crazy_dave: So first off, the sale of used games can only even scratch the surface of first-sale games if a very large amount of people buy new. It is physically impossible to be otherwise. Secondly, as far as I can tell yours is the only country who government pays companies for every checkout of a book from a library. No one else - as far as I can tell - does that. Thirdly, used sales actually contribute to both strong initial sales and to the longevity of a game's pre-nosedive-sale sales. The current system is what leads publishers to focus only on initial and pre-order sales. Fourthly it is trivial to retain early-sale customers by offering content drops, paid-DLC, and expacs which require not getting rid of the base game to play. Which is the system we pretty much already have - so nothing major would have to change. Fifthly, the game companies and DDs could make a lot money by offering their own platforms for used sales and draw business away from Amazon, eBay, and of course the behemoth the other two don't come close to: Gamestop. Their position on used sales hurts their own bottom line and the consumers. It's a lose-lose when it could be a win-win for everyone.
jepsen1977: No actually only 1 person needs to buy new and then he can come back and resell it and this process can happend as many times as needed as long as people take goood care of the game. Yes used games can boost sales of new games down the line (just like library books can boost the sales of new books) but it can also hurt the new sales if people are busy playing old games. I agree that publishers are way too hooked on preorders and sales within the first months and don't think long term and that's bad. And yes I too would hope that publishers would see the light and offer their back-catalogue at a reduced price and I don't think that would really hurt the sales of new games, so I agree with you there.
Look, I don't want to defend publishers like EA and Activision since I find them to be scum. But at the same time I CAN see their point that they should recieve a small piece of that cake from used games rather than have a big retailer like Gamestop score all the profit from doing aboslutely nothing for it. What I object to here among gamers are the lack of balance or willingness to see that the current system is fucked up and need to change. I feel the same way about DRM. I don't have anything against people who hate DRM in any form but I DO object to gamers that can't even see WHY publishers feel the need to put DRM on anything these days. We need a balanced system that benefits everyone.
One person reselling a game over and over and over again is NOT enough to establish a used games
market. One copy changing ownership many times over does not affect sales in any way. And remember used sales are subject to the same supply and demand that new sales are - in fact worse so because supply is so constrained. You can only sell the number of used games that people have already bought and now never want to play ever again. Lets take several examples even ignoring the presence of DLC, expacs, and other retention methods:
1) A new game, is great, has high replay value. Every one wants, they buy it. It has replay value so the game has a high retention. Very few if any resell the game in the first year or more so that number of used copied in circulation is very low. This means their price is high because demand for the game is strong and the used game supply is low. This means the price of the first-sale game can remain high with occasional small sales to match or beat the used price. Eventually after a long while, the publisher/developer can lower the price of the game through a massive sale or permanent price cut, but get to do so later and having sold more first-sale games at higher price for longer.
2) A new game, is great, has low-medium replay value. Every one wants, they buy it. It has some replay value but the game can be found fairly easily used. However, demand is still high so both used and first-sale can command a reasonable price without price drops we see. The price of the first-sale game can remain high with occasional medium sales to match or beat the used price. Eventually after a long while, the publisher/developer can lower the price of the game through a massive sale or permanent price cut, but get to do so later and having sold more first-sale games at high to medium price for longer.
3) A new game is ... okay, has varying replay value. Not a huge first sale run, some people try to offload it, others don't but at any time is still hard to find a copy - demand isn't that high, but neither is supply of used copies since that many people bought it in the first place. Supply constrains the system again. As in the first two case, price drops are more steady and less of a cliff edge than the current system.
4) A new game, is shit. Possibly high pre-orders/initial buys but everyone who bought it tries to sell immediately. Few buyers for either the used copy or the first-sale copy, price plummets on both. Very little change from what happens when a current bad game is released. Bad game will sell badly.
Now add DLC, expacs, etc ... People who buy used before they are released and like the game are likely to buy those new. If the DLC and expacs are good, they may encourage original buyers to re-pick up the base game - probably on sale, but still represent a sale. Thus you have increased the number of buyers of later and previous content via used sales. Since in order to enjoy the expac and DLC, previous sellers have to buy the game again, this also represents a huge advantage no other industry gets. Further used games don't just boost the sale of games down the line, they boost initial sales as well since people know they can resell them.
Lastly this is an issue of consumer rights. Once they sell me the copy it is not their right to determine who I give that copy to - I cannot duplicate my ownership, but I am allowed to transfer it. This has been true practically since copy-commerce was born and somehow the books and movie industries have "survived" - by which I mean made massive profits. Used game markets do not hurt the industry. Far from it, they help the industry. The current system is NOT fucked! Well actually it is but only because the game companies are trying to kill the used game market and not because the used game market exists! This is a case where consumer rights and what is best for the industry are actually the same thing, but the industry is too myopic to see it. They absolutely have the right to offer a service to monetize the selling of used games and make money off of the used games market. They do not have the right to stop it from existing or demand that you use their service. This isn't piracy and framing the arguments as such shows a lack of understanding about the basic underlying economics of the situation. Supply and demand don't go out the window because of the existence of a used game market. A healthy used game market does benefit everyone. That's what were trying to get across!
Actually your even giving the used market short shrift :) - you neither have to have huge replay value nor cut costs for a publisher to release a game with a used market in existence. Now high cost games with low replay value and no expacs or DLC and that are only so-so? okay yes you're in trouble, but then such a game would've been in trouble without a used games market anyway! It's only in very slightly more trouble. :)