were to go to Nvidia and ATI's websites to complain about that, they would first point and laugh at you, then tell you to go harass Microsoft, would would also point and laugh at you, since they don't give a crap about old software.